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DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulation

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arxiv 2403.07788 v2 pith:AQCOXI4G submitted 2024-03-12 cs.RO cs.AIcs.CVcs.LG

DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulation

classification cs.RO cs.AIcs.CVcs.LG
keywords datamocapdexcaphandhumanmotiondexterousimitation
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Imitation learning from human hand motion data presents a promising avenue for imbuing robots with human-like dexterity in real-world manipulation tasks. Despite this potential, substantial challenges persist, particularly with the portability of existing hand motion capture (mocap) systems and the complexity of translating mocap data into effective robotic policies. To tackle these issues, we introduce DexCap, a portable hand motion capture system, alongside DexIL, a novel imitation algorithm for training dexterous robot skills directly from human hand mocap data. DexCap offers precise, occlusion-resistant tracking of wrist and finger motions based on SLAM and electromagnetic field together with 3D observations of the environment. Utilizing this rich dataset, DexIL employs inverse kinematics and point cloud-based imitation learning to seamlessly replicate human actions with robot hands. Beyond direct learning from human motion, DexCap also offers an optional human-in-the-loop correction mechanism during policy rollouts to refine and further improve task performance. Through extensive evaluation across six challenging dexterous manipulation tasks, our approach not only demonstrates superior performance but also showcases the system's capability to effectively learn from in-the-wild mocap data, paving the way for future data collection methods in the pursuit of human-level robot dexterity. More details can be found at https://dex-cap.github.io

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Cited by 45 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Handroid: Bridging Dexterous Hand and Humanoid

    cs.RO 2026-07 conditional novelty 7.0

    A single 27-DoF body doubles as an anthropomorphic dexterous hand and a 0.33 m desktop humanoid, with a unified control stack for manipulation, locomotion, and embodiment switching.

  2. DexDirect: Direct Kinesthetic Arm Guidance for Efficient Dexterous Demonstration Collection

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    A hybrid kinesthetic-arm-plus-webcam-hand teleoperation interface achieved 17x/3x higher demonstration throughput than vision baselines and trained a 90%-success pick-and-place policy in a ten-person study.

  3. HiFi-UMI: Learning Deployable Manipulation Policies from High-Fidelity UMI Data Alone

    cs.RO 2026-07 conditional novelty 6.0

    Robot-free HiFi-UMI demonstrations can replace teleoperated real-robot data in post-training: three policy backbones matched in-domain teleoperation within 3.1 percentage points, including 85% success on a precision i...

  4. Scale Up Strategically: Learning Compositional Generalization via Bias-Aware Evaluation and Data Collection for Robotic Manipulation

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    Robot instruction-following policies consistently over-rely on color and under-ground verbs and size, and reallocating training demonstrations to under-grounded factors improves compositional generalization with fewer demos.

  5. Towards Human-level Dexterous Teleoperation

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    A single-stage RL co-tracking controller trained on consecutive human-derived hand–object subgoals achieves ~75% real-robot success on long-horizon dexterous teleoperation where baselines fail.

  6. TactiDex: A Real-World Tactile-Guided Benchmark for Human-Like Dexterous Manipulation

    cs.RO 2026-07 conditional novelty 6.0

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  7. Cross-Embodiment Robot Manipulation via a Unified Hand Action Space

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    UHAS maps hand actions to deformations of a shared unit sphere and recovers joint commands via cascade IK, enabling multi-hand RL, zero-shot transfer, and modest real-world cube reorientation on LEAP and Allegro.

  8. Human-as-Humanoid: Enabling Zero-Shot Humanoid Learning from Ego-Exo Human Videos with Human-Aligned Embodiments

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    Human-as-Humanoid converts ego-exo human videos into executable 60-DoF humanoid actions through embodiment alignment and retargeting, enabling zero-shot real-robot policy deployment without target-task teleoperation data.

  9. Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?

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    Task-agnostic RL play pretraining on diverse objects yields a reusable dexterous prior that makes sparse-reward assembly learning ~33× more sample-efficient and enables zero-shot sim-to-real transfer on tight insertio...

  10. AutoDex: An Automated Real-World System for Dexterous Grasping Data Collection

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    AutoDex automates the full perception-execution-labeling-reset loop for real-world dexterous grasping data collection, delivering 4.8x throughput over teleoperation and 76% success for retrieved grasps versus 34% from...

