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Dynamic-Resolution Model Learning for Object Pile Manipulation

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arxiv 2306.16700 v2 pith:IMGA57BN submitted 2023-06-29 cs.RO cs.CVcs.LG

classification cs.ROcs.CVcs.LG
keywords dynamicsmanipulationobjecttasksabstractiondynamic-resolutionlearnlearning
verification ladder T0 review T1 audit T2 compute T3 formal
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Dynamics models learned from visual observations have shown to be effective in various robotic manipulation tasks. One of the key questions for learning such dynamics models is what scene representation to use. Prior works typically assume representation at a fixed dimension or resolution, which may be inefficient for simple tasks and ineffective for more complicated tasks. In this work, we investigate how to learn dynamic and adaptive representations at different levels of abstraction to achieve the optimal trade-off between efficiency and effectiveness. Specifically, we construct dynamic-resolution particle representations of the environment and learn a unified dynamics model using graph neural networks (GNNs) that allows continuous selection of the abstraction level. During test time, the agent can adaptively determine the optimal resolution at each model-predictive control (MPC) step. We evaluate our method in object pile manipulation, a task we commonly encounter in cooking, agriculture, manufacturing, and pharmaceutical applications. Through comprehensive evaluations both in the simulation and the real world, we show that our method achieves significantly better performance than state-of-the-art fixed-resolution baselines at the gathering, sorting, and redistribution of granular object piles made with various instances like coffee beans, almonds, corn, etc.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. LENS: LLM-guided Environment Simplification for Planning and Control in Clutter

    cs.RO 2026-07 conditional novelty 6.0 of 10

    A vision-language-model-based prune-and-merge abstraction improves success and runtime for TAMP, contact-implicit MPC, and a VLA policy in cluttered tabletop manipulation.

  2. ParticleFormer: A 3D Point Cloud World Model for Multi-Object, Multi-Material Robotic Manipulation

    cs.RO 2025-06 conditional novelty 6.0 of 10

    ParticleFormer uses a Transformer over point-cloud particles and a hybrid Chamfer-Hausdorff loss to predict multi-material object dynamics, and it reports lower errors than GNN and image-based baselines in simulation ...

  3. Manipulating Elasto-Plastic Objects With 3D Occupancy and Learning-Based Predictive Control

    cs.RO 2025-05 conditional novelty 6.0 of 10

    3D occupancy representation with a learned 3D CNN-GNN dynamics model and MPC enables a robot to shape plasticine into letter goals in both simulation and the real world.

  4. Native Video-Action Pretraining for Generalizable Robot Control

    cs.RO 2026-07 conditional novelty 5.0 of 10

    A video-action foundation model pretrained natively with a causal diffusion transformer and semantic visual-action tokenizer reports improved few-shot robot manipulation and 225 Hz asynchronous closed-loop control.

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