Pith. sign in

REVIEW 4 cited by

Steering Language Models with Game-Theoretic Solvers

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2402.01704 v3 pith:QVK2XGVI submitted 2024-01-24 cs.CL cs.AIcs.GT

Steering Language Models with Game-Theoretic Solvers

classification cs.CL cs.AIcs.GT
keywords languagesolversgamenaturaldialoguegame-theoreticgeneratedinteractions
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

Mathematical models of interactions among rational agents have long been studied in game theory. However these interactions are often over a small set of discrete game actions which is very different from how humans communicate in natural language. To bridge this gap, we introduce a framework that allows equilibrium solvers to work over the space of natural language dialogue generated by large language models (LLMs). Specifically, by modelling the players, strategies and payoffs in a "game" of dialogue, we create a binding from natural language interactions to the conventional symbolic logic of game theory. Given this binding, we can ask existing game-theoretic algorithms to provide us with strategic solutions (e.g., what string an LLM should generate to maximize payoff in the face of strategic partners or opponents), giving us predictors of stable, rational conversational strategies. We focus on three domains that require different negotiation strategies: scheduling meetings, trading fruit and debate, and evaluate an LLM's generated language when guided by solvers. We see that LLMs that follow game-theory solvers result in dialogue generations that are less exploitable than the control (no guidance from solvers), and the language generated results in higher rewards, in all negotiation domains. We discuss future implications of this work, and how game-theoretic solvers that can leverage the expressivity of natural language can open up a new avenue of guiding language research.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Communicate-Predict-Act: Evaluating Social Intelligence of Agents

    cs.CY 2026-04 unverdicted novelty 7.0

    A new evaluation framework for LLM social intelligence finds that influence, transparency, and adaptability predict agent success in games better than theory of mind or deep planning, with metrics achieving AUC 0.82 i...

  2. Strategy, Not Payoffs: A Behavioural Embedding of Normal-Form Games

    cs.GT 2026-07 conditional novelty 6.0

    A two-feature game embedding (Nash entropy and best-response switching) predicts cross-game transfer of fine-tuned LLMs on held-out games, outperforming game identity and published structural embeddings.

  3. Common-agency Games for Multi-Objective Test-Time Alignment

    cs.GT 2026-05 unverdicted novelty 6.0

    CAGE uses common-agency games and an EPEC algorithm to compute equilibrium policies that balance multiple conflicting objectives for test-time LLM alignment.

  4. Distilling Game Code World Model Generation into Lightweight Large Language Models

    cs.AI 2026-05 unverdicted novelty 4.0

    SFT followed by RLVR on Qwen2.5-3B-Instruct raises syntactic and execution correctness when generating Game Code World Models across 30 games.