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Gpt4scene: Understand 3d scenes from videos with vision-language models

25 Pith papers cite this work. Polarity classification is still indexing.

25 Pith papers citing it
abstract

In recent years, 2D Vision-Language Models (VLMs) have made significant strides in image-text understanding tasks. However, their performance in 3D spatial comprehension, which is critical for embodied intelligence, remains limited. Recent advances have leveraged 3D point clouds and multi-view images as inputs, yielding promising results. However, we propose exploring a purely vision-based solution inspired by human perception, which merely relies on visual cues for 3D spatial understanding. This paper empirically investigates the limitations of VLMs in 3D spatial knowledge, revealing that their primary shortcoming lies in the lack of global-local correspondence between the scene and individual frames. To address this, we introduce GPT4Scene, a novel visual prompting paradigm in VLM training and inference that helps build the global-local relationship, significantly improving the 3D spatial understanding of indoor scenes. Specifically, GPT4Scene constructs a Bird's Eye View (BEV) image from the video and marks consistent object IDs across both frames and the BEV image. The model then inputs the concatenated BEV image and video frames with markers. In zero-shot evaluations, GPT4Scene improves performance over closed-source VLMs like GPT-4o. Additionally, we prepare a processed video dataset consisting of 165K text annotation to fine-tune open-source VLMs, achieving state-of-the-art performance on all 3D understanding tasks. Surprisingly, after training with the GPT4Scene paradigm, VLMs consistently improve during inference, even without object marker prompting and BEV image as explicit correspondence. It demonstrates that the proposed paradigm helps VLMs develop an intrinsic ability to understand 3D scenes, which paves the way for a seamless approach to extending pre-trained VLMs for 3D scene understanding.

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cs.CV 24 cs.AI 1

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2026 22 2025 3

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representative citing papers

Agentic Collaborative Cognition for Zero-Shot 3D Understanding

cs.CV · 2026-06-23 · unverdicted · novelty 6.0 · 2 refs

A collaborative Planning-Perception agent framework using MLLMs constructs a holistic cognitive map through iterative viewpoint supplementation and achieves reported SOTA gains on six 3D benchmarks.

Unlocking Dense Metric Depth Estimation in VLMs

cs.CV · 2026-05-15 · unverdicted · novelty 6.0 · 2 refs

DepthVLM converts a standard VLM into a dense metric depth predictor by attaching a lightweight head and training under unified vision-text supervision, outperforming prior VLMs and some pure vision models on a new indoor-outdoor benchmark.

3D-IDE: 3D Implicit Depth Emergent

cs.CV · 2026-03-28 · unverdicted · novelty 5.0

3D awareness emerges implicitly in MLLMs via self-supervised geometric constraints that create an information bottleneck, removing depth and pose dependencies at inference and cutting latency by 55%.

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