A reward-free representation learning pipeline for offline PbRL achieves better preference efficiency than standard two-stage baselines by connecting RFRL concepts to preference data.
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D4RL: Datasets for Deep Data-Driven Reinforcement Learning
Baseline reference. 53% of citing Pith papers use this work as a benchmark or comparison.
abstract
The offline reinforcement learning (RL) setting (also known as full batch RL), where a policy is learned from a static dataset, is compelling as progress enables RL methods to take advantage of large, previously-collected datasets, much like how the rise of large datasets has fueled results in supervised learning. However, existing online RL benchmarks are not tailored towards the offline setting and existing offline RL benchmarks are restricted to data generated by partially-trained agents, making progress in offline RL difficult to measure. In this work, we introduce benchmarks specifically designed for the offline setting, guided by key properties of datasets relevant to real-world applications of offline RL. With a focus on dataset collection, examples of such properties include: datasets generated via hand-designed controllers and human demonstrators, multitask datasets where an agent performs different tasks in the same environment, and datasets collected with mixtures of policies. By moving beyond simple benchmark tasks and data collected by partially-trained RL agents, we reveal important and unappreciated deficiencies of existing algorithms. To facilitate research, we have released our benchmark tasks and datasets with a comprehensive evaluation of existing algorithms, an evaluation protocol, and open-source examples. This serves as a common starting point for the community to identify shortcomings in existing offline RL methods and a collaborative route for progress in this emerging area.
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representative citing papers
Promptbreeder evolves both task prompts and the mutation prompts that improve them using LLMs, outperforming Chain-of-Thought and Plan-and-Solve on arithmetic and commonsense reasoning benchmarks.
IQL achieves policy improvement in offline RL by implicitly estimating optimal action values through state-conditional upper expectiles of value functions, without querying Q-functions on out-of-distribution actions.
Decision Transformer casts RL as autoregressive sequence modeling conditioned on desired returns, past states and actions, matching or exceeding offline RL baselines on Atari, Gym and Key-to-Door tasks.
Fitted occupancy-ratio evaluation (FORE) contracts in KL divergence under only occupancy-ratio realizability, enabling offline policy evaluation without Bellman completeness.
FAV aligns few-step generative models by amortizing SVGD updates from reward-tilted sampling into generator parameters via fixed-point regression, requiring only sample access, and shows outperformance on robotics tasks plus scaling on image generators.
R-DTLGN is a recurrent ternary logic network that hardens polynomial surrogates to monotone-gate circuits, links STL bounded operators to AND/OR connections for stability and principled abstention, and uses a formula-derived bound to size hidden state.
AMLE graph value extensions meet a local action-gap certificate guaranteeing goal-reaching greedy rollouts under argmin-Q planning and achieve 0.97 success on AntMaze-derived graphs versus 0.58 for harmonic extension.
CPQL adapts the multi-step Peng's Q(λ) operator for conservative offline value estimation, achieving performance guarantees and empirical gains over single-step baselines on D4RL while supporting offline-to-online fine-tuning.
MSRL represents trajectory segments as PSD matrices to prove additive composition properties and bootstrap value functions for better transfer, reaching 0.73 AUC versus 0.57-0.65 baselines.
TCE bridges domain gaps in offline RL by selectively using source data or generating target-aligned transitions via a dual score-based model, outperforming baselines in experiments.
Flow map policies enable fast one-step inference for flow-based RL policies, and FMQ provides an optimal closed-form Q-guided target for offline-to-online adaptation under trust-region constraints, achieving SOTA performance.
Muninn accelerates diffusion trajectory planners up to 4.6x by spending an uncertainty budget to decide when to cache denoiser outputs, preserving performance and certifying bounded deviation from full computation.
A hitting-time isomorphism framework learns asymmetric Hilbert-space geometries for offline RL, yielding the IEL algorithm with identifiability proofs and improved maze navigation performance.
DOSER detects OOD actions via diffusion-model denoising error and applies selective regularization based on predicted transitions, proving gamma-contraction with performance bounds and outperforming priors on offline RL benchmarks.
SpecRLBench is a new benchmark evaluating generalization of LTL-guided RL methods across navigation and manipulation domains with static/dynamic environments and varied robot dynamics.
Adapting RFRL objectives as auxiliary tasks with preference-guided exploration outperforms prior MORL methods in performance and data efficiency on MO-Gymnasium tasks.
DROL trains one-step offline RL actors via top-1 dynamic routing of dataset actions to latent candidates, enabling local improvements while preserving data support and retaining cheap inference.
ScoRe-Flow achieves decoupled mean-variance control in stochastic flow matching by deriving a closed-form score for drift modulation plus learned variance, yielding faster RL convergence and higher success rates on locomotion and manipulation benchmarks.
