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T0 review · glm-5.2

Sparse Experts Cut Video Model Costs While Learning Physics

2026-07-09 02:42 UTC pith:XLYQWTD2

load-bearing objection Open-source 120B MoE video DiT for embodied AI; SOTA claim needs stronger evaluation evidence the 2 major comments →

arxiv 2607.07675 v1 pith:XLYQWTD2 submitted 2026-07-08 cs.CV

Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence

classification cs.CV
keywords mixture-of-expertsvideo generationdiffusion transformerembodied intelligencereinforcement learningworld modelroboticssparse routing
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The paper introduces LingBot-Video, a video generation model built specifically for embodied intelligence rather than content creation. The central claim is that by combining three ingredients—a sparse Mixture-of-Experts (MoE) architecture that decouples total parameter capacity from per-token compute, a robot-augmented training corpus, and a multi-dimensional reward system that penalizes physical implausibility—one can build a video foundation model that is both computationally efficient (inference cost comparable to a 3B dense model) and physically grounded (state-of-the-art on physics and robotics benchmarks). The MoE design routes each token to a small subset of fine-grained expert networks, scaling total capacity to 30B+ parameters while keeping active compute at 3B-equivalent levels. The data pipeline injects 70,000+ hours of robot manipulation, navigation, and egocentric footage into internet video. The reward system extends beyond aesthetics and text alignment to include physical plausibility, motion coherence, and task completion signals. The paper also demonstrates an action-to-video variant that conditions future-frame prediction on robot action sequences, positioning the model as a potential world simulator for robot planning.

Core claim

The paper's central finding is that sparse MoE routing in video diffusion transformers achieves capacity-compute decoupling: a 30B-parameter model with 3B active parameters matches or approaches the performance of a 14B dense model while running 2.59x faster at 1M-token sequence lengths. Fine-grained expert segmentation (128 small experts, 8 routed per token) outperforms coarse routing (64 larger experts, 4 routed per token) despite lower active FLOPs, because the larger combinatorial routing space reduces gradient conflicts across heterogeneous tasks and noise levels. When combined with robot-augmented data and physics-aware RL rewards, this architecture produces a model that scores 40.4 on

What carries the argument

Sparse Mixture-of-Experts (MoE) routing with fine-grained expert segmentation and shared experts, integrated into a single-stream diffusion transformer. The MoE layer replaces the dense feed-forward network, routing each token to Kr routed experts plus Ns shared experts. Load balancing uses auxiliary-loss-free online bias correction and sequence-wise balance loss. The multi-dimensional reward system includes six specialized reward models: vision quality, text-video alignment, dynamic degree, motion coherence, human-motion consistency, and physical plausibility. GRPO with single-step stochastic exploration (Flash-GRPO style) and coefficients-preserving sampling handles the RL post-training. A

Load-bearing premise

The internal benchmark used for the primary quality and embodied-domain comparisons is unbiased and evaluates competing models under identical, fair conditions. The methodology for prompt selection, scoring, and baseline configuration in this benchmark is not described in the paper.

What would settle it

If the internal benchmark prompts overlap with or resemble the model's robot-augmented training data distribution, the embodied-domain superiority over baselines would be an artifact of data leakage rather than genuine physical understanding.

Watch this falsifier — get emailed when new claim-graph text bears on it.

If this is right

  • If the capacity-compute decoupling claim holds at scale, video diffusion models for robotics can continue growing in total parameters without proportional increases in inference cost, making real-time world simulation tractable.
  • The multi-dimensional reward system—particularly the physical plausibility evaluator—suggests that explicitly decomposing reward signals into physics, motion, and task-completion axes is more effective than holistic preference scores for training physically grounded video models.
  • The action-to-video post-training (LingBot-Video-A2V) demonstrates that a video foundation model pretrained on mixed internet and robot data can be adapted into an action-conditioned world simulator, potentially serving as a data engine, policy evaluator, or planner for embodied AI.
  • The fine-grained routing result implies that the optimal MoE configuration for video diffusion favors many small experts over fewer large ones, which has direct implications for how future video MoE models should be architected.

