A fine-tuned video diffusion model translates monocular video into a synthetic proxy video of a moving cube, enabling 6-DoF pose tracking via classical solvers without 3D models, depth, or masks.
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Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets
Canonical reference. 81% of citing Pith papers cite this work as background.
abstract
We present Stable Video Diffusion - a latent video diffusion model for high-resolution, state-of-the-art text-to-video and image-to-video generation. Recently, latent diffusion models trained for 2D image synthesis have been turned into generative video models by inserting temporal layers and finetuning them on small, high-quality video datasets. However, training methods in the literature vary widely, and the field has yet to agree on a unified strategy for curating video data. In this paper, we identify and evaluate three different stages for successful training of video LDMs: text-to-image pretraining, video pretraining, and high-quality video finetuning. Furthermore, we demonstrate the necessity of a well-curated pretraining dataset for generating high-quality videos and present a systematic curation process to train a strong base model, including captioning and filtering strategies. We then explore the impact of finetuning our base model on high-quality data and train a text-to-video model that is competitive with closed-source video generation. We also show that our base model provides a powerful motion representation for downstream tasks such as image-to-video generation and adaptability to camera motion-specific LoRA modules. Finally, we demonstrate that our model provides a strong multi-view 3D-prior and can serve as a base to finetune a multi-view diffusion model that jointly generates multiple views of objects in a feedforward fashion, outperforming image-based methods at a fraction of their compute budget. We release code and model weights at https://github.com/Stability-AI/generative-models .
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- abstract We present Stable Video Diffusion - a latent video diffusion model for high-resolution, state-of-the-art text-to-video and image-to-video generation. Recently, latent diffusion models trained for 2D image synthesis have been turned into generative video models by inserting temporal layers and finetuning them on small, high-quality video datasets. However, training methods in the literature vary widely, and the field has yet to agree on a unified strategy for curating video data. In this paper, we identify and evaluate three different stages for successful training of video LDMs: text-to-image
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representative citing papers
TrackCraft3R is the first method to repurpose a video diffusion transformer as a feed-forward dense 3D tracker via dual-latent representations and temporal RoPE alignment, achieving SOTA performance with lower compute.
PhysInOne is a new dataset of 2 million videos across 153,810 dynamic 3D scenes covering 71 physical phenomena, shown to improve AI performance on physics-aware video generation, prediction, property estimation, and motion transfer.
Physics-IQ benchmark reveals that generative video models exhibit limited physical understanding unrelated to their visual quality.
A 5B-parameter latent diffusion model generates real-time four-player Rocket League matches conditioned on all players' actions, staying stable far beyond its training horizon.
QWERTY enables training-free motion control in pretrained image-to-video DiTs by warping the frame-invariant semantic subspace of queries in 3D full attention and using the predicted noise as self-guidance for latent optimization.
HCMS partitions multi-head attention into chunks and pipelines them across dual CUDA streams to overlap communication and computation, delivering 10-17.5% speedup over Ulysses for 31K-56K token sequences.
ISPA reduces KV cache size by up to 50% in AR video models by transitioning layers to local attention and applying instance-specific least-squares weight modulation to compensate for lost history.
WarpHammer densifies scene warps with 3D object priors from generative models and fuses pose-unknown auxiliary views via multi-view geometry to enable stable extreme novel view synthesis.
Goku provides a 2M-pair dataset for multi-task structural video editing, Goku-Edit model with MLLM and dual-branch design, and Goku-Bench yielding up to 8% gains in instruction following.
Adapted video-diffusion features recover accurate, smooth 4D two-hand MANO pose from full egocentric frames without detectors, infillers, or test-time optimization.
NeuWorld uses a transformer VAE to learn compact Neural Implicit Scenes from sparse posed frames and a diffusion transformer to evolve them conditioned on camera trajectories for consistent interactive exploration.
A diffusion transformer learns to simulate rigid and elastic 3D object motion directly in world coordinates without explicit rigidity, causality, or latent-space biases.
PhyEditBench is a new benchmark for physics-aware image editing with real and synthetic instances plus a training-free PhyWorld baseline that uses test-time scaling to outperform SOTA models.
A framework called Policy-as-Data generates task-oriented synthetic HOI data via RL policies in physics simulators, retargets it, and trains diffusion models that generalize to unseen objects and long horizons.
CoDMD adds a copula-matching regularizer to DMD for distilling 50-step video diffusion models to 4 steps, reporting VBench scores of 84.46/84.87 on 1.3B/14B Wan-2.1-T2V models.
PRISM shows video diffusion models inherently encode preference information in noisy latents, achieving SOTA accuracy and enabling noise-robust early-stage sampling with a correlation to generative performance.
