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Learning to Explore using Active Neural SLAM

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arxiv 2004.05155 v1 pith:3MSEP7PY submitted 2020-04-10 cs.CV cs.AIcs.LGcs.RO

Learning to Explore using Active Neural SLAM

classification cs.CV cs.AIcs.LGcs.RO
keywords policieslearningslamapproachmoduleactiveenvironmentsglobal
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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This work presents a modular and hierarchical approach to learn policies for exploring 3D environments, called `Active Neural SLAM'. Our approach leverages the strengths of both classical and learning-based methods, by using analytical path planners with learned SLAM module, and global and local policies. The use of learning provides flexibility with respect to input modalities (in the SLAM module), leverages structural regularities of the world (in global policies), and provides robustness to errors in state estimation (in local policies). Such use of learning within each module retains its benefits, while at the same time, hierarchical decomposition and modular training allow us to sidestep the high sample complexities associated with training end-to-end policies. Our experiments in visually and physically realistic simulated 3D environments demonstrate the effectiveness of our approach over past learning and geometry-based approaches. The proposed model can also be easily transferred to the PointGoal task and was the winning entry of the CVPR 2019 Habitat PointGoal Navigation Challenge.

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Cited by 11 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. BioVLN: A Simulation Platform for Visual Language Navigation in Biomedical Laboratories

    cs.RO 2026-07 conditional novelty 6.0

    BioVLN introduces a three-zone operational envelope for biomedical lab navigation, with 47 scenes and benchmarks showing multi-point operation-area goals raise success to 83–92% while cutting unsafe proximity.

  2. Mosaic: Runtime-Efficient Multi-Agent Embodied Planning

    cs.MA 2026-07 accept novelty 6.0

    Mosaic delivers 27-32% faster multi-agent embodied execution and 4-10 point higher success via agent-centric relative memory plus per-step ILP action allocation.

  3. NavWM: A Unified Navigation World Model for Foresight-Driven Planning

    cs.RO 2026-06 unverdicted novelty 6.0

    NavWM unifies latent world tokens and anchor-based multimodal trajectory forecasting into a closed-loop planner that improves future state generation and zero-shot navigation.

  4. NavWAM: A Navigation World Action Model for Goal-Conditioned Visual Navigation

    cs.RO 2026-06 unverdicted novelty 6.0

    NavWAM is a diffusion-transformer policy that jointly learns future observation prediction, goal-progress values, and action chunks in a shared latent sequence for goal-conditioned visual navigation.

  5. CoCoSI: Collaborative Cognitive Map Construction for Spatial Intelligence

    cs.CV 2026-06 unverdicted novelty 6.0

    CoCoSI is a training-free multi-agent system for collaborative cognitive map construction that improves spatial understanding in arbitrary pretrained MLLMs.

  6. NavOL: Navigation Policy with Online Imitation Learning

    cs.RO 2026-05 unverdicted novelty 6.0

    NavOL collects expert trajectory labels online from a global planner during policy rollouts in simulation to train a diffusion navigation policy, mitigating distribution shift and improving performance on visual navig...

  7. Plug-and-Play Label Map Diffusion for Universal Goal-Oriented Navigation

    cs.RO 2026-05 unverdicted novelty 6.0

    PLMD applies a denoising diffusion model to predict labels for unknown map regions, allowing goal localization in unexplored environments by substituting completed labels into existing navigation pipelines.

  8. ReMemNav: A Rethinking and Memory-Augmented Framework for Zero-Shot Object Navigation

    cs.RO 2026-03 conditional novelty 6.0

    ReMemNav improves zero-shot object navigation success and efficiency by integrating episodic memory and rethinking with VLMs, achieving SR/SPL gains of 1.7%/7.0% on HM3D v0.1, 18.2%/11.1% on HM3D v0.2, and 8.7%/7.9% on MP3D.

  9. BrainMem: Brain-Inspired Evolving Memory for Embodied Agent Task Planning

    cs.RO 2026-03 unverdicted novelty 6.0

    BrainMem equips LLM-based embodied planners with working, episodic, and semantic memory that evolves interaction histories into retrievable knowledge graphs and guidelines, raising success rates on long-horizon 3D benchmarks.

  10. An Active Perception Game for Robust Exploration

    cs.RO 2024-03 unverdicted novelty 5.0

    Develops a game-theoretic estimator for true information gain in active perception that achieves sub-linear regret and shows average gains of 7% information gain and 42% error reduction across simulated and real robot...

  11. Flying to Image-Specified Objects: 3D Quadrotor Navigation via Cross-Graph Memory and Viewpoint Planning

    cs.RO 2026-06 unverdicted novelty 4.0

    Proposes a hierarchical navigation framework with viewpoint-aware action nodes, cross-graph memory, and learning-based policy for quadrotor InstanceImageNav, claiming improvements over baselines in simulation and real...