  11. Imitation from Heterogeneous Demonstrations using Grounded Latent-Action World Models

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    GLAM learns a shared latent action space grounded in consistent future observation prediction across heterogeneous data sources to train improved behavioral cloning policies for robot manipulation tasks.

  12. RealDexUMI: A Wearable Universal Manipulation Interface for Dexterous Robot Learning

    cs.RO 2026-06 unverdicted novelty 6.0

    A wearable interface with a shared dexterous hand module enables retargeting-free teleoperation and matched data collection, yielding policies with 88.75% average success across eight real-robot tasks that generalize ...

  13. MonoDuo: Using One Robot Arm to Learn Bimanual Policies

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  14. DexJoCo: A Benchmark and Toolkit for Task-Oriented Dexterous Manipulation on MuJoCo

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  15. Hand-in-the-Loop: Improving VLA Policies for Dexterous Manipulation via Seamless Hand-Arm Intervention

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    HandITL blends human intent with policy execution to eliminate gesture jumps in dexterous VLA interventions, cutting jitter by 99.8%, grasp failures by 87.5%, and yielding 19% better refined policies.

  16. Hand-in-the-Loop: Improving VLA Policies for Dexterous Manipulation via Seamless Hand-Arm Intervention

    cs.RO 2026-05 unverdicted novelty 6.0

    HandITL enables seamless human intervention in VLA policies for bimanual dexterous manipulation, cutting jitter by 99.8% and improving refined policies by 19% over standard teleoperation.

  17. StereoPolicy: Improving Robotic Manipulation Policies via Stereo Perception

    cs.RO 2026-05 unverdicted novelty 6.0

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  18. FingerViP: Learning Real-World Dexterous Manipulation with Fingertip Visual Perception

    cs.RO 2026-04 conditional novelty 6.0

    FingerViP equips each finger with a miniature camera and trains a multi-view diffusion policy that achieves 80.8% success on real-world dexterous tasks previously limited by wrist-camera occlusion.

  19. DEX-Mouse: A Low-cost Portable and Universal Interface with Force Feedback for Data Collection of Dexterous Robotic Hands

    cs.RO 2026-04 unverdicted novelty 6.0

    DEX-Mouse is a portable, calibration-free teleoperation interface under $150 with kinesthetic force feedback that supports mounting the robot hand on the operator's forearm for aligned data collection, achieving 86.67...

  20. ActiveGlasses: Learning Manipulation with Active Vision from Ego-centric Human Demonstration

    cs.RO 2026-04 unverdicted novelty 6.0

    ActiveGlasses learns robot manipulation from ego-centric human demos captured with active vision via smart glasses, achieving zero-shot transfer using object-centric point-cloud policies.

  21. TeleGate: Whole-Body Humanoid Teleoperation via Gated Expert Selection with Motion Prior

    cs.RO 2026-02 unverdicted novelty 6.0

    TeleGate achieves high-precision real-time whole-body teleoperation of humanoid robots by dynamically gating between expert policies and using a VAE motion prior to infer future intent from history, outperforming dist...

  22. Act, Sense, Act: Learning Active Perception from Large-Scale Egocentric Human Data

    cs.RO 2026-02 conditional novelty 6.0

    CoMe-VLA combines cognitive subtask labels and dual-track memory with human egocentric pretraining, reaching 83% mean success on five active-perception manipulation tasks.

  23. Uni-Hand: Universal Hand Motion Forecasting in Egocentric Views

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    Uni-Hand forecasts 2D/3D hand waypoints, head motion, and contact states in egocentric views using vision-language fusion and dual-branch diffusion, with new benchmarks for downstream robotics and action tasks.

  24. Dexplore: Scalable Neural Control for Dexterous Manipulation from Reference-Scoped Exploration

    cs.RO 2025-09 conditional novelty 6.0

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  25. Language Conditioned Multi-Finger Dexterous Manipulation Enabled by Physical Compliance and Switching of Controllers

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  26. 3D Diffusion Policy: Generalizable Visuomotor Policy Learning via Simple 3D Representations

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  27. TacPrint: A Wearable Fingertip Tactile Sensor for Human-to-Robot Contact Reproduction

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  28. AXIS: A Growable Community-Driven Data Engine for Scalable Robot Manipulation

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  29. CoDex: Learning Compositional Dexterous Functional Manipulation without Demonstrations

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  30. Not All Actions Are Equal: Rethinking Conditioning for Dexterous World Model

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  31. Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?