PULSE collocates skip-connected encoder-decoder layers and uses a skip-aware DP partitioner plus ILP scheduler to reduce communication 89% and raise throughput up to 2.3x versus prior pipeline strategies for diffusion models.
CineOrchestra unifies control of subjects, events, cameras, and shot transitions in cinematic video generation through entity-centric conditioning primitives and parameter-free coordinated rotary embeddings.
ReFree-S2V applies multilevel speech guidance and reward-free reinforcement learning inside a flow-matching model built on a pretrained video generator to improve lip synchronization and natural expressivity in talking-head videos.
Self-distillation from a caption-conditioned video diffusion model to an image-and-prompt-conditioned executor, enhanced by RL from VLM feedback, enables task solving in world models.
EgoTactile benchmark and EgoPressureDiff diffusion framework for estimating full-hand grasp pressure from egocentric video.
RigPAPR auto-rigs static PAPR point clouds and drives them via direct LBS from monocular fixed-view video, matching baselines at supervised views and exceeding them by 3+dB PSNR at novel views with cleaner joints.
PhaseLock extracts motion priors from 2-step inference and enforces them via Latent Delta Guidance to raise physical consistency scores by 6.2 points on average in image-to-video diffusion models.
citing papers explorer
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ProxyPose: 6-DoF Pose Tracking via Video-to-Video Translation
A fine-tuned video diffusion model translates monocular video into a synthetic proxy video of a moving cube, enabling 6-DoF pose tracking via classical solvers without 3D models, depth, or masks.
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TrackCraft3R: Repurposing Video Diffusion Transformers for Dense 3D Tracking
TrackCraft3R is the first method to repurpose a video diffusion transformer as a feed-forward dense 3D tracker via dual-latent representations and temporal RoPE alignment, achieving SOTA performance with lower compute.
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PhysInOne: Visual Physics Learning and Reasoning in One Suite
PhysInOne is a new dataset of 2 million videos across 153,810 dynamic 3D scenes covering 71 physical phenomena, shown to improve AI performance on physics-aware video generation, prediction, property estimation, and motion transfer.
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Do generative video models understand physical principles?
Physics-IQ benchmark reveals that generative video models exhibit limited physical understanding unrelated to their visual quality.
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Multiplayer Interactive World Models with Representation Autoencoders
A 5B-parameter latent diffusion model generates real-time four-player Rocket League matches conditioned on all players' actions, staying stable far beyond its training horizon.
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QWERTY: Training-Free Motion Control via Query-Warped Video Diffusion Transformers
QWERTY enables training-free motion control in pretrained image-to-video DiTs by warping the frame-invariant semantic subspace of queries in 3D full attention and using the predicted noise as self-guidance for latent optimization.
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HCMS: Head-Chunked Multi-Stream Pipeline for Communication-Computation Overlap in Long-Sequence Parallel Attention
HCMS partitions multi-head attention into chunks and pipelines them across dual CUDA streams to overlap communication and computation, delivering 10-17.5% speedup over Ulysses for 31K-56K token sequences.
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Towards Memory-Efficient Autoregressive Video Generation via Instance-Specific Parametric Absorption
ISPA reduces KV cache size by up to 50% in AR video models by transitioning layers to local attention and applying instance-specific least-squares weight modulation to compensate for lost history.
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WarpHammer: Densifying Scene Warps with 3D Object Priors for Extreme View Synthesis
WarpHammer densifies scene warps with 3D object priors from generative models and fuses pose-unknown auxiliary views via multi-view geometry to enable stable extreme novel view synthesis.
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Goku: A Million-Scale Universal Dataset and Benchmark for Instruction-Based Video Editing
Goku provides a 2M-pair dataset for multi-task structural video editing, Goku-Edit model with MLLM and dual-branch design, and Goku-Bench yielding up to 8% gains in instruction following.
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The Surprising Effectiveness of Video Diffusion Models for Hand Motion Reconstruction
Adapted video-diffusion features recover accurate, smooth 4D two-hand MANO pose from full egocentric frames without detectors, infillers, or test-time optimization.
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Walking in the Implicit: Interactive World Exploration via Neural Scene Representation
NeuWorld uses a transformer VAE to learn compact Neural Implicit Scenes from sparse posed frames and a diffusion transformer to evolve them conditioned on camera trajectories for consistent interactive exploration.
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PhysiFormer: Learning to Simulate Mechanics in World Space
A diffusion transformer learns to simulate rigid and elastic 3D object motion directly in world coordinates without explicit rigidity, causality, or latent-space biases.
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PhyEditBench: A Real-World Multi-Stage Benchmark for Physics-Aware Image Editing
PhyEditBench is a new benchmark for physics-aware image editing with real and synthetic instances plus a training-free PhyWorld baseline that uses test-time scaling to outperform SOTA models.
