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Dream to Control: Learning Behaviors by Latent Imagination

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Learned world models summarize an agent's experience to facilitate learning complex behaviors. While learning world models from high-dimensional sensory inputs is becoming feasible through deep learning, there are many potential ways for deriving behaviors from them. We present Dreamer, a reinforcement learning agent that solves long-horizon tasks from images purely by latent imagination. We efficiently learn behaviors by propagating analytic gradients of learned state values back through trajectories imagined in the compact state space of a learned world model. On 20 challenging visual control tasks, Dreamer exceeds existing approaches in data-efficiency, computation time, and final performance.

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  • abstract Learned world models summarize an agent's experience to facilitate learning complex behaviors. While learning world models from high-dimensional sensory inputs is becoming feasible through deep learning, there are many potential ways for deriving behaviors from them. We present Dreamer, a reinforcement learning agent that solves long-horizon tasks from images purely by latent imagination. We efficiently learn behaviors by propagating analytic gradients of learned state values back through trajectories imagined in the compact state space of a learned world model. On 20 challenging visual contro
  • background Langugae-Conditoned MoCoGAN [29], U-Net [30], Latte [ 31], Wan [32], Sora 2 [ 33]. . . Embodied World Model SWIM [34], DreamDojo [ 35], RoboDreamer [36], RoboScape [37]. . . WM for VLA Imitation Learning Ctrl-World [38], RoboScape [37], DREMA [ 39] Reinforcement Learning Dreamer to Control [ 40] DreamerV2 [ 41], Dreamer 4 [ 42], RISE [ 43] DreamerV3 [44], DayDreamer [45], World-Env [46], RoboScape-R [47] WMPO [48], WoVR [49], VLA-RFT [50], RWML [51], MoDem-V2 [52] World-Gymnast [53], RWM-U [54],

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MoRight: Motion Control Done Right

cs.CV · 2026-04-08 · unverdicted · novelty 7.0

MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.

Training Agents Inside of Scalable World Models

cs.AI · 2025-09-29 · conditional · novelty 7.0

Dreamer 4 is the first agent to obtain diamonds in Minecraft from only offline data by reinforcement learning inside a scalable world model that accurately predicts game mechanics.

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A diffusion model trained on DOOM play sessions generates stable real-time interactive game frames at 20 FPS with quality near lossy JPEG.

Massive Activations in Large Language Models

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Massive activations are constant large values in LLMs that function as indispensable bias terms and concentrate attention probabilities on specific tokens.

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UniSim learns a universal real-world simulator from orchestrated diverse datasets, enabling zero-shot deployment of policies trained purely in simulation.

Mastering Diverse Domains through World Models

cs.AI · 2023-01-10 · unverdicted · novelty 7.0

DreamerV3 uses world models and robustness techniques to solve over 150 tasks across domains with a single configuration, including Minecraft diamond collection from scratch.

Mastering Atari with Discrete World Models

cs.LG · 2020-10-05 · accept · novelty 7.0

DreamerV2 reaches human-level performance on 55 Atari games by learning behaviors inside a separately trained discrete-latent world model.

DiLA: Disentangled Latent Action World Models

cs.CV · 2026-05-15 · unverdicted · novelty 6.0

DiLA uses content-structure disentanglement driven by predictive bottlenecks to create semantically structured latent actions for high-fidelity video world models.

Latent Video Prediction Learns Better World Models

cs.CV · 2026-05-15 · unverdicted · novelty 6.0

Latent prediction video models exhibit a distinct robustness profile across corruption, occlusion, fine-grained discrimination, and temporal sensitivity compared to other self-supervised video models when used as world models.

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