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UniCon: Universal Neural Controller For Physics-based Character Motion

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arxiv 2011.15119 v1 pith:CZCYGW7F submitted 2020-11-30 cs.GR cs.CVcs.LGcs.RO

classification cs.GRcs.CVcs.LGcs.RO
keywords motionuniconmotionsphysics-basedunseenabilitycomposecontrol
verification ladder T0 review T1 audit T2 compute T3 formal
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The field of physics-based animation is gaining importance due to the increasing demand for realism in video games and films, and has recently seen wide adoption of data-driven techniques, such as deep reinforcement learning (RL), which learn control from (human) demonstrations. While RL has shown impressive results at reproducing individual motions and interactive locomotion, existing methods are limited in their ability to generalize to new motions and their ability to compose a complex motion sequence interactively. In this paper, we propose a physics-based universal neural controller (UniCon) that learns to master thousands of motions with different styles by learning on large-scale motion datasets. UniCon is a two-level framework that consists of a high-level motion scheduler and an RL-powered low-level motion executor, which is our key innovation. By systematically analyzing existing multi-motion RL frameworks, we introduce a novel objective function and training techniques which make a significant leap in performance. Once trained, our motion executor can be combined with different high-level schedulers without the need for retraining, enabling a variety of real-time interactive applications. We show that UniCon can support keyboard-driven control, compose motion sequences drawn from a large pool of locomotion and acrobatics skills and teleport a person captured on video to a physics-based virtual avatar. Numerical and qualitative results demonstrate a significant improvement in efficiency, robustness and generalizability of UniCon over prior state-of-the-art, showcasing transferability to unseen motions, unseen humanoid models and unseen perturbation.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Distinguishing Imitation Error from Intrinsic Motion Learning Difficulty

    cs.GR 2025-12 conditional novelty 6.0 of 10

    A physics-based score (MDS) predicts how hard a motion is for a humanoid to imitate by measuring how much joint torques must change under small pose perturbations.

  2. FARM: Frame-Accelerated Augmentation and Residual Mixture-of-Experts for Physics-Based High-Dynamic Humanoid Control

    cs.RO 2025-08 conditional novelty 6.0 of 10

    FARM combines frame-accelerated augmentation with a residual mixture-of-experts to track high-dynamic humanoid motions, cutting tracking failures by 42.8% on a new HDHM benchmark.

  3. SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending

    cs.RO 2025-06 conditional novelty 6.0 of 10

    SkillBlender pretrains reusable goal-conditioned skills and blends them with softmax per-joint weights to solve simulated humanoid loco-manipulation tasks with one or two reward terms.

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