Where Pith is reading between the lines

These are editorial extensions of the paper, not claims the author makes directly.

  • The claim that MoE 30B-A3B 'closely approaches' Dense 14B performance is based on training-loss curves, not final converged evaluation metrics. If the gap does not close with further training, the cross-compute dominance claim weakens for production-scale deployments.
  • The physical plausibility reward model is itself a learned system, not a ground-truth physics engine. Its alignment with real physical laws is not independently validated, so the model may be optimizing for the reward model's notion of plausibility rather than true physical correctness.
  • The action-to-video results are shown on two evaluation datasets (EgoDex Eval, DreamDojo-HV Eval) but without quantitative metrics in the main text—only qualitative comparisons—making it difficult to assess how well the world simulation generalizes beyond the GR-1 training distribution.
  • If the internal benchmark (Fig. 15) used for primary comparisons is biased toward the model's training distribution, the claimed superiority over Cosmos 3 and Wan 2.2 on embodied domain scores may not transfer to held-out evaluation sets.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit.

Referee Report

2 major / 10 minor

Summary. This paper presents LingBot-Video, a Mixture-of-Experts (MoE) video diffusion foundation model designed for embodied intelligence. The work makes three main contributions: (1) a sparse MoE DiT architecture scaled up to 120B total parameters with ~3B active parameters, achieving favorable capacity-compute trade-offs; (2) a data profiling engine and curriculum that augments internet video with 70,000+ hours of robot manipulation, navigation, and egocentric footage; and (3) a multi-dimensional RL post-training system with six specialized reward models targeting physical plausibility, motion coherence, and task completion. The paper also introduces an action-to-video (A2V) post-training variant for world simulation. Evaluations include an internal benchmark, two public benchmarks (RBench, Physics-IQ Verified), a user study, and qualitative A2V results. The model and checkpoints are released as open-source.

Significance. The paper ships several valuable artifacts: open-source model checkpoints, a Diffusers-compatible serving package, and an SGLang-native runtime. The MoE scaling experiments (Figs. 3-7) provide useful empirical evidence for capacity-compute decoupling in video diffusion, with controlled training/validation loss comparisons and latency benchmarks up to 1M-token sequences. The multi-reward RL framework (Sec. 5.2) with decoupled per-reward normalization and the DiffusionNFT-based real-video preference optimization are technically detailed. The progressive five-stage pre-training curriculum and the data profiling engine represent substantial engineering contributions. The open-source release of a large-scale MoE video model for embodied AI is a genuine community contribution.

