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Explore until Confident: Efficient Exploration for Embodied Question Answering

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arxiv 2403.15941 v3 pith:5YFVPIPP submitted 2024-03-23 cs.RO cs.AIcs.CVcs.LG

classification cs.ROcs.AIcs.CVcs.LG
keywords explorationexplorequestionrobotansweringconfidenceembodiedscene
verification ladder T0 review T1 audit T2 compute T3 formal
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We consider the problem of Embodied Question Answering (EQA), which refers to settings where an embodied agent such as a robot needs to actively explore an environment to gather information until it is confident about the answer to a question. In this work, we leverage the strong semantic reasoning capabilities of large vision-language models (VLMs) to efficiently explore and answer such questions. However, there are two main challenges when using VLMs in EQA: they do not have an internal memory for mapping the scene to be able to plan how to explore over time, and their confidence can be miscalibrated and can cause the robot to prematurely stop exploration or over-explore. We propose a method that first builds a semantic map of the scene based on depth information and via visual prompting of a VLM - leveraging its vast knowledge of relevant regions of the scene for exploration. Next, we use conformal prediction to calibrate the VLM's question answering confidence, allowing the robot to know when to stop exploration - leading to a more calibrated and efficient exploration strategy. To test our framework in simulation, we also contribute a new EQA dataset with diverse, realistic human-robot scenarios and scenes built upon the Habitat-Matterport 3D Research Dataset (HM3D). Both simulated and real robot experiments show our proposed approach improves the performance and efficiency over baselines that do no leverage VLM for exploration or do not calibrate its confidence. Webpage with experiment videos and code: https://explore-eqa.github.io/

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Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Automating the Design of Embodied Agent Architectures

    cs.RO 2026-06 unverdicted novelty 6.5 of 10

    Method-seeded agent architecture search yields confirmed or directional success-rate gains on four embodied executors, while exposing rollout noise, local basins, and partial credit assignment as hard constraints.

  2. Long-Horizon Embodied Decision-Making via Multimodal Memory Compression

    cs.CV 2026-08 conditional novelty 6.0 of 10

    DunphyBench tests long-horizon, preference-driven house selection in virtual homes; MeMento, a preference-conditioned memory compressor, raises VLM agent accuracy by 7.18% and cuts memory by 85.38%.

  3. Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation

    cs.CV 2025-07 conditional novelty 6.0 of 10

    MTU3D unifies visual grounding and frontier-based exploration in a single transformer, achieving state-of-the-art success rates on HM3D-OVON, GOAT-Bench, SG3D, and A-EQA after large-scale vision-language-exploration p...

  4. WoMAP: World Models For Embodied Open-Vocabulary Object Localization

    cs.RO 2025-06 conditional novelty 6.0 of 10

    WoMAP generates training data from Gaussian Splatting scenes, distills detector confidence into a latent world model, and uses that model to refine vision-language action proposals for open-vocabulary object localization.

  5. Beyond Pixels: Introducing Geometric-Semantic World Priors for Video-based Embodied Models via Spatio-temporal Alignment

    cs.CV 2025-08 reject novelty 4.0 of 10

    VEME, a dual-memory cross-modal alignment framework built on Qwen-2.5-VL, reports modest gains on VLN-CE and VSI-Bench that are contradicted by its own internal numbers.

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