CliqueFlowmer combines clique-based model-based optimization with transformer and flow models to generate materials that optimize target properties better than generative baselines.
SAM-enhanced IQL and RIQL outperform baselines on corrupted D4RL benchmarks by seeking flatter minima in the loss landscape.
DARE performs sample-level constraint relaxation in offline-to-online RL by conditioning on behavioral consistency with a behavior model via posterior-induced exchange, yielding improved fine-tuning stability and performance on D4RL benchmarks.
EXPO stabilizes online RL for expressive policies by training a base policy with imitation and using a lightweight Gaussian edit policy to select higher-value actions on the fly for sampling and TD backups.
BiTrajDiff augments offline RL datasets by running independent forward and backward diffusion processes from intermediate states, yielding higher performance than prior one-directional data-augmentation baselines on D4RL.
citing papers explorer
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From Reward-Free Representations to Preferences: Rethinking Offline Preference-Based Reinforcement Learning
A reward-free representation learning pipeline for offline PbRL achieves better preference efficiency than standard two-stage baselines by connecting RFRL concepts to preference data.
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Promptbreeder: Self-Referential Self-Improvement Via Prompt Evolution
Promptbreeder evolves both task prompts and the mutation prompts that improve them using LLMs, outperforming Chain-of-Thought and Plan-and-Solve on arithmetic and commonsense reasoning benchmarks.
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Offline Reinforcement Learning with Implicit Q-Learning
IQL achieves policy improvement in offline RL by implicitly estimating optimal action values through state-conditional upper expectiles of value functions, without querying Q-functions on out-of-distribution actions.
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Decision Transformer: Reinforcement Learning via Sequence Modeling
Decision Transformer casts RL as autoregressive sequence modeling conditioned on desired returns, past states and actions, matching or exceeding offline RL baselines on Atari, Gym and Key-to-Door tasks.
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Fitted Occupancy-Ratio Evaluation without Bellman Completeness
Fitted occupancy-ratio evaluation (FORE) contracts in KL divergence under only occupancy-ratio realizability, enabling offline policy evaluation without Bellman completeness.
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Aligning Few-Step Generative Models by Amortizing Sample-based Variational Inference
FAV aligns few-step generative models by amortizing SVGD updates from reward-tilted sampling into generator parameters via fixed-point regression, requiring only sample access, and shows outperformance on robotics tasks plus scaling on image generators.
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On the Stability and Realizability of Recurrent Polynomial Surrogate Ternary Logic Gate Networks
R-DTLGN is a recurrent ternary logic network that hardens polynomial surrogates to monotone-gate circuits, links STL bounded operators to AND/OR connections for stability and principled abstention, and uses a formula-derived bound to size hidden state.
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Planner-Admissible Graph-PDE Value Extensions for Sparse Goal-Conditioned Planning
AMLE graph value extensions meet a local action-gap certificate guaranteeing goal-reaching greedy rollouts under argmin-Q planning and achieve 0.97 success on AntMaze-derived graphs versus 0.58 for harmonic extension.
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Peng's Q($\lambda$) for Conservative Value Estimation in Offline Reinforcement Learning
CPQL adapts the multi-step Peng's Q(λ) operator for conservative offline value estimation, achieving performance guarantees and empirical gains over single-step baselines on D4RL while supporting offline-to-online fine-tuning.
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Matrix-Space Reinforcement Learning for Reusing Local Transition Geometry
MSRL represents trajectory segments as PSD matrices to prove additive composition properties and bootstrap value functions for better transfer, reaching 0.73 AUC versus 0.57-0.65 baselines.
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Bridging Domain Gaps with Target-Aligned Generation for Offline Reinforcement Learning
TCE bridges domain gaps in offline RL by selectively using source data or generating target-aligned transitions via a dual score-based model, outperforming baselines in experiments.
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Aligning Flow Map Policies with Optimal Q-Guidance
Flow map policies enable fast one-step inference for flow-based RL policies, and FMQ provides an optimal closed-form Q-guided target for offline-to-online adaptation under trust-region constraints, achieving SOTA performance.
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Muninn: Your Trajectory Diffusion Model But Faster
Muninn accelerates diffusion trajectory planners up to 4.6x by spending an uncertainty budget to decide when to cache denoiser outputs, preserving performance and certifying bounded deviation from full computation.
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Hitting Time Isomorphism for Multi-Stage Planning with Foundation Policies
A hitting-time isomorphism framework learns asymmetric Hilbert-space geometries for offline RL, yielding the IEL algorithm with identifiability proofs and improved maze navigation performance.
