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Open X-Embodiment: Robotic Learning Datasets and RT-X Models

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115 Pith papers citing it
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abstract

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train generalist X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. More details can be found on the project website https://robotics-transformer-x.github.io.

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  • abstract Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train generalist X-robot policy that can be adapted efficiently to new robots, tasks, and enviro

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representative citing papers

Targeting World Models to Compromise Robot Learning Pipelines

cs.RO · 2026-06-08 · unverdicted · novelty 7.0

World models introduce a stealthy poisoning vector into robot learning pipelines where malicious prompts or dynamics in teleoperated data activate only during synthetic trajectory generation, enabling backdoors in downstream policies.

Aligning Flow Map Policies with Optimal Q-Guidance

cs.LG · 2026-05-12 · unverdicted · novelty 7.0

Flow map policies enable fast one-step inference for flow-based RL policies, and FMQ provides an optimal closed-form Q-guided target for offline-to-online adaptation under trust-region constraints, achieving SOTA performance.

Atomic-Probe Governance for Skill Updates in Compositional Robot Policies

cs.RO · 2026-04-29 · unverdicted · novelty 7.0 · 2 refs

A cross-version swap protocol reveals dominant skills that swing composition success by up to 50 percentage points, and an atomic probe with selective revalidation governs updates at lower cost than always re-testing full compositions.

3D-VLA: A 3D Vision-Language-Action Generative World Model

cs.CV · 2024-03-14 · unverdicted · novelty 7.0

3D-VLA is a new embodied foundation model that uses a 3D LLM plus aligned diffusion models to generate future images and point clouds for improved reasoning and action planning in 3D environments.

RT-H: Action Hierarchies Using Language

cs.RO · 2024-03-04 · conditional · novelty 7.0

RT-H learns robot policies by first predicting language motions as an intermediate representation and then mapping those plus the high-level task to actions, yielding more robust multi-task performance and the ability to learn from language interventions.

Any-point Trajectory Modeling for Policy Learning

cs.RO · 2023-12-28 · conditional · novelty 7.0

ATM pre-trains models to predict trajectories of any points in videos, then uses those predictions to learn strong visuomotor policies from minimal action labels, beating baselines by 80% on 130+ tasks.

PACE: Phase-Aware Chunk Execution for Robot Policies with Action Chunking

cs.RO · 2026-05-30 · unverdicted · novelty 6.0

PACE dynamically selects execution horizons for action chunks in robot policies by detecting low-speed transition points in predicted speed profiles, raising success rates from 57.8% to 64.2% on 50 simulation tasks and from 50.7% to 70.4% in real-robot tests.

Turning Video Models into Generalist Robot Policies

cs.RO · 2026-05-27 · unverdicted · novelty 6.0

Decouples action-free video world models from embodiment-specific IDMs using Jacobian-based translation to achieve zero-shot cross-embodiment robot policies.

citing papers explorer

Showing 5 of 5 citing papers after filters.

  • Reinforcing VLAs in Task-Agnostic World Models cs.AI · 2026-05-12 · unverdicted · none · ref 7 · 2 links · internal anchor

    RAW-Dream disentangles world-model learning from task data by using a pre-trained task-agnostic world model and VLM rewards, with dual-noise filtering, to enable zero-shot VLA adaptation in simulation and real settings.

  • PRTS: A Primitive Reasoning and Tasking System via Contrastive Representations cs.AI · 2026-04-30 · unverdicted · none · ref 10 · internal anchor

    PRTS pretrains VLA models with contrastive goal-conditioned RL to embed goal-reachability probabilities from offline data, yielding SOTA results on robotic benchmarks especially for long-horizon and novel instructions.

  • Zero-shot World Models Are Developmentally Efficient Learners cs.AI · 2026-04-11 · unverdicted · none · ref 112 · internal anchor

    A zero-shot visual world model trained on one child's experience achieves broad competence on physical understanding benchmarks while matching developmental behavioral patterns.

  • Preference Goal Tuning: Post-Training as Latent Control for Frozen Policies cs.AI · 2024-12-03 · unverdicted · none · ref 15 · internal anchor

    PGT optimizes latent goal embeddings for frozen policies via trajectory-level preference objectives, reporting 72-81.6% relative gains on 17 Minecraft tasks and 13.4% better OOD performance than fine-tuning.

  • Agent AI: Surveying the Horizons of Multimodal Interaction cs.AI · 2024-01-07 · unverdicted · none · ref 160 · internal anchor

    The paper defines Agent AI as interactive multimodal systems that perceive grounded data and generate embodied actions, arguing this approach can mitigate hallucinations in foundation models.