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Paper Citation Record · LEDGER

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction

As of 22 August 2026, this Paper Citation Record lists 59 of 59 outbound references and 1 inbound Pith citation observation for arXiv:2507.11321.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2507.11321 v1

Coverage vector

measured 59 of 59 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-06T17:21:31.758035Z

measured 60 of 60 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-21T06:32:19.484+00:00

measured 1 of 1 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-07-09T10:43:01.781963Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: pith, observed 2026-07-09T10:46:11.633542Z

Reference resolution

59 of 59 outbound references displayed

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  • verified fuzzy31
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External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 87de31e0-88dd-430e-b1df-e3f1227071f6 · outbound

This paper cites Fov-nerf: Foveated neural radiance fields for virtual reality,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Fov-nerf: Foveated neural radiance fields for virtual reality,

Reference 1

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Observation cfa7a892-a204-4e75-a441-734f7b332de7 · outbound

This paper cites A Comprehensive Survey on 3D Content Generation.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction A Comprehensive Survey on 3D Content Generation

Reference 2

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Observation 5212e86d-50a3-4257-b9cf-b8e8f972d9d1 · outbound

This paper cites NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction

Reference 3

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Observation 3d465a6b-987f-46c3-8dae-994e543a286b · outbound

This paper cites Neuralangelo: High-fidelity neural surface reconstruction,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Neuralangelo: High-fidelity neural surface reconstruction,

Reference 4

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Observation 81e0a6a7-2e59-47e6-b9f1-6f57aa92a271 · outbound

This paper cites Geo-neus: Geometry-consistent neural implicit surfaces learning for multi-view reconstruction,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Geo-neus: Geometry-consistent neural implicit surfaces learning for multi-view reconstruction,

Reference 5

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Source-reported events for the cited work

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Observation 1d6cea83-2b83-47fc-85ef-a6c1c05ccd38 · outbound

This paper cites Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting

Reference 6

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Observation 1cabac11-b687-47f5-93cf-32ad0f7aae7f · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction 3d gaussian splatting for real-time radiance field rendering,

Reference 7

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Observation 9f17c15c-3419-48b5-9de0-d93e49818c19 · outbound

This paper cites High-quality surface reconstruction using gaussian surfels,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction High-quality surface reconstruction using gaussian surfels,

Reference 8

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 06d9f239-77b2-4c05-a374-2fa2617b9871 · outbound

This paper cites 2d gaussian splatting for geometrically accurate radiance fields,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction 2d gaussian splatting for geometrically accurate radiance fields,

Reference 9

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 3b3b1ce6-7681-44aa-afac-69907e3bfc30 · outbound

This paper cites PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction

Reference 10

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Observation 7237708f-dece-4def-a0f5-9cf8babdcb2a · outbound

This paper cites Sugar: Surface-aligned gaussian splatting for efficient 3d mesh reconstruction and high-quality mesh rendering,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Sugar: Surface-aligned gaussian splatting for efficient 3d mesh reconstruction and high-quality mesh rendering,

Reference 11

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Observation 6fa11f80-d2b6-41a6-a7f9-63c5cc992eaa · outbound

This paper cites Confetti: Object-space point blending and splatting,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Confetti: Object-space point blending and splatting,

Reference 12

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation c1a307f1-4276-4754-a062-29bc67a0e526 · outbound

This paper cites Creation and rendering of realistic trees,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Creation and rendering of realistic trees,

Reference 13

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 4067d5c4-f134-41b4-bad7-d287341f7003 · outbound

This paper cites Deussen, C.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Deussen, C

Reference 14

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 06fe7d6e-fc4f-4a1f-9a34-acf330429d4d · outbound

This paper cites Rendering anti-aliased line segments,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Rendering anti-aliased line segments,

Reference 15

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 6337cea4-d390-4a0d-8431-223a5e1321ef · outbound

This paper cites Ewa splatting,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Ewa splatting,

Reference 16

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 9aa3557c-b390-408f-b2e5-ed0a63bcc355 · outbound