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Beyond Penalization: Diffusion-based Out-of-Distribution Detection and Selective Regularization in Offline Reinforcement Learning
DOSER detects OOD actions via diffusion-model denoising error and applies selective regularization based on predicted transitions, proving gamma-contraction with performance bounds and outperforming priors on offline RL benchmarks.
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SpecRLBench: A Benchmark for Generalization in Specification-Guided Reinforcement Learning
SpecRLBench is a new benchmark evaluating generalization of LTL-guided RL methods across navigation and manipulation domains with static/dynamic environments and varied robot dynamics.
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A Reward-Free Viewpoint on Multi-Objective Reinforcement Learning
Adapting RFRL objectives as auxiliary tasks with preference-guided exploration outperforms prior MORL methods in performance and data efficiency on MO-Gymnasium tasks.
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Preserve Support, Not Correspondence: Dynamic Routing for Offline Reinforcement Learning
DROL trains one-step offline RL actors via top-1 dynamic routing of dataset actions to latent candidates, enabling local improvements while preserving data support and retaining cheap inference.
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ScoRe-Flow: Complete Distributional Control via Score-Based Reinforcement Learning for Flow Matching
ScoRe-Flow achieves decoupled mean-variance control in stochastic flow matching by deriving a closed-form score for drift modulation plus learned variance, yielding faster RL convergence and higher success rates on locomotion and manipulation benchmarks.
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Offline Materials Optimization with CliqueFlowmer
CliqueFlowmer combines clique-based model-based optimization with transformer and flow models to generate materials that optimize target properties better than generative baselines.
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Enhancing Robustness of Offline Reinforcement Learning Under Data Corruption via Sharpness-Aware Minimization
SAM-enhanced IQL and RIQL outperform baselines on corrupted D4RL benchmarks by seeking flatter minima in the loss landscape.
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From Static Constraints to Dynamic Adaptation: Sample-Level Constraint Relaxation for Offline-to-Online Reinforcement Learning
DARE performs sample-level constraint relaxation in offline-to-online RL by conditioning on behavioral consistency with a behavior model via posterior-induced exchange, yielding improved fine-tuning stability and performance on D4RL benchmarks.
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EXPO: Stable Reinforcement Learning with Expressive Policies
EXPO stabilizes online RL for expressive policies by training a base policy with imitation and using a lightweight Gaussian edit policy to select higher-value actions on the fly for sampling and TD backups.
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BiTrajDiff: Bidirectional Trajectory Generation with Diffusion Models for Offline Reinforcement Learning
BiTrajDiff augments offline RL datasets by running independent forward and backward diffusion processes from intermediate states, yielding higher performance than prior one-directional data-augmentation baselines on D4RL.
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Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning
Diffusion-QL uses conditional diffusion models as expressive policies in offline RL by coupling behavior cloning with Q-value maximization, achieving SOTA on most D4RL tasks.
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A Generalist Agent
Gato is a multi-modal, multi-task, multi-embodiment generalist policy using one transformer network to handle text, vision, games, and robotics tasks.
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Sim2O: Efficient Offline-to-Online MARL via Joint Action Composition
Sim2O enables efficient offline-to-online MARL by dynamically blending offline and online action proposals across agents and selecting high-value combinations via a centralized value function without auxiliary objectives.
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PAWS: Preference Learning with Advantage-Weighted Segments
PAWS performs policy updates directly using segment-level advantage functions to align utility training with policy optimization in preference-based RL.
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Fast and Highly Expressive Policy Learning for Offline Reinforcement Learning via Bootstrapped Flow Q-Learning
BFQ enables single-step noise-to-action mapping in offline RL by dividing flow-path displacements into bootstrappable short-range components learned from marginal velocity.
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Counterfactual Transport Flows for Offline Conservative Trajectory Refinement
Counterfactual transport flows enable conservative, instance-specific trajectory refinement in offline RL by constructing local preference pairs in latent space from offline data and learning refinement directions controlled by a strength parameter.
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UNIQ: Conformal Calibration for Adaptive Conservatism in Offline Reinforcement Learning
UNIQ uses split conformal prediction on a multi-expectile ensemble to produce state-adaptive expectiles on top of IQL, yielding consistent gains on D4RL MuJoCo tasks at near-IQL memory cost.
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SPAR: Support-Preserving Action Rectification
SPAR anchors policy learning to a frozen BC policy for residual rectification and introduces latent self-imitation to eliminate manifold drift, achieving SOTA on D4RL.
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Latent Representation Alignment for Offline Goal-Conditioned Reinforcement Learning
LAVL combines latent-representation value generalization with hierarchical planning to reduce erroneous generalization in offline GCRL and outperforms prior methods on 20 of 22 OGBench datasets.