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Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics
A framework called Policy-as-Data generates task-oriented synthetic HOI data via RL policies in physics simulators, retargets it, and trains diffusion models that generalize to unseen objects and long horizons.
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CoDMD: Copula-aware Distribution Matching Distillation for Fast Video Generation
CoDMD adds a copula-matching regularizer to DMD for distilling 50-step video diffusion models to 4 steps, reporting VBench scores of 84.46/84.87 on 1.3B/14B Wan-2.1-T2V models.
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Through the PRISM: Preference Representation in Intermediate States of Video Diffusion Models
PRISM shows video diffusion models inherently encode preference information in noisy latents, achieving SOTA accuracy and enabling noise-robust early-stage sampling with a correlation to generative performance.
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Pulse: Training Acceleration for Large Diffusion Models with Automatic Pipeline Parallelism
PULSE collocates skip-connected encoder-decoder layers and uses a skip-aware DP partitioner plus ILP scheduler to reduce communication 89% and raise throughput up to 2.3x versus prior pipeline strategies for diffusion models.
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CineOrchestra: Unified Entity-Centric Conditioning for Cinematic Video Generation
CineOrchestra unifies control of subjects, events, cameras, and shot transitions in cinematic video generation through entity-centric conditioning primitives and parameter-free coordinated rotary embeddings.
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ReFree: Towards Realistic Co-Speech Video Generation via Reward-Free RL and Multilevel Speech Guidance
ReFree-S2V applies multilevel speech guidance and reward-free reinforcement learning inside a flow-matching model built on a pretrained video generator to improve lip synchronization and natural expressivity in talking-head videos.
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World Model Self-Distillation: Training World Models to Solve General Tasks
Self-distillation from a caption-conditioned video diffusion model to an image-and-prompt-conditioned executor, enhanced by RL from VLM feedback, enables task solving in world models.
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EgoTactile: Learning Grasp Pressure for Everyday Objects from Egocentric Video
EgoTactile benchmark and EgoPressureDiff diffusion framework for estimating full-hand grasp pressure from egocentric video.
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RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video
RigPAPR auto-rigs static PAPR point clouds and drives them via direct LBS from monocular fixed-view video, matching baselines at supervised views and exceeding them by 3+dB PSNR at novel views with cleaner joints.
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Physics in 2-Steps: Locking Motion Priors Before Visual Refinement Erases Them
PhaseLock extracts motion priors from 2-step inference and enforces them via Latent Delta Guidance to raise physical consistency scores by 6.2 points on average in image-to-video diffusion models.
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Inverting the Streaming-Diffusion Bottleneck: Video-Rate MLLM-Conditioned Edit Diffusion on a Consumer GPU
Asymmetric CUDA-stream pipelining, a compile-friendly LLLite reformulation, and periodic conditioning refresh sustain 27-30 fps video stylization on a consumer GPU with a 2.13B MLLM text encoder and 0.39B distilled U-Net.
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PiL-World: A Chunk-Wise World Model for VLA Policy-in-the-Loop Evaluation
PiL-World introduces a chunk-wise world model for closed-loop VLA policy evaluation that reduces the gap between simulated and real success rates from 63.2% to 12.0% on three dual-arm manipulation tasks by conditioning on action-derived visual control and latent histories while training on both succ
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Dream.exe: Can Video Generation Models Dream Executable Robot Manipulation?
Dream.exe evaluates 8 video generation models on 101 manipulation tasks by converting generated videos into executable robot trajectories in a simulator, finding measurable success rates that visual metrics do not predict.
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From Zero to Hero: Training-Free Custom Concept Spawning in World Models
SPAWN enables training-free insertion of custom visual concepts into autoregressive world models by swapping the pinned context-memory anchor over a short injection window.
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SafeGen-Bench: Benchmarking Safety in Image-Conditioned Text-to-Video Generation
SafeGen-Bench is a benchmark with 10 malicious categories that evaluates conditional T2V models on paired start frames and text prompts, finding unsafety scores up to 44.5 and 80% guardrail failure rate.
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MBench: A Comprehensive Benchmark on Memory Capability for Video World Models
MBench is a new benchmark that quantifies long-term memory in video world models via three hierarchical consistency dimensions evaluated on curated real videos.
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DTG-Restore: Training-Free Diffusion Refinement for Generative Video Super-Resolution
Presents Decoupled Time Guidance (DTG) for training-free generative video super-resolution by temporally decoupling conditional and unconditional diffusion signals.
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YoCausal: How Far is Video Generation from World Model? A Causality Perspective
YoCausal benchmark shows video diffusion models detect the arrow of time but lack genuine causal understanding relative to humans.
