InvSplat is a feed-forward multi-view model that predicts 3D Gaussians augmented with intrinsic material attributes for inverse rendering and relighting.
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No pose, no problem: Surprisingly simple 3d gaussian splats from sparse unposed images
Canonical reference. 71% of citing Pith papers cite this work as background.
abstract
We introduce NoPoSplat, a feed-forward model capable of reconstructing 3D scenes parameterized by 3D Gaussians from \textit{unposed} sparse multi-view images. Our model, trained exclusively with photometric loss, achieves real-time 3D Gaussian reconstruction during inference. To eliminate the need for accurate pose input during reconstruction, we anchor one input view's local camera coordinates as the canonical space and train the network to predict Gaussian primitives for all views within this space. This approach obviates the need to transform Gaussian primitives from local coordinates into a global coordinate system, thus avoiding errors associated with per-frame Gaussians and pose estimation. To resolve scale ambiguity, we design and compare various intrinsic embedding methods, ultimately opting to convert camera intrinsics into a token embedding and concatenate it with image tokens as input to the model, enabling accurate scene scale prediction. We utilize the reconstructed 3D Gaussians for novel view synthesis and pose estimation tasks and propose a two-stage coarse-to-fine pipeline for accurate pose estimation. Experimental results demonstrate that our pose-free approach can achieve superior novel view synthesis quality compared to pose-required methods, particularly in scenarios with limited input image overlap. For pose estimation, our method, trained without ground truth depth or explicit matching loss, significantly outperforms the state-of-the-art methods with substantial improvements. This work makes significant advances in pose-free generalizable 3D reconstruction and demonstrates its applicability to real-world scenarios. Code and trained models are available at https://noposplat.github.io/.
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representative citing papers
ZipSplat uses multi-view token extraction followed by k-means clustering and attention to decode compact scene tokens into unconstrained 3D Gaussians, achieving SOTA pose-free results with ~6x fewer primitives.
Introduces Poison-3DGS benchmark for stage-wise characterization of poisoning detectability in 3DGS, showing that signals vary by stage and later stages provide stronger cues.
C4G introduces compact timestamp-conditioned Gaussian query tokens that aggregate full temporal context to decode 3D Gaussians with timestamp-modulated positions for feed-forward 4D reconstruction from monocular video, plus a diffusion-based rendering module and extension to 4D feature fields.
GenRecon lifts object-level generative priors to scene-scale reconstruction by chunking scenes and using projection-based conditioning on multi-view features, claiming 16% better results than prior methods.
NoPo4D is the first feed-forward system for dynamic 4D Gaussian splatting from unposed multi-view videos, using velocity decomposition supervised by optical flow and a bidirectional motion encoder.
ConFixGS repairs feedforward 3D Gaussian Splatting with confidence-aware diffusion priors, delivering up to 3.68 dB PSNR gains and halved FID scores on Waymo, nuScenes, and KITTI novel view synthesis tasks.
SplatWeaver uses cardinality Gaussian experts and pixel-level routing to dynamically allocate varying numbers of Gaussian primitives for generalizable novel view synthesis.
Ground4D resolves temporal conflicts in feedforward 4D Gaussian reconstruction for off-road scenes via voxel-grounded temporal aggregation with intra-voxel softmax and surface normal regularization, outperforming prior methods on ORAD-3D and RELLIS-3D while generalizing zero-shot.
GSCompleter completes 3DGS scenes from sparse viewpoints using a generate-then-register workflow with stereo-anchor view selection and ray-constrained registration to achieve metric-aware results and SOTA performance on benchmarks.
GlobalSplat achieves competitive novel-view synthesis on RealEstate10K and ACID using only 16K Gaussians via global scene tokens and coarse-to-fine training, with a 4MB footprint and under 78ms inference.
A 3D-grounded autoencoder and diffusion transformer allow direct generation of 3D scenes in an implicit latent space using a fixed 1K-token representation for arbitrary views and resolutions.
ZipMap achieves linear-time bidirectional 3D reconstruction by zipping image collections into a compact stateful representation via test-time training layers.
3AM integrates MUSt3R 3D features into SAM2 via a Feature Merger and FOV-aware sampling to deliver geometry-consistent video object segmentation from RGB alone, with large gains on wide-baseline datasets.
Anchoring Gaussian centers to predicted raymaps and jointly optimizing RGB, raymap, and camera losses with a dual-frequency curriculum suppresses pose drift and improves pose-free 3D reconstruction on long sequences.
WildSplat decouples geometry from appearance in a single feedforward pass to produce appearance-conditioned 3D Gaussian reconstructions from unposed in-the-wild images.
StructSplat introduces a structured 3D Gaussian splatting framework that performs feed-forward reconstruction from uncalibrated sparse views using pixel-aligned features, semantic priors, and camera alignment.
Error-Conditioned Neural Solvers improve PDE prediction accuracy by using the residual field as network input for learned corrections, outperforming residual-minimization methods by up to 10x on turbulent flows and generalizing better under distribution shifts.
Surflo compresses unposed RGB views into K global latent tokens and uses flow matching with photometric guidance to decode consistent arbitrary-resolution 3D surface points in one forward pass.
Envision4D presents a feed-forward 4D Gaussian Splatting framework with future pose prediction, temporal attention, and conditioned motion lifting for pose-free extrapolation in autonomous driving scenes.
EPS3D is an end-to-end architecture for 3D panoptic segmentation from multi-view images that uses distillation and semantic-instance mutual enhancement to achieve higher benchmark performance and speed than prior methods.
An online feed-forward 3D Gaussian Splatting method stabilizes causal reconstruction with first-frame-anchored focal recovery and per-pixel 3D offsets, matching offline sparse-view baselines.