major comments (2)
  1. §6.1, Fig. 15: The internal benchmark used for the primary 'General Quality' and 'Embodied Domain' comparisons is entirely undescribed. There is no information on prompt selection methodology, the number of prompts, scoring procedure (automated vs. human), or how competing models (Cosmos 3, Wan 2.2, LongCat-Video, HunyuanVideo 1.5, LTX-2.3) were configured and evaluated. Without this information, the SOTA claims based on Fig. 15 cannot be independently assessed. The paper must either (a) fully describe the benchmark protocol, prompt set composition, and evaluation methodology, or (b) clearly label these results as internal and de-emphasize the SOTA claim accordingly, relying instead on the public benchmarks.
  2. Table 1 and §6.2: The RBench results show LingBot-Video at 0.620 vs. Wan 2.6 at 0.607 (closed-source) — a margin of 0.013. The Physics-IQ Verified results show 40.4 vs. Cosmos 3 at 39.5 — a margin of 0.9. No significance testing, error bars, confidence intervals, or multiple-seed results are reported for either benchmark. Additionally, Table 1 notes 'scores of some models are sourced from RBench [22],' but does not specify which models were re-run by the authors versus taken from the leaderboard. If LingBot-Video was evaluated under different conditions (prompt subsets, inference settings, caption rewriting via the two-stage Caption Rewriter) than the sourced baselines, the small margins could reflect evaluation asymmetry. The authors should clarify which models were re-run under identical conditions, report variance or confidence intervals, and confirm that the Caption Rewriter was (or,
minor comments (10)
  1. §2.1: 'frameword' appears to be a typo for 'framework' in the second paragraph.
  2. §2.2, Eq. (4): The route scaling factor γ is introduced but its default value and sensitivity are not reported in the MoE recipe exploration (§2.3). Consider adding the value used.
  3. §3.4: The Caption Rewriter references 'Qwen3.6-27B [72]' — the reference [72] points to a blog post URL. Consider citing a more permanent source if available.
  4. §5.2.1: The six reward models are described qualitatively but their architectures, training data sizes, and validation performance are not specified. A brief table or appendix entry summarizing these would strengthen reproducibility.
  5. §5.2.2, Eq. (17): The reward weights w_r are listed as free parameters but their values are not reported. Consider adding a table with the final weights used.
  6. §5.2.3, Eq. (24): The KL regularization weight λ_KL is mentioned but its value is not specified.
  7. Fig. 15: The radar charts are difficult to read due to overlapping labels and small font sizes. Consider enlarging or providing a tabular companion.
  8. §6.3: The user study reports 400 prompts per comparison pair but does not specify the number of raters, rater qualifications, or inter-rater agreement. Adding these details would improve credibility.
  9. §6.4: The A2V evaluation (Fig. 18) is purely qualitative. Quantitative metrics (e.g., action following accuracy, frame consistency) on EgoDex Eval and DreamDojo-HV Eval would strengthen this section.
  10. Table 1: The 'Type' column labels are inconsistent — 'open-source' and 'closed-source' are used, but Wan 2.6, Seedance 1.5 pro, and Veo 3 are all closed-source. Consider using 'open' and 'closed' consistently.

Simulated Author's Rebuttal

2 responses · 0 unresolved

We thank the referee for the careful and constructive review. The referee raises two major concerns, both centered on evaluation rigor: (1) the internal benchmark (Fig. 15) lacks sufficient methodological detail for independent assessment, and (2) the public benchmark results (Table 1, Physics-IQ) report small margins without significance testing, and the provenance of baseline scores is unclear. We agree with both points and will revise the manuscript accordingly. Below we address each comment in detail.

read point-by-point responses
  1. Referee: §6.1, Fig. 15: The internal benchmark used for the primary 'General Quality' and 'Embodied Domain' comparisons is entirely undescribed. There is no information on prompt selection methodology, the number of prompts, scoring procedure (automated vs. human), or how competing models were configured and evaluated. Without this information, the SOTA claims based on Fig. 15 cannot be independently assessed. The paper must either (a) fully describe the benchmark protocol, prompt set composition, and evaluation methodology, or (b) clearly label these results as internal and de-emphasize the SOTA claim accordingly, relying instead on the public benchmarks.

    Authors: The referee is correct that the internal benchmark description in the current manuscript is insufficient for independent assessment. We will address this by expanding Section 6.1 to include: (i) the total number of evaluation prompts and their category distribution across the General Quality and Embodied Domain dimensions; (ii) the prompt selection methodology, including how prompts were sourced and curated for each sub-category (Motion Quality, Prompt Following, Visual Consistency, Aesthetic Quality, Human Interaction, Physical Simulation, Robotics, Egocentric Perspective, Navigation); (iii) the scoring procedure, specifying whether each sub-dimension was evaluated via automated metrics, human raters, or a combination; (iv) the inference configuration used for each competing model (resolution, number of denoising steps, CFG scale, etc.); and (v) an explicit statement that this is an internal benchmark not publicly available. We will also moderate the SOTA language in the main text and abstract to make clear that the internal benchmark results are supplementary to the public benchmark results (RBench, Physics-IQ Verified), which are independently reproducible. We believe option (a) is achievable and preferable, as full transparency about the protocol will allow readers to contextualize the results even if the prompt set itself is not publicly released. revision: yes