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LoRA-Key: User-Centric LoRA Watermarking for Text-to-Image Diffusion Models
LoRA-Key creates a standalone user-specific Watermark LoRA trained with a latent watermark prior and GOP, attachable via training-free superposition to protect LoRA ownership while preserving quality.
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DeltaCam: Differential Intrinsic Camera Modeling for Video Generation
DeltaCam models relative changes in camera intrinsics via Δ-parameterized neural adaptors in video diffusion models trained on synthetic data to enable controllable generation and real-world transfer.
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World Models as Group Actions
Formalizes video world models as group actions on states and uses latent regularization with synthesized supervision to enforce consistency, introducing GAC and GAR metrics that improve structural correctness in SOTA models.
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Causal Physics Steering in Video World Models via Concept Activation Vectors
Physics steering uses CAVs from PEZ-layer probes to directionally shift VideoMAE's physical expectations on IntPhys, with effects localized to the emergence zone and distinct from motion encoding.
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CRONOS: Benchmarking Counterfactual Physical Consistency in Video Models
CRONOS benchmark shows recent open-source video generators fail to preserve physical consistency under controlled changes to viewpoint, scene, object category, and appearance.
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VDE: Training-Free Accelerating Rectified Flow Model via Velocity Decomposition and Estimation
VDE accelerates rectified flow models like Flux by 3.22x with LPIPS of 0.069 via velocity decomposition into parallel/orthogonal components plus periodic full-pass anchoring.
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CoMoGen: COntrollable MOtion Dynamics and Interactions with Mask-Guided Video GENeration
CoMoGen generates controllable interactive video from mask sequences and images by encoding masks into MMDiT via MaskAdapter and LoRA on motion layers, claiming SOTA motion fidelity.
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Closed Loop Dynamic Driving Data Mixture for Real-Synthetic Co-Training
AutoScale is a closed-loop data engine using Graph-RAE for scene representation and Cluster-GA for importance-based retrieval to improve real-synthetic co-training for autonomous driving.
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DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars
DAMA uses body-anchored Gaussians to reconstruct multi-layered 3D avatars from images, achieving clean garment separation, stacking control, and physical plausibility.
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MSAVBench: Towards Comprehensive and Reliable Evaluation of Multi-Shot Audio-Video Generation
MSAVBench is the first comprehensive benchmark for multi-shot audio-video generation featuring four dimensions, challenging scenarios, and an adaptive hybrid evaluation framework that achieves 91.5% Spearman correlation with human judgments.
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Aero-World: Action-Conditioned Aerial Video Generation from Inertial Controls
Aero-World adapts a pretrained latent diffusion transformer for action-conditioned aerial video generation by injecting inertial action tokens and using a frozen latent-space Physics Probe for inertial consistency supervision during LoRA finetuning, with a new AeroBench benchmark showing improved AA
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PolycubeNet: A Dual-latent Diffusion Model for Polycube-Based Hexahedral Mesh Generation
PolycubeNet applies a dual-latent diffusion architecture to generate polycube point clouds from input point clouds, enabling robust hexahedral mesh creation without surface segmentation or templates.
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Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models
Per-frame natural-language action prompts enable simultaneous multi-entity control and cross-entity action transfer in interactive video world models, outperforming discrete action-index interfaces.
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InstructAV2AV: Instruction-Guided Audio-Video Joint Editing
InstructAV2AV is an end-to-end instruction-guided audio-video joint editing model that adapts a pre-trained backbone with gated attention and two-stage training, outperforming prior methods on 11 metrics after building the InsAVE-80K dataset.
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Soap2Soap: Long Cinematic Video Remaking via Multi-Agent Collaboration
Soap2Soap uses a multi-agent system with dual-bridge consistency via JSON screenplays and visual anchors plus batch keyframe generation to achieve better long-term consistency in cinematic video remaking than commercial APIs.
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StreamingEffect: Real-Time Human-Centric Video Effect Generation
StreamingEffect enables real-time 720p human-centric video effect generation on one GPU via teacher-student distillation, keyframe control, and a new 130K video dataset.
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DEVIS-GRPO: Unleashing GRPO on Dynamic Extreme View Synthesis
DEVIS-GRPO applies online policy gradients with an accumulative small-to-large view sampling strategy and multi-level rewards to improve trajectory-controlled extreme view video generation, reporting gains on Kubric-4D, iPhone, and DL3DV datasets.
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MechVerse: Evaluating Physical Motion Consistency in Video Generation Models
MechVerse benchmark shows current video generation models preserve appearance but fail at mechanically admissible motion, with errors rising as coupling complexity increases.