This paper cites Accurate, dense, and robust multiview stere- opsis,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Accurate, dense, and robust multiview stere- opsis,

Reference 17

Resolution
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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation f2822843-95e2-40f2-824b-ddb2ffc49897 · outbound

This paper cites Pixelwise view selection for unstructured multi-view stereo,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Pixelwise view selection for unstructured multi-view stereo,

Reference 18

Resolution
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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation c815fe39-0541-47ab-86e3-3e68b5d51048 · outbound

This paper cites Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes

Reference 19

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation ed415f39-97b6-466d-9fcb-da2da41e37c6 · outbound

This paper cites Trim 3D Gaussian Splatting for Accurate Geometry Representation.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Trim 3D Gaussian Splatting for Accurate Geometry Representation

Reference 20

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Observation 23387185-1a08-4f1c-9e6c-76f6f1c8bee7 · outbound

This paper cites RaDe-GS: Rasterizing Depth in Gaussian Splatting.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction RaDe-GS: Rasterizing Depth in Gaussian Splatting

Reference 21

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Unavailable: canonical work link unavailable.

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Observation 7cca314a-83d8-4fcb-9dda-9deb8e820569 · outbound

This paper cites Gs2mesh: Surface reconstruction from gaussian splatting via novel stereo views,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Gs2mesh: Surface reconstruction from gaussian splatting via novel stereo views,

Reference 22

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation b9f13c0c-4f63-44b2-9882-b010b7451192 · outbound

This paper cites 3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction 3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting

Reference 23

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Unavailable: canonical work link unavailable.

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Observation ffd811f3-5d51-4e59-86b0-aa5c0937b99c · outbound

This paper cites NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance

Reference 24

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Observation af9e19c1-0b1c-467d-afed-f9c9cb97e5c6 · outbound

This paper cites Surface reconstruction from 3d gaussian splatting via local structural hints,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Surface reconstruction from 3d gaussian splatting via local structural hints,

Reference 25

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raw_fallback, observed 2026-08-06T17:21:32.375972Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 0fed24c6-8122-4c1e-906d-09974ed345de · outbound

This paper cites Sur2f: A Hybrid Representation for High-Quality and Efficient Surface Reconstruction from Multi-view Images.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Sur2f: A Hybrid Representation for High-Quality and Efficient Surface Reconstruction from Multi-view Images

Reference 26

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Observation ee94e628-6535-4919-b0eb-42fd12e52dae · outbound

This paper cites Rethinking Directional Parameterization in Neural Implicit Surface Reconstruction.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Rethinking Directional Parameterization in Neural Implicit Surface Reconstruction

Reference 27

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local_arxiv, observed 2026-08-06T17:21:32.009754Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 0bb70960-4238-4c42-8244-75fcc7cdcdc7 · outbound

This paper cites NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction

Reference 28

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verified exact
local_arxiv, observed 2026-08-06T17:21:31.996860Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 6df63af7-d673-4038-8f9d-1760f1e2dc6e · outbound

This paper cites 2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Features.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction 2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Features

Reference 29

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verified exact
local_arxiv, observed 2026-08-06T17:21:31.984344Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 9b869203-dc0c-4628-b1b8-793867b62561 · outbound

This paper cites Geometry field splatting with gaussian surfels,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Geometry field splatting with gaussian surfels,

Reference 30

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raw_fallback, observed 2026-08-06T17:21:32.367345Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation f668b8d3-9119-4e3d-8582-3787b24f6774 · outbound

This paper cites Sparse2dgs: Geometry-prioritized gaussian splatting for surface reconstruction from sparse views,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Sparse2dgs: Geometry-prioritized gaussian splatting for surface reconstruction from sparse views,

Reference 31

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 0b794c95-b3ae-4af8-826c-1b406f941ef9 · outbound

This paper cites Desire-gs: 4d street gaussians for static- dynamic decomposition and surface reconstruction for urban driving scenes,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Desire-gs: 4d street gaussians for static- dynamic decomposition and surface reconstruction for urban driving scenes,

