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Advancing Open-source World Models

Canonical reference. 79% of citing Pith papers cite this work as background.

60 Pith papers citing it
Background 79% of classified citations
abstract

We present LingBot-World, an open-sourced world simulator stemming from video generation. Positioned as a top-tier world model, LingBot-World offers the following features. (1) It maintains high fidelity and robust dynamics in a broad spectrum of environments, including realism, scientific contexts, cartoon styles, and beyond. (2) It enables a minute-level horizon while preserving contextual consistency over time, which is also known as "long-term memory". (3) It supports real-time interactivity, achieving a latency of under 1 second when producing 16 frames per second. We provide public access to the code and model in an effort to narrow the divide between open-source and closed-source technologies. We believe our release will empower the community with practical applications across areas like content creation, gaming, and robot learning.

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2026 60

representative citing papers

DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos

cs.RO · 2026-02-06 · unverdicted · novelty 7.0

DreamDojo is a foundation world model pretrained on the largest human video dataset to date that uses continuous latent actions to transfer interaction knowledge and achieves controllable physics simulation after robot post-training.

Current World Models Lack a Persistent State Core

cs.CV · 2026-06-18 · unverdicted · novelty 6.0

Current world models fail to evolve internal state when unobserved and instead resume scenes at the last observed state, as diagnosed by the new WRBench benchmark across 23 models and 9600 videos.

MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold

cs.CV · 2026-06-11 · unverdicted · novelty 6.0

MoVerse generates real-time interactive video world models from single narrow-FOV images via panoramic diffusion expansion, Gaussian scaffold lifting, and distillation of a bidirectional diffusion teacher into a causal autoregressive renderer.

Echo-Memory: A Controlled Study of Memory in Action World Models

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

A controlled study finds that block-wise state-space recurrence outperforms other memory designs for open-domain scene return in action-conditioned video models, and that standard replay metrics do not adequately measure memory quality.

Prisma-World: Camera-Controllable Multi-Agent Video World Model

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.

Geometry-Aware Implicit Memory for Video World Models

cs.CV · 2026-06-01 · unverdicted · novelty 6.0

GIM-World adds a camera-queryable geometry distillation head and pruning rule to implicit memory in video world models, claiming better long-horizon geometric consistency on the MIND benchmark than explicit and implicit baselines.

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Showing 50 of 60 citing papers.