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CcdotASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters

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arxiv 2309.11351 v1 pith:OCAQ75LN submitted 2023-09-20 cs.GR cs.AIcs.LG

CcdotASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters

classification cs.GR cs.AIcs.LG
keywords skillconditionalskillscharactercdotdiversetrainingadversarial
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We present C$\cdot$ASE, an efficient and effective framework that learns conditional Adversarial Skill Embeddings for physics-based characters. Our physically simulated character can learn a diverse repertoire of skills while providing controllability in the form of direct manipulation of the skills to be performed. C$\cdot$ASE divides the heterogeneous skill motions into distinct subsets containing homogeneous samples for training a low-level conditional model to learn conditional behavior distribution. The skill-conditioned imitation learning naturally offers explicit control over the character's skills after training. The training course incorporates the focal skill sampling, skeletal residual forces, and element-wise feature masking to balance diverse skills of varying complexities, mitigate dynamics mismatch to master agile motions and capture more general behavior characteristics, respectively. Once trained, the conditional model can produce highly diverse and realistic skills, outperforming state-of-the-art models, and can be repurposed in various downstream tasks. In particular, the explicit skill control handle allows a high-level policy or user to direct the character with desired skill specifications, which we demonstrate is advantageous for interactive character animation.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics

    cs.CV 2026-06 unverdicted novelty 7.0

    A framework called Policy-as-Data generates task-oriented synthetic HOI data via RL policies in physics simulators, retargets it, and trains diffusion models that generalize to unseen objects and long horizons.

  2. Learning Multi-Modal Whole-Body Control for Real-World Humanoid Robots

    cs.RO 2024-07 unverdicted novelty 6.0

    A single learned controller called MHC enables real humanoid robots to execute diverse whole-body behaviors from multi-modal inputs via masked target trajectories.

  3. GPC: Large-Scale Generative Pretraining for Transferable Motor Control

    cs.CV 2026-06 unverdicted novelty 5.0

    GPC learns a motion vocabulary via Finite Scalar Quantization and end-to-end RL, then trains an autoregressive transformer for next-token control generation, achieving 99.98% motion reproduction success with emergent ...