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InstructEdit: Instruction-based Knowledge Editing for Large Language Models

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arxiv 2402.16123 v2 pith:AW5MRLMU submitted 2024-02-25 cs.CL cs.AIcs.CVcs.HCcs.LG

InstructEdit: Instruction-based Knowledge Editing for Large Language Models

classification cs.CL cs.AIcs.CVcs.HCcs.LG
keywords editingeditorinstructeditknowledgeinstruction-basedtaskanalyzecontrol
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Knowledge editing for large language models can offer an efficient solution to alter a model's behavior without negatively impacting the overall performance. However, the current approaches encounter issues with limited generalizability across tasks, necessitating one distinct editor for each task, significantly hindering the broader applications. To address this, we take the first step to analyze the multi-task generalization issue in knowledge editing. Specifically, we develop an instruction-based editing technique, termed InstructEdit, which facilitates the editor's adaptation to various task performances simultaneously using simple instructions. With only one unified editor for each LLM, we empirically demonstrate that InstructEdit can improve the editor's control, leading to an average 14.86% increase in Reliability in multi-task editing setting. Furthermore, experiments involving holdout unseen task illustrate that InstructEdit consistently surpass previous strong baselines. To further investigate the underlying mechanisms of instruction-based knowledge editing, we analyze the principal components of the editing gradient directions, which unveils that instructions can help control optimization direction with stronger OOD generalization. Code and datasets are available in https://github.com/zjunlp/EasyEdit.

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  1. Beyond Binary Edits Robust Multimodal Knowledge Editing with Adversarial Subspace Alignment

    cs.AI 2026-05 unverdicted novelty 7.0

    Introduces Latent Adversarial Robustification and Rank-Constrained Subspace Learning to enable robust generalization in multimodal knowledge editing through adversarial subspace alignment.