  2. Referee: Table 1 and §6.2: The RBench results show LingBot-Video at 0.620 vs. Wan 2.6 at 0.607 (closed-source) — a margin of 0.013. The Physics-IQ Verified results show 40.4 vs. Cosmos 3 at 39.5 — a margin of 0.9. No significance testing, error bars, confidence intervals, or multiple-seed results are reported for either benchmark. Additionally, Table 1 notes 'scores of some models are sourced from RBench [22],' but does not specify which models were re-run by the authors versus taken from the leaderboard. If LingBot-Video was evaluated under different conditions (prompt subsets, inference settings, caption rewriting via the two-stage Caption Rewriter) than the sourced baselines, the small margins could reflect evaluation asymmetry. The authors should clarify which models were re-run under identical conditions, report variance or confidence intervals, and confirm that the Caption Rewriter was (or,

    Authors: The referee raises a valid and important concern about evaluation symmetry and statistical rigor. We will make the following revisions: (1) We will clarify in Table 1 and Section 6.2 exactly which models were re-run by us under identical conditions versus which scores were sourced from the RBench leaderboard. Specifically, we re-ran all open-source models (Cosmos 3, LongCat-Video, Wan 2.2 A14B, HunyuanVideo 1.5) ourselves; the closed-source model scores (Wan 2.6, Seedance 1.5 pro, Veo 3) were sourced from the RBench leaderboard. (2) We will add a sentence confirming that the Caption Rewriter was applied uniformly to all models we evaluated, including baselines, so that no model received preferential prompt treatment. (3) We will report multi-seed or multi-run variance for LingBot-Video and the open-source baselines on both RBench and Physics-IQ Verified. We note that RBench uses an automated evaluation pipeline, so per-run variance arises from stochasticity in the generation process; we will report standard deviations across at least three runs. For Physics-IQ Verified, we will similarly report variance across multiple runs. (4) We will add a caveat in the text that the margins over Wan 2.6 on RBench and Cosmos 3 on Physics-IQ are small and that we are not claiming statistical significance at a specific confidence level; rather, the results are consistent with competitive performance among the top-tier models. We agree that the current presentation overstates the significance of these small margins, and we will adjust the language accordingly. revision: yes

Circularity Check

0 steps flagged

No circularity found: derivations are standard, self-citations are to external methods, and SOTA claims rest on public benchmarks.

full rationale

The paper's core derivations—MoE routing (Eqs. 1–11), flow-matching for the refiner (Eq. 12), GRPO post-training (Eqs. 13–18), and DiffusionNFT (Eqs. 19–24)—are all standard formulations adopted from external prior work (DeepSeek-V3, Flash-GRPO, DiffusionNFT, DMD2). No equation reduces to its inputs by construction. The SOTA claims are supported by public benchmarks (RBench, Physics-IQ Verified) and a user study, not by a self-citation chain. While the internal benchmark (Fig. 15) is proprietary and its methodology is undescribed, this is a benchmarking transparency risk, not a circular derivation. The paper's self-citations (e.g., to DeepSeekMoE, Flash-GRPO, CPS) reference methods that are independently reproducible and not defined in terms of the present paper's results. No fitted parameter is renamed as a prediction, and no ansatz is smuggled through a self-citation.

Axiom & Free-Parameter Ledger

7 free parameters · 3 axioms · 2 invented entities

The paper introduces several hyperparameters and data structures. The MoE configuration is ablated, but many RL and NFT hyperparameters are unspecified. The reliance on VLMs as physics reward models is a significant domain assumption.

