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Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfer

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arxiv 2404.05695 v2 pith:YHM4IMBA submitted 2024-04-08 cs.RO cs.AIcs.LGcs.SYeess.SY

Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfer

classification cs.RO cs.AIcs.LGcs.SYeess.SY
keywords humanoidhumanoid-gymframeworkrobottransferzero-shotenvironmentisaac
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Humanoid-Gym is an easy-to-use reinforcement learning (RL) framework based on Nvidia Isaac Gym, designed to train locomotion skills for humanoid robots, emphasizing zero-shot transfer from simulation to the real-world environment. Humanoid-Gym also integrates a sim-to-sim framework from Isaac Gym to Mujoco that allows users to verify the trained policies in different physical simulations to ensure the robustness and generalization of the policies. This framework is verified by RobotEra's XBot-S (1.2-meter tall humanoid robot) and XBot-L (1.65-meter tall humanoid robot) in a real-world environment with zero-shot sim-to-real transfer. The project website and source code can be found at: https://sites.google.com/view/humanoid-gym/.

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Forward citations

Cited by 10 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. FADA: Few-Shot Domain Adaptation via Dynamics Alignment for Humanoid Control

    cs.RO 2026-06 unverdicted novelty 6.0

    FADA is a three-stage Planner-IDM method that achieves few-shot domain adaptation for humanoid control by distilling an oracle policy then finetuning only the IDM on short target-domain rollouts via supervised learning.

  2. Multi-Gait Learning for Humanoid Robots Using Reinforcement Learning with Selective Adversarial Motion Prior

    cs.RO 2026-04 unverdicted novelty 6.0

    Selective AMP in RL enables a single policy for five humanoid gaits with faster convergence and better performance on stability tasks without losing dynamic agility.

  3. CMP: Robust Whole-Body Tracking for Loco-Manipulation via Competence Manifold Projection

    cs.RO 2026-04 unverdicted novelty 6.0

    CMP projects actions onto a learned competence manifold using a frame-wise safety scheme and isomorphic latent space to achieve up to 10x better survival in out-of-distribution scenarios with under 10% tracking loss.

  4. HUSKY: Humanoid Skateboarding System via Physics-Aware Whole-Body Control

    cs.RO 2026-02 conditional novelty 6.0

    HUSKY combines humanoid-skateboard dynamics modeling with adversarial motion priors and physics-guided lean-to-steer strategies to achieve real-world stable skateboarding on a humanoid robot.

  5. Learning Roller-Skating Motions of Humanoid Robots Based on Adversarial Motion Priors

    cs.RO 2026-07 conditional novelty 5.0

    Independent AMP-PPO pipelines from retargeted mocap learn Pump Glide and Push Glide on a passive-wheel humanoid, with simulation metrics and real-robot trials.

  6. SPRINT: Efficient Spectral Priors for Humanoid Athletic Sprints

    cs.RO 2026-05 unverdicted novelty 5.0

    SPRINT generates sprint trajectories for humanoids via spectral priors from five human motion sequences, achieving 6 m/s peak velocity with zero-shot sim-to-real transfer on Unitree G1.

  7. ParkourFormer: Integrating Predictive Supervision and Sequence Modeling into Parkour Locomotion

    cs.RO 2026-05 unverdicted novelty 5.0

    ParkourFormer achieves 93.85% average success on multi-terrain humanoid parkour by fusing Transformer sequence modeling with supervised future-state prediction.

  8. Towards Adaptive Humanoid Control via Multi-Behavior Distillation and Reinforced Fine-Tuning

    cs.RO 2025-11 unverdicted novelty 5.0

    A two-stage distillation plus reinforced fine-tuning approach produces a single humanoid locomotion controller that adapts across skills and irregular terrains.

  9. Booster Lab: A Data-Centric Pipeline for Learning Deployable Humanoid Locomotion Policies

    cs.RO 2026-06 unverdicted novelty 4.0

    Describes an integrated pipeline for curating motion data, adapting real-to-sim models, applying AMP-based RL, and deploying locomotion policies on Booster T1 and K1 humanoid robots.

  10. SRL: Combining SLIP Model and Reinforcement Learning for Agile Robotic Jumping

    cs.RO 2026-06 unverdicted novelty 4.0

    SRL combines SLIP feedforward with RL feedback to produce stable bipedal and quadrupedal jumps with lower training cost than pure RL.