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Cross-Domain Energy-Guided Diffusion Generation for Off-Dynamics Reinforcement Learning
CEDGE applies energy-guided trajectory diffusion to generate adapted samples for off-dynamics offline RL, improving planning and policy learning on the ODRL benchmark.
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Neuro-Inspired Inverse Learning for Planning and Control
The Inverter framework formalizes inverse learning to generate coherent multi-step trajectories, outperforming offline RL and diffusion baselines on D4RL maze tasks by 24% on average with 10-100x less inference time while also matching GRAPE fidelity on single-qubit gates at >1000x speed.
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Goal-Conditioned Agents that Learn Everything All at Once
LEO enables efficient all-goals learning in goal-conditioned RL by jointly predicting for all goals in one network pass, yielding >250x speedup over relabelling and better performance on Craftax.
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Target-Aligned Bellman Backup for Cross-domain Offline Reinforcement Learning
Target-Aligned Bellman Backup (TABB) improves cross-domain offline RL by selecting source transitions according to their contribution to accurate target-domain Bellman target estimation.
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Mechanisms of Misgeneralization in Physical Sequence Modeling
Generative sequence models for physical tasks exhibit physical misgeneralization where local prediction errors propagate through physical measurements to distort aggregate distributions over quantities like distance or energy; a data deviation kernel explains and predicts the shifts and supports a内核
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Ada-Diffuser: Latent-Aware Adaptive Diffusion for Decision-Making
Ada-Diffuser is a causal diffusion model that jointly learns observed interaction structure and underlying latent dynamics from minimal observations for adaptive planning and policy learning.
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ROAD: Adaptive Data Mixing for Offline-to-Online Reinforcement Learning via Bi-Level Optimization
ROAD formulates data mixing as a bi-level optimization problem solved via multi-armed bandit to adaptively balance offline priors and online updates in RL.
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Discrete Flow Matching for Offline-to-Online Reinforcement Learning
DRIFT enables stable offline-to-online fine-tuning of CTMC policies in discrete RL via advantage-weighted discrete flow matching, path-space regularization, and candidate-set approximation.
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Path-Coupled Bellman Flows for Distributional Reinforcement Learning
PCBF learns return distributions via source-consistent Bellman-coupled paths with shared noise and λ-parameterized control variates, reporting improved fidelity and stability on MRPs, OGBench, and D4RL.
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Beyond Autoregressive RTG: Conditioning via Injection Outside Sequential Modeling in Decision Transformer
Injecting RTG into states outside the autoregressive sequence yields shorter, more efficient Decision Transformers that outperform the original on offline RL tasks.
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When Life Gives You BC, Make Q-functions: Extracting Q-values from Behavior Cloning for On-Robot Reinforcement Learning
Q2RL extracts Q-values from a BC policy and applies Q-gating to enable efficient offline-to-online RL, outperforming baselines on D4RL/robomimic tasks and achieving up to 100% success on real-robot manipulation in 1-2 hours.
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Adaptive Policy Selection and Fine-Tuning under Interaction Budgets for Offline-to-Online Reinforcement Learning
An adaptive UCB-based policy selection and fine-tuning strategy improves performance over standard O2O-RL baselines under interaction budgets.
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OGPO: Sample Efficient Full-Finetuning of Generative Control Policies
OGPO enables sample-efficient full-finetuning of generative control policies via off-policy critics and modified PPO, achieving SOTA on robot manipulation tasks while rescuing poorly initialized behavior cloning policies without expert data.
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AdamO: A Collapse-Suppressed Optimizer for Offline RL
AdamO modifies Adam with an orthogonality correction to ensure the spectral radius of the TD update operator stays below one, providing a theoretical stability guarantee for offline RL.
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QHyer: Q-conditioned Hybrid Attention-mamba Transformer for Offline Goal-conditioned RL
QHyer replaces return-to-go with a state-conditioned Q-estimator and adds a gated hybrid attention-mamba backbone to achieve state-of-the-art performance in offline goal-conditioned RL on both Markovian and non-Markovian datasets.
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Towards Efficient and Expressive Offline RL via Flow-Anchored Noise-conditioned Q-Learning
FAN simplifies expressive flow policies and distributional critics in offline RL via single-iteration behavior regularization and single-sample noise conditioning to claim SOTA performance with lower training and inference time.
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When Policies Cannot Be Retrained: A Unified Closed-Form View of Post-Training Steering in Offline Reinforcement Learning
For diagonal-Gaussian frozen actors, PoE with alpha equals KL adaptation with beta = alpha/(1-alpha); empirically, composition shows an actor-competence ceiling with 4/5/3 HELP/FROZEN/HURT split on D4RL and zero success on AntMaze.