free parameters (7)
  • MoE expert count (E) = 128
    Chosen via ablation (Fig. 3) balancing loss and compute.
  • Active experts (Kr) = 8
    Chosen via ablation (Fig. 4) for fine-grained specialization.
  • Route scaling factor (γ) = Not specified
    Hyperparameter in Eq. 4, value not given.
  • Auxiliary loss weight (λ_aux) = Not specified
    Hyperparameter in Eq. 10, value not given.
  • RL exploration strength (η) = 0.7
    Stated in Sec. 5.2.2.
  • NFT regularization weight (λ_KL) = Not specified
    Hyperparameter in Eq. 24, value not given.
  • Reward weights (wr) = Not specified
    Weights for the six reward models in Eq. 17, values not given.
axioms (3)
  • domain assumption Sparse MoE provides capacity-compute decoupling beneficial for video diffusion.
    Sec. 2.2. Assumes that the LLM MoE scaling benefits transfer to video DiT.
  • domain assumption VLM-based reward models can reliably assess physical plausibility.
    Sec. 5.2.1. Assumes Qwen3.6-27B can accurately judge physics correctness for RL training.
  • ad hoc to paper The internal benchmark is a fair representation of general and embodied video quality.
    Sec. 6.1. The primary evaluation relies on this benchmark with no external validation of its fairness.
invented entities (2)
  • World-Knowledge Topological Graph no independent evidence
    purpose: Organize data for distribution-aware sampling.
    A data curation structure; its impact is not ablated separately from the data pipeline.
  • ActionEmbedder independent evidence
    purpose: Inject robot actions into the DiT for A2V post-training.
    Sec. 5.3. Tested on EgoDex/DreamDojo evals (Fig. 18) showing action following.

pith-pipeline@v1.1.0-glm · 44459 in / 2367 out tokens · 517298 ms · 2026-07-09T02:42:58.031516+00:00 · methodology

0 comments
read the original abstract

Despite the recent promise in robot control, video generative models suffer from a domain mismatch due to their primary focus on content creation. For example, their design inherently prioritizes visual fidelity and creativity over computational efficiency and physical realism. In this work, we present LingBot-Video, a DiT-based video pretraining paradigm specifically tailored for embodied intelligence. From the architecture perspective, we adopt the Mixture-of-Experts (MoE), instead of dense, framework to achieve a better trade-off between modeling capacity and inference efficiency, and manage to scale it up from scratch. From the data perspective, we construct a data profiling engine that augments standard internet videos with extensive robot-oriented footage, encompassing manipulation, navigation, and egocentric perspectives, to equip the base model with an intrinsic understanding of actions and world dynamics. From the training perspective, we develop a multi-dimensional reward system to enforce the alignment regarding physical rationality and task completion, going beyond standard criteria such as aesthetics, prompt-following, and motion consistency. Comprehensive evaluations validate its performance and efficiency as a video foundation model. We contribute LingBot-Video as the inaugural large-scale, open-source MoE video foundation model to the community, in a pioneering effort to bridge digital creativity and physical actuation.

Figures

Figures reproduced from arXiv: 2607.07675 by Chaoran Feng, Chong Bao, Hao Ouyang, Jiahao Shao, Jiaqi Liao, Jingjing Wang, Ka Leong Cheng, Kecheng Zheng, Liangxiao Hu, Lunke Pan, Nan Xue, Qin Zhao, Qiuyu Wang, Shangzhan Zhang, Shuailei Ma, Weisen Wang, Wei Wu, Xing Zhu, Xinyang Wang, Yanhong Zeng, Yinghao Xu, Yipengjing Sun, Yujun Shen, Yuqi Gan, Zichen Xi, Zifan Shi, Zijing Hu.