Reference 32

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raw_fallback, observed 2026-08-06T17:21:32.350602Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

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Observation 50947a9a-0fb2-4ae6-a600-8d67d29c8e09 · outbound

This paper cites Probesdf: Light field probes for neural surface reconstruction,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Probesdf: Light field probes for neural surface reconstruction,

Reference 33

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raw_fallback, observed 2026-08-06T17:21:32.341971Z

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No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-06T17:21:31.673412Z digest=sha256:fe2ca407ee7f39256216c9b026755f12ee8d0c9382cae56f3924f8115f1301ee

Observation d5760402-882b-4a89-8746-fe0ed7f4ef50 · outbound

This paper cites Planarsplatting: Accurate planar surface reconstruction in 3 minutes,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Planarsplatting: Accurate planar surface reconstruction in 3 minutes,

Reference 34

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raw_fallback, observed 2026-08-06T17:21:32.333847Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-06T17:21:31.676346Z digest=sha256:f2cd01a25eb44487617ec44e91932752a559856f581cde5400eb63364e824dc8

Observation a1acacdd-9763-46ba-8463-3ae8bb8eea91 · outbound

This paper cites Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives

Reference 35

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no resolver link, observed 2026-08-06T17:21:31.679484Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T17:21:31.679484Z digest=sha256:8026c76ee60c8494a65a6efabea61310609b025c8b08c39c7e68003d8f8c5ad6

Observation 494ae325-ea25-402e-b6de-5a11a82fe29b · outbound

This paper cites GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction

Reference 36

Resolution
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no resolver link, observed 2026-08-06T17:21:31.682539Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T17:21:31.682539Z digest=sha256:72e3a60873c28901581d63de67ade62d6bacfd2352633e9715c7bcbe5a0d9181

Observation a148825a-e54a-4b12-bc86-5a3975205785 · outbound

This paper cites Monogsdf: Exploring monocular geometric cues for gaussian splatting- guided implicit surface reconstruction,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Monogsdf: Exploring monocular geometric cues for gaussian splatting- guided implicit surface reconstruction,

Reference 37

Resolution
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no resolver link, observed 2026-08-06T17:21:31.686267Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T17:21:31.686267Z digest=sha256:1f31c3b9a7ff87ec174edd8e99ba4e0cf9cac43ec562a249a581cd905949afd3

Observation c8f0c49c-6fe0-417c-95b5-1e11b455f189 · outbound

This paper cites TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors

Reference 38

Resolution
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no resolver link, observed 2026-08-06T17:21:31.689347Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T17:21:31.689347Z digest=sha256:0810ee118737a4809495c54810ceea0cb7b695a2f0133a73e896d78a2e17d92a

Observation 0f941642-0f8d-4a9c-ab33-6d5a9c36ca6a · outbound

This paper cites Continuous depth estimation for multi-view stereo,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Continuous depth estimation for multi-view stereo,

Reference 39

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-06T17:21:31.695807Z digest=sha256:e5a5dd5f9b4e8df86abf31caf9d38b4ec13e826e81269336456ce0e0726bdd2a

Observation c66fcab2-5235-4395-951e-7505313ea874 · outbound

This paper cites Photorealistic scene reconstruction by voxel coloring,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Photorealistic scene reconstruction by voxel coloring,

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:21:32.315308Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-06T17:21:31.699117Z digest=sha256:993d2c4191c65eec5b3e31f37f6005e97c0e14d8b40568dd7c83580452e80ad5

Observation 7a5d99e3-aeb1-44eb-8536-39557783d8cd · outbound

This paper cites Multi-view stereo via graph cuts on the dual of an adaptive tetrahedral mesh,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Multi-view stereo via graph cuts on the dual of an adaptive tetrahedral mesh,

Reference 41

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-06T17:21:31.702250Z digest=sha256:580d091be25a91a0661c83629dea2aca55ca2b9b47e88b8e1ced4799ccf61d05

Observation 01872d50-b825-40b9-907e-7639d337d04c · outbound

This paper cites Quasi-dense 3d recon- struction using tensor-based multiview stereo,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Quasi-dense 3d recon- struction using tensor-based multiview stereo,

