REVIEW 6 cited by
Affective Faces for Goal-Driven Dyadic Communication
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
We introduce a video framework for modeling the association between verbal and non-verbal communication during dyadic conversation. Given the input speech of a speaker, our approach retrieves a video of a listener, who has facial expressions that would be socially appropriate given the context. Our approach further allows the listener to be conditioned on their own goals, personalities, or backgrounds. Our approach models conversations through a composition of large language models and vision-language models, creating internal representations that are interpretable and controllable. To study multimodal communication, we propose a new video dataset of unscripted conversations covering diverse topics and demographics. Experiments and visualizations show our approach is able to output listeners that are significantly more socially appropriate than baselines. However, many challenges remain, and we release our dataset publicly to spur further progress. See our website for video results, data, and code: https://realtalk.cs.columbia.edu.
Forward citations
Cited by 6 Pith papers
-
Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation
A causal diffusion-forcing model generates interactive head-avatar motion with 500ms motion-generation latency and learns expressive reactions via DPO with synthetic negative samples.
-
Multi-human Interactive Talking Dataset
The paper contributes a 12-hour multi-person conversational video dataset with pose and speaking annotations, plus a baseline model for generating full-body talking videos of two to four people.
-
ARIG: Autoregressive Interactive Head Generation for Real-time Conversations
ARIG introduces a real-time, frame-wise autoregressive head generation framework with diffusion-based continuous motion prediction, improving interactive realism over clip-wise methods.
-
Exploring Timeline Control for Facial Motion Generation
A diffusion model generates natural facial motions from user-specified multi-track timelines, using TICC-based frame-level action interval annotation for training and evaluation.
-
DualTalk: Dual-Speaker Interaction for 3D Talking Head Conversations
A unified 3D talking-head model that switches between speaker and listener roles improves naturalness of dyadic conversations on a new 50-hour multi-round dataset.
-
Human Motion Video Generation: A Survey
A comprehensive survey with a five-phase pipeline model for human motion video generation, covering over 200 papers and adding a new benchmark comparison of nine pose-guided methods.
Discussion (0). Sign in to comment.