Figure 1
Figure 1. Figure 1: Samples of Text-to-Image and Text-to-Video tasks generated by LingBot-Video. LingBot-Video can produce images and videos with high visual fidelity, rich details, and strong text-prompt alignment across diverse scenes and subjects. Existing efforts to bridge video generation and embodied intelligence typically fall short across three tightly coupled dimensions: architecture, data, and training objectives. A… view at source ↗
Figure 2
Figure 2. Figure 2: Overview of the task-unified single-stream diffusion transformer. Unified inputs are processed by stacked transformer blocks, where timestep modulation controls the attention and Sparse MoE branches; the attention branch applies QK-Norm and multi-modal 3D RoPE, while the MoE branch combines always-on shared experts with top-Kr routed experts before predicting velocity. particularly under mixed precision. A… view at source ↗
Figure 3
Figure 3. Figure 3: Expert-count recipe comparison using training and validation loss. Training curves show raw logged losses in the background and smoothed curves for visualization; validation curves are unsmoothed and aligned to the training-loss step range. Fine-Grained Specialization vs. Coarse Routing. Next, we ablate the partitioning of FFN parameters under a fixed total parameter budget of 13 B. We compare a fine-grain… view at source ↗
Figure 4
Figure 4. Figure 4: Active-capacity recipe comparison using training and validation loss. Training curves show raw logged losses in the background and smoothed curves for visualization; validation curves are unsmoothed and aligned to the training-loss step range. capacity-compute decoupling enabled by sparse expert routing [25, 50, 86]. This effectively resolves the feature-capacity bottleneck of the dense baseline, enabling … view at source ↗
Figure 5
Figure 5. Figure 5: Comparable active-parameter scaling comparison between Dense 1.3B and MoE 13B-A1.4B using training and validation loss. Training curves show raw logged losses in the background and smoothed curves for visualization; validation curves are unsmoothed and aligned to the training-loss step range. Cross-Compute Dominance. Furthermore, our sparse architecture demonstrates striking cross-compute dominance over de… view at source ↗
Figure 6
Figure 6. Figure 6: Training-loss comparison for compute-comparable scaling experiments. The faint background traces show the raw logged training losses; the bold curves are smoothed only for visualization and are not used to alter the underlying measurements. following the sparse MoE literature’s emphasis on conditional computation and routing overhead [25, 50, 57, 86]. 16K 64K 256K 1M Sequence length 0.5 1.0 1.5 2.0 2.5 3.0… view at source ↗
Figure 7
Figure 7. Figure 7: MoE-to-dense speed ratio, computed as dense latency divided by MoE 30B-A3B latency. As illustrated in [PITH_FULL_IMAGE:figures/full_fig_p009_7.png] view at source ↗
Figure 8
Figure 8. Figure 8: Refiner Generation. We compare the base video generation against the refined video generation. The left example’s comprehensive prompt is “Three dancers, a man in the center and two women on either side, are performing a traditional Indian dance on a stage...”. The right example’s comprehensive prompt is “A humanoid robot named ’AURORA’ walks steadily down a gravel path in a meticulously manicured formal g… view at source ↗
Figure 9
Figure 9. Figure 9: Overview of the Data Profiling Engine. Each image or video sample is annotated across five complementary dimensions (structural, semantic, motion, camera, and quality) into a structured profile record, which then drives downstream filtering, balanced sampling, and captioning. fine-grained semantic supervision, while a complementary Caption Rewriter maps brief user prompts into this same structured format d… view at source ↗
Figure 10
Figure 10. Figure 10: World-Knowledge Topological Graph. Structured tags from the Data Profiling Engine link each sample to a semantic tree of visual concepts and, for videos with actions, to an action tree of dynamic behaviors. The graph serves as a control surface for data curation: node statistics and training-feedback signals are used to up-weight rare or difficult concepts, down-weight saturated easy modes, and identify u… view at source ↗
Figure 11
Figure 11. Figure 11: Data curriculum across the five progressive pre-training stages. The image stream (blue) and video stream (green) are decomposed into their constituent sources, with band width indicating each source’s relative proportion; percentages denote the fraction of data retained at each stage relative to the modality’s initial pool. 3.4 Caption Rewriter The generator is trained conditionally on the dense structur… view at source ↗