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:21:32.296952Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-06T17:21:31.705932Z digest=sha256:4cb99bdcdea28a16b4acfb7cb4e919fcc024efe1f88cd1e04b132d64d3c7ecbf

Observation d9c32de8-46f5-460f-8ced-2e3d17925bc6 · outbound

This paper cites State of the art on neural rendering,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction State of the art on neural rendering,

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:21:32.288658Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-06T17:21:31.709117Z digest=sha256:9c060fbdac8c4da5405d4095fb69a0e41853febecb91b5ff145a180e7b2d86e9

Observation 52ec757f-2d09-4eb5-b6e5-84ebe7fa54de · outbound

This paper cites Ges: Generalized exponential splatting for efficient radiance field rendering,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Ges: Generalized exponential splatting for efficient radiance field rendering,

Reference 44

Resolution
unresolved
no resolver link, observed 2026-08-06T17:21:31.712035Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T17:21:31.712035Z digest=sha256:baf5cf49196adc5ac318b4236b65029e542ae7fccd0151f35ff64d0505a53a6d

Observation 9e4fd86e-83bc-4837-ac05-c02d5eed5ee7 · outbound

This paper cites Fregs: 3d gaussian splatting with progressive frequency regularization,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Fregs: 3d gaussian splatting with progressive frequency regularization,

Reference 45

Resolution
unresolved
no resolver link, observed 2026-08-06T17:21:31.715394Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T17:21:31.715394Z digest=sha256:dc540bc48d98e3653241a3bfd56cc11e6b780c57c072b0d9fba9885f91768be7

Observation b98b26b3-11de-4716-af82-64bb5897f321 · outbound

This paper cites Deformable radial kernel splatting,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Deformable radial kernel splatting,

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:21:32.269081Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-06T17:21:31.719406Z digest=sha256:ac026bf51f55c3f622883e11e84e210c56b8f227d5239abb0ff366dd82ccaea9

Observation e8eb2c34-b37e-4126-bf71-f6612203da3a · outbound

This paper cites 3d student splatting and scoop- ing,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction 3d student splatting and scoop- ing,

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:21:32.259187Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-06T17:21:31.722161Z digest=sha256:f3769eafd3a97ad114de095b3dc5fdf9fbe09ceed8e0b4ca4f67d3e83269837b

Observation 63ca1cf0-0fde-4f77-908b-b599a8eb40fa · outbound

This paper cites Darb-splatting: Generalizing splatting with decaying anisotropic radial basis functions,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Darb-splatting: Generalizing splatting with decaying anisotropic radial basis functions,

Reference 48

Resolution
verified exact
raw_fallback, observed 2026-08-06T17:21:31.893939Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-06T17:21:31.724964Z digest=sha256:1dafdbfef79b84b848096dec8b575bbc67334f52e216002d5dfc0cf3293b4957

Observation 2b808b45-3fca-4be6-b635-8c1411aa494a · outbound

This paper cites Dreamgaussian: Generative gaussian splatting for efficient 3d content creation,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Dreamgaussian: Generative gaussian splatting for efficient 3d content creation,

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:21:32.250046Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-06T17:21:31.728740Z digest=sha256:6b039c80e5c1e115c2ff22116fb7d67879f83a3b16a16f676ca8198deffbf760

Observation 438e27c7-f4c9-4e2c-aa77-d9ec6da93ce6 · outbound

This paper cites Disc-gs: Discontinuity- aware gaussian splatting,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Disc-gs: Discontinuity- aware gaussian splatting,

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:21:32.241358Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-06T17:21:31.731577Z digest=sha256:5eaa384ecf905722c42c397e5dd46a993e91d61eb49a4072f9a828192ea350e9

Observation 4858f922-9758-4dbf-8868-363acdea2719 · outbound

This paper cites Gaus- sianshader: 3d gaussian splatting with shading functions for reflective surfaces,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Gaus- sianshader: 3d gaussian splatting with shading functions for reflective surfaces,

