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No pose, no problem: Surprisingly simple 3d gaussian splats from sparse unposed images

Canonical reference. 71% of citing Pith papers cite this work as background.

39 Pith papers citing it
Background 71% of classified citations
abstract

We introduce NoPoSplat, a feed-forward model capable of reconstructing 3D scenes parameterized by 3D Gaussians from \textit{unposed} sparse multi-view images. Our model, trained exclusively with photometric loss, achieves real-time 3D Gaussian reconstruction during inference. To eliminate the need for accurate pose input during reconstruction, we anchor one input view's local camera coordinates as the canonical space and train the network to predict Gaussian primitives for all views within this space. This approach obviates the need to transform Gaussian primitives from local coordinates into a global coordinate system, thus avoiding errors associated with per-frame Gaussians and pose estimation. To resolve scale ambiguity, we design and compare various intrinsic embedding methods, ultimately opting to convert camera intrinsics into a token embedding and concatenate it with image tokens as input to the model, enabling accurate scene scale prediction. We utilize the reconstructed 3D Gaussians for novel view synthesis and pose estimation tasks and propose a two-stage coarse-to-fine pipeline for accurate pose estimation. Experimental results demonstrate that our pose-free approach can achieve superior novel view synthesis quality compared to pose-required methods, particularly in scenarios with limited input image overlap. For pose estimation, our method, trained without ground truth depth or explicit matching loss, significantly outperforms the state-of-the-art methods with substantial improvements. This work makes significant advances in pose-free generalizable 3D reconstruction and demonstrates its applicability to real-world scenarios. Code and trained models are available at https://noposplat.github.io/.

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2026 36 2025 3

representative citing papers

InvSplat: Inverse Feed-Forward Scene Splatting

cs.CV · 2026-07-02 · unverdicted · novelty 7.0

InvSplat is a feed-forward multi-view model that predicts 3D Gaussians augmented with intrinsic material attributes for inverse rendering and relighting.

ZipSplat: Fewer Gaussians, Better Splats

cs.CV · 2026-06-03 · unverdicted · novelty 7.0

ZipSplat uses multi-view token extraction followed by k-means clustering and attention to decode compact scene tokens into unconstrained 3D Gaussians, achieving SOTA pose-free results with ~6x fewer primitives.

Learning Global Motion with Compact Gaussians for Feed-Forward 4D Reconstruction

cs.CV · 2026-05-29 · unverdicted · novelty 7.0

C4G introduces compact timestamp-conditioned Gaussian query tokens that aggregate full temporal context to decode 3D Gaussians with timestamp-modulated positions for feed-forward 4D reconstruction from monocular video, plus a diffusion-based rendering module and extension to 4D feature fields.

3AM: 3egment Anything with Geometric Consistency in Videos

cs.CV · 2026-01-13 · unverdicted · novelty 7.0

3AM integrates MUSt3R 3D features into SAM2 via a Feature Merger and FOV-aware sampling to deliver geometry-consistent video object segmentation from RGB alone, with large gains on wide-baseline datasets.

Error-Conditioned Neural Solvers

cs.LG · 2026-06-25 · unverdicted · novelty 6.0

Error-Conditioned Neural Solvers improve PDE prediction accuracy by using the residual field as network input for learned corrections, outperforming residual-minimization methods by up to 10x on turbulent flows and generalizing better under distribution shifts.

Surflo: Consistent 3D Surface Flow Model with Global State

cs.CV · 2026-06-11 · unverdicted · novelty 6.0

Surflo compresses unposed RGB views into K global latent tokens and uses flow matching with photometric guidance to decode consistent arbitrary-resolution 3D surface points in one forward pass.

EPS3D: End-to-End Feed-Forward 3D Panoptic Segmentation

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

EPS3D is an end-to-end architecture for 3D panoptic segmentation from multi-view images that uses distillation and semantic-instance mutual enhancement to achieve higher benchmark performance and speed than prior methods.

RayDer: Scalable Self-Supervised Novel View Synthesis from Real-World Video

cs.CV · 2026-05-29 · unverdicted · novelty 6.0

RayDer is a unified transformer backbone for self-supervised static-scene novel view synthesis that absorbs dynamic content as a nuisance factor and shows power-law scaling with data and compute while matching supervised methods in zero-shot settings.

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