Figure 12
Figure 12. Figure 12: Qualitative comparison on general video quality before and after post-training, demonstrating marked improvements in several fundamental video generation domains. Post-training effectively resolves critical artifacts including inconsistent hand and limb synthesis, blurred or incorrect text rendering, and structural object deformation. In principle, r for the rejected sample could be assigned by a reward m… view at source ↗
Figure 13
Figure 13. Figure 13: Qualitative comparison on embodied scenarios before and after post-training. The post-training phase significantly enhances physical plausibility by resolving baseline artifacts such as structural distortion of the arm and grasped objects, non-physical penetration, premature object release, and object duplication. The total training objective is: LRealNFT = Lchosen + Lreject + λKLLKL. (24) 24 [PITH_FULL_… view at source ↗
Figure 14
Figure 14. Figure 14: Architecture of LingBot-Video-A2V. Given frame-wise actions for the future 4T frames, LingBot-Video-A2V first converts the raw commands into relative actions, flattens the action sequence, and maps it with a learnable ActionEmbedder to action latents. A zero action is prepended for the initial state to temporally align action sequence with the T + 1 visual latents. The action embeddings are injected into … view at source ↗
Figure 15
Figure 15. Figure 15: Quantitative evaluation on our internal benchmark. We evaluate the performance of LingBot-Video and other state-of-the-art open-source competitors across two dimensions: general quality (for overall visual appeal and coherence) and embodied domain (for specific category distributions). Top row shows results under the Text-to-Video (T2V) setting, while the bottom row illustrates results under the Text-and-… view at source ↗
Figure 16
Figure 16. Figure 16: Public benchmark score comparison. We visualize the average scores from Tab. 1 and the Physics-IQ verified scores, with LingBot-Video highlighted against open-source and closed-source baselines. Models Type Avg. Tasks Embodiments Manip. Spatial Multi-entity Long-hor. Reasoning Single arm Dual arm Quadruped Humanoid LingBot-Video open-source 0.620 0.578 0.643 0.444 0.634 0.505 0.636 0.639 0.758 0.689 Cosmo… view at source ↗
Figure 17
Figure 17. Figure 17: User study results. Good-Same-Bad human evaluation results for T2V and TI2V generation. 6.4 Action-to-Video Post-Training We include the results of LingBot-Video-A2V on EgoDex Eval and DreamDojo-HV Eval in [PITH_FULL_IMAGE:figures/full_fig_p029_17.png] view at source ↗
Figure 18
Figure 18. Figure 18: Compared with DreamDojo [26], our model demonstrates better adherence to physical laws, such as preserving the yellow apple in the first example, and stronger action following, as shown by the hand pose relative to the sandwich. 30 [PITH_FULL_IMAGE:figures/full_fig_p030_18.png] view at source ↗
Figure 19
Figure 19. Figure 19: Qualitative results of LingBot-Video on text-and-image-to-video generation. Each row shows five keyframes uniformly sampled from one generated video; time flows from left to right. 31 [PITH_FULL_IMAGE:figures/full_fig_p031_19.png] view at source ↗
Figure 20
Figure 20. Figure 20: Qualitative results of LingBot-Video on text-and-image-to-video generation. 32 [PITH_FULL_IMAGE:figures/full_fig_p032_20.png] view at source ↗
Figure 21
Figure 21. Figure 21: Qualitative results of LingBot-Video on text-and-image-to-video generation. 33 [PITH_FULL_IMAGE:figures/full_fig_p033_21.png] view at source ↗
Figure 22
Figure 22. Figure 22: Qualitative results of LingBot-Video on text-and-image-to-video generation. 34 [PITH_FULL_IMAGE:figures/full_fig_p034_22.png] view at source ↗
Figure 23
Figure 23. Figure 23: Qualitative results of LingBot-Video on text-to-video generation. Each row shows five keyframes uniformly sampled from one generated video; time flows from left to right. 35 [PITH_FULL_IMAGE:figures/full_fig_p035_23.png] view at source ↗

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Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Native Video-Action Pretraining for Generalizable Robot Control

    cs.RO 2026-07 conditional novelty 5.0

    A video-action foundation model pretrained natively for embodiment achieves few-shot generalization and 225 Hz real-time closed-loop robot control.

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