Reference 51

Resolution
unresolved
no resolver link, observed 2026-08-06T17:21:31.734233Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T17:21:31.734233Z digest=sha256:3e0d749806c888073c1be10f8d4fb6d50f5eb03efd1213b57ee01b6d97511b8a

Observation cc2f7d14-2859-4aee-bab0-f95f533d1ea2 · outbound

This paper cites Richter-Gebert,Perspectives on projective geometry: a guided tour through real and complex geometry.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Richter-Gebert,Perspectives on projective geometry: a guided tour through real and complex geometry

Reference 52

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:21:32.226553Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-06T17:21:31.737089Z digest=sha256:a53bfcc803404ed60544a1995e5b48694174e1637ca39ac1937bd183a58c1eee

Observation 93d800c7-6ddf-4b05-ae25-266c867c7d55 · outbound

This paper cites A taxonomy of machine learning clustering algorithms, challenges, and future realms,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction A taxonomy of machine learning clustering algorithms, challenges, and future realms,

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:21:32.213402Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-06T17:21:31.740747Z digest=sha256:2bca02fb329f03395d64b4eef0914c70f923c20d2a0e1ee5b81ecf87a4c3c06d

Observation e0265ba9-bef9-47db-ab18-2396654c9626 · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view synthesis,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Nerf: Representing scenes as neural radiance fields for view synthesis,

Reference 54

Resolution
unresolved
no resolver link, observed 2026-08-06T17:21:31.743843Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T17:21:31.743843Z digest=sha256:76c2e00c2111092c7f472e3f1f159b5876b56919af82d95016bb35b6f81b78f8

Observation 74d89942-705c-45c7-b5cd-fc7d76e88323 · outbound

This paper cites V olume rendering of neural implicit surfaces,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction V olume rendering of neural implicit surfaces,

Reference 55

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:21:32.192761Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-06T17:21:31.746710Z digest=sha256:61431f943f9e441568ceb7779a619f8f7a9c4802b415c2dc5b8db3c229633261

Observation e9f7978b-0d8d-40fb-9987-3557a21b1522 · outbound

This paper cites Kinectfusion: Real-time dense surface mapping and tracking,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Kinectfusion: Real-time dense surface mapping and tracking,

Reference 56

Resolution
unresolved
no resolver link, observed 2026-08-06T17:21:31.749952Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T17:21:31.749952Z digest=sha256:31a71c6bbcbb30c091ec95fbbc8854a7a053475a1058a1321494745f909be157

Observation 83b7bf14-4007-4c03-82d4-3c0927099bf4 · outbound

This paper cites Large scale multi-view stereopsis evaluation,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Large scale multi-view stereopsis evaluation,

Reference 57

Resolution
unresolved
no resolver link, observed 2026-08-06T17:21:31.752366Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T17:21:31.752366Z digest=sha256:402047000648060f64cd68b12beca36b68227fc519f1d8717b6b3acb5eacb878

Observation 2af692ba-c020-4466-b59f-be18ffe1a4cd · outbound

This paper cites Tanks and temples: Benchmarking large-scale scene reconstruction,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Tanks and temples: Benchmarking large-scale scene reconstruction,

Reference 58

Resolution
unresolved
no resolver link, observed 2026-08-06T17:21:31.755137Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T17:21:31.755137Z digest=sha256:f6f4ae43f443a5186af436e54fa847f7f74387594236e413693055adef7d01b1

Observation 51e2c263-f751-4b08-b943-16395383d358 · outbound

This paper cites Colour metric — compuphase.com,.

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction Colour metric — compuphase.com,

Reference 59

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:21:32.158857Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-08-06T17:21:31.758035Z digest=sha256:0b8b7dda786ff0ec0fb178be47e4f62853da50b0db68e2447bea08b8d3668a77

Pith citing papers

Observation 6b9c1391-8a87-4b5b-b5fc-529798c64cd0 · inbound

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM cites this paper.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction

Reference 19

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.634944Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:a887d2dab6a7cf2ab6050a7dceda2c5bf641956358ee34ff9a998ecee9d2e92a