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    Play2Perfect uses task-agnostic RL play pretraining on diverse objects to build reusable manipulation priors, then fine-tunes for assembly, yielding 33x sample efficiency gains and 60% success on 0.5mm-clearance inser...

  32. ZeroDex: Zero-Shot Long-Horizon Dexterous Manipulation via Multi-View 3D-Grounded VLM Reasoning

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    ZeroDex grounds VLM outputs into 3D keypoints via multi-view triangulation and ray voting to enable zero-shot long-horizon dexterous manipulation with closed-loop replanning.

  33. TopoRetarget: Interaction-Preserving Retargeting for Dexterous Manipulation

    cs.RO 2026-06 unverdicted novelty 5.0

    TopoRetarget uses a sparse interaction graph and distance-weighted Laplacian deformation optimization with kinematic and penetration constraints to retarget human demonstrations to dexterous hands while preserving tas...

  34. AetheRock: An Arm-Worn Robot Teaching System for Force-Guided Vision-Tactile Learning

    cs.RO 2026-06 unverdicted novelty 5.0

    Presents arm-worn AetheRock hardware for multi-modal data collection and ForceVT learning method to improve tactile inference robustness despite sensor variations.

  35. DexPIE: Stable Dexterous Policy Improvement from Real-World Experience

    cs.RO 2026-06 unverdicted novelty 5.0

    DexPIE improves dexterous manipulation success rates by 37% over demo policies via real-world experience collection with adapted intervention, multi-stage DAgger, asynchronous relative-action inference, and optimality...

  36. FlexiTac: A Low-Cost, Open-Source, Scalable Tactile Sensing Solution for Robotic Systems

    cs.RO 2026-04 unverdicted novelty 5.0

    FlexiTac is a scalable piezoresistive tactile sensing system with flexible FPC-Velostat-FPC pads and a 100 Hz multi-channel readout board that mounts on rigid or soft grippers and supports visuo-tactile learning.

  37. The Latent Color Subspace: Emergent Order in High-Dimensional Chaos

    cs.LG 2026-03 unverdicted novelty 5.0

    FLUX.1’s VAE latent space contains an interpretable Hue–Saturation–Lightness structure that enables training-free color prediction and control via closed-form latent edits.

  38. ImMimic: Cross-Domain Imitation from Human Videos via Mapping and Interpolation

    cs.RO 2025-09 conditional novelty 5.0

    A co-training framework that maps retargeted human hand trajectories to robot demonstrations with dynamic time warping and MixUp interpolation improves robot manipulation success rates and smoothness across four embodiments.

  39. EaDex: A Cross-Embodiment Dexterous Manipulation Framework from Low-Cost Demonstrations

    cs.RO 2026-06 unverdicted novelty 4.0

    EaDex combines single-camera RGB-D capture, MANO retargeting, and dynamic demonstration annealing to achieve 55.3% relative improvement over baseline on nine cross-embodiment dexterous object-opening tasks across three hands.

  40. General Covariant Action Modeling: Constructing Generalized Manifolds via Spatio-Temporal Decoupling

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    GAM framework uses arc-length parameterization for temporal invariance and schema-affine factorization for geometric invariance to build a covariant action manifold integrated into VLA models for improved generalizati...

  41. Towards Robotic Dexterous Hand Intelligence: A Survey

    cs.RO 2026-05 unverdicted novelty 4.0

    A structured survey of dexterous robotic hand research that reviews hardware, control methods, data resources, and benchmarks while identifying major limitations and future directions.

  42. World Action Models: The Next Frontier in Embodied AI

    cs.RO 2026-05 unverdicted novelty 4.0

    The paper introduces World Action Models as a new paradigm unifying predictive world modeling with action generation in embodied foundation models and provides a taxonomy of existing approaches.

  43. StereoPolicy: Improving Robotic Manipulation Policies via Stereo Perception

    cs.RO 2026-05 unverdicted novelty 4.0

    StereoPolicy fuses left-right image features via cross-attention to deliver consistent gains over RGB, RGB-D, point cloud, and multi-view baselines in simulation and real-robot manipulation tasks.

  44. Robotic Affection -- Opportunities of AI-based haptic interactions to improve social robotic touch through a multi-deep-learning approach

    cs.HC 2026-05 unverdicted novelty 4.0

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  45. Vision-Language-Action in Robotics: A Survey of Datasets, Benchmarks, and Data Engines

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