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Mitigating Covariate Shift in Imitation Learning for Autonomous Vehicles Using Latent Space Generative World Models

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arxiv 2409.16663 v5 pith:JKAF2AOM submitted 2024-09-25 cs.RO cs.CVcs.LGcs.SYeess.SY

Mitigating Covariate Shift in Imitation Learning for Autonomous Vehicles Using Latent Space Generative World Models

classification cs.RO cs.CVcs.LGcs.SYeess.SY
keywords trainingworldcovariateshiftautonomouscarladrivingduring
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We propose the use of latent space generative world models to address the covariate shift problem in autonomous driving. A world model is a neural network capable of predicting an agent's next state given past states and actions. By leveraging a world model during training, the driving policy effectively mitigates covariate shift without requiring an excessive amount of training data. During end-to-end training, our policy learns how to recover from errors by aligning with states observed in human demonstrations, so that at runtime it can recover from perturbations outside the training distribution. Additionally, we introduce a novel transformer-based perception encoder that employs multi-view cross-attention and a learned scene query. We present qualitative and quantitative results, demonstrating significant improvements upon prior state of the art in closed-loop testing in the CARLA simulator, as well as showing the ability to handle perturbations in both CARLA and NVIDIA's DRIVE Sim.

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Forward citations

Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Latent Chain-of-Thought World Modeling for End-to-End Driving

    cs.CV 2025-12 unverdicted novelty 7.0

    LCDrive unifies chain-of-thought reasoning and action selection for end-to-end driving by interleaving action-proposal tokens and latent world-model tokens that predict action outcomes, yielding faster inference and b...

  2. Scaling Self-Play for End-to-End Driving

    cs.RO 2026-06 unverdicted novelty 6.0

    Self-play DAgger training in a batched pixel renderer produces end-to-end driving policies that reach competitive performance on HUGSIM and NAVSIM-v2 after real-world adaptation and improve with more self-play compute.

  3. Self-Imitated Diffusion Policy for Efficient and Robust Visual Navigation

    cs.RO 2026-01 conditional novelty 6.0

    SIDP trains a diffusion policy for visual navigation by reward-weighting its own sampled trajectories, improving success rate and cutting inference latency.

  4. SimScale: Learning to Drive via Real-World Simulation at Scale

    cs.CV 2025-11 conditional novelty 6.0

    SimScale synthesizes unseen driving states from real logs via neural rendering and reactive environments, generates pseudo-expert trajectories, and shows that co-training on real plus simulated data improves planning ...

  5. OWMDrive: Causality-Aware End-to-End Autonomous Driving via 4D Occupancy World Model

    cs.CV 2026-06 unverdicted novelty 4.0

    OWMDrive combines multi-step 3D occupancy forecasting with diffusion planning to produce more foresighted trajectories in autonomous driving.

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