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Kling-Omni Technical Report

Canonical reference. 93% of citing Pith papers cite this work as background.

43 Pith papers citing it
Background 93% of classified citations
abstract

We present Kling-Omni, a generalist generative framework designed to synthesize high-fidelity videos directly from multimodal visual language inputs. Adopting an end-to-end perspective, Kling-Omni bridges the functional separation among diverse video generation, editing, and intelligent reasoning tasks, integrating them into a holistic system. Unlike disjointed pipeline approaches, Kling-Omni supports a diverse range of user inputs, including text instructions, reference images, and video contexts, processing them into a unified multimodal representation to deliver cinematic-quality and highly-intelligent video content creation. To support these capabilities, we constructed a comprehensive data system that serves as the foundation for multimodal video creation. The framework is further empowered by efficient large-scale pre-training strategies and infrastructure optimizations for inference. Comprehensive evaluations reveal that Kling-Omni demonstrates exceptional capabilities in in-context generation, reasoning-based editing, and multimodal instruction following. Moving beyond a content creation tool, we believe Kling-Omni is a pivotal advancement toward multimodal world simulators capable of perceiving, reasoning, generating and interacting with the dynamic and complex worlds.

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2026 43

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UNVERDICTED 43

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representative citing papers

AniMatrix: An Anime Video Generation Model that Thinks in Art, Not Physics

cs.CV · 2026-05-05 · unverdicted · novelty 7.0 · 3 refs

AniMatrix generates anime videos by structuring artistic production rules into a controllable taxonomy and training the model to prioritize those rules over physical realism, achieving top scores from professional animators on prompt understanding and artistic motion.

Geometry-Instructed Video Editing

cs.CV · 2026-06-23 · unverdicted · novelty 6.0

GIVE uses paired depth-box and orientation-box geometry streams plus a graphics pipeline to train models for consistent object-level geometric edits like translate, rotate, and scale in videos.

From Priors to Perception: Grounding Video-LLMs in Physical Reality

cs.CV · 2026-05-06 · unverdicted · novelty 6.0

Video-LLMs fail physical reasoning due to semantic prior dominance rather than perception deficits; a new programmatic adversarial curriculum and visual-anchored reasoning chain enable substantial gains via standard LoRA fine-tuning.

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