RayDer is a unified transformer backbone for self-supervised static-scene novel view synthesis that absorbs dynamic content as a nuisance factor and shows power-law scaling with data and compute while matching supervised methods in zero-shot settings.
Robust Dreamer uses Latent Gaussian Memory anchored to diffusion latents and Deviation Learning with a Dynamic Deviation Archive to reduce drift in long-horizon action-controlled image-to-video generation, reporting SOTA results on ScanNet, DL3DV, and OmniWorldGame.
citing papers explorer
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InvSplat: Inverse Feed-Forward Scene Splatting
InvSplat is a feed-forward multi-view model that predicts 3D Gaussians augmented with intrinsic material attributes for inverse rendering and relighting.
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ZipSplat: Fewer Gaussians, Better Splats
ZipSplat uses multi-view token extraction followed by k-means clustering and attention to decode compact scene tokens into unconstrained 3D Gaussians, achieving SOTA pose-free results with ~6x fewer primitives.
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Characterizing Detectability in 3DGS Poisoning: A Stage-wise Benchmark
Introduces Poison-3DGS benchmark for stage-wise characterization of poisoning detectability in 3DGS, showing that signals vary by stage and later stages provide stronger cues.
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Learning Global Motion with Compact Gaussians for Feed-Forward 4D Reconstruction
C4G introduces compact timestamp-conditioned Gaussian query tokens that aggregate full temporal context to decode 3D Gaussians with timestamp-modulated positions for feed-forward 4D reconstruction from monocular video, plus a diffusion-based rendering module and extension to 4D feature fields.
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GenRecon: Bridging Generative Priors for Multi-View 3D Scene Reconstruction
GenRecon lifts object-level generative priors to scene-scale reconstruction by chunking scenes and using projection-based conditioning on multi-view features, claiming 16% better results than prior methods.
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No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videos
NoPo4D is the first feed-forward system for dynamic 4D Gaussian splatting from unposed multi-view videos, using velocity decomposition supervised by optical flow and a bidirectional motion encoder.
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ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenes
ConFixGS repairs feedforward 3D Gaussian Splatting with confidence-aware diffusion priors, delivering up to 3.68 dB PSNR gains and halved FID scores on Waymo, nuScenes, and KITTI novel view synthesis tasks.
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SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesis
SplatWeaver uses cardinality Gaussian experts and pixel-level routing to dynamically allocate varying numbers of Gaussian primitives for generalizable novel view synthesis.
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Ground4D: Spatially-Grounded Feedforward 4D Reconstruction for Unstructured Off-Road Scenes
Ground4D resolves temporal conflicts in feedforward 4D Gaussian reconstruction for off-road scenes via voxel-grounded temporal aggregation with intra-voxel softmax and surface normal regularization, outperforming prior methods on ORAD-3D and RELLIS-3D while generalizing zero-shot.
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GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds
GSCompleter completes 3DGS scenes from sparse viewpoints using a generate-then-register workflow with stereo-anchor view selection and ray-constrained registration to achieve metric-aware results and SOTA performance on benchmarks.
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GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens
GlobalSplat achieves competitive novel-view synthesis on RealEstate10K and ACID using only 16K Gaussians via global scene tokens and coarse-to-fine training, with a 4MB footprint and under 78ms inference.
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Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale
A 3D-grounded autoencoder and diffusion transformer allow direct generation of 3D scenes in an implicit latent space using a fixed 1K-token representation for arbitrary views and resolutions.
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ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Training
ZipMap achieves linear-time bidirectional 3D reconstruction by zipping image collections into a compact stateful representation via test-time training layers.
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3AM: 3egment Anything with Geometric Consistency in Videos
3AM integrates MUSt3R 3D features into SAM2 via a Feature Merger and FOV-aware sampling to deliver geometry-consistent video object segmentation from RGB alone, with large gains on wide-baseline datasets.
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NoDrift3R: Raymap-Guided Coupling for Drift-Robust Unposed Feed-Forward 3D Reconstruction
Anchoring Gaussian centers to predicted raymaps and jointly optimizing RGB, raymap, and camera losses with a dual-frequency curriculum suppresses pose drift and improves pose-free 3D reconstruction on long sequences.
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WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images
WildSplat decouples geometry from appearance in a single feedforward pass to produce appearance-conditioned 3D Gaussian reconstructions from unposed in-the-wild images.
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StructSplat: Generalizable 3D Gaussian Splatting from Uncalibrated Sparse Views
StructSplat introduces a structured 3D Gaussian splatting framework that performs feed-forward reconstruction from uncalibrated sparse views using pixel-aligned features, semantic priors, and camera alignment.
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Error-Conditioned Neural Solvers
Error-Conditioned Neural Solvers improve PDE prediction accuracy by using the residual field as network input for learned corrections, outperforming residual-minimization methods by up to 10x on turbulent flows and generalizing better under distribution shifts.
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Surflo: Consistent 3D Surface Flow Model with Global State
Surflo compresses unposed RGB views into K global latent tokens and uses flow matching with photometric guidance to decode consistent arbitrary-resolution 3D surface points in one forward pass.
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Envision4D: Envisioning Visual Futures via Feed-forward 4D Gaussian Splatting for Autonomous Driving
Envision4D presents a feed-forward 4D Gaussian Splatting framework with future pose prediction, temporal attention, and conditioned motion lifting for pose-free extrapolation in autonomous driving scenes.
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EPS3D: End-to-End Feed-Forward 3D Panoptic Segmentation
EPS3D is an end-to-end architecture for 3D panoptic segmentation from multi-view images that uses distillation and semantic-instance mutual enhancement to achieve higher benchmark performance and speed than prior methods.
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OF$^3$GS: On-the-Fly Feed-Forward 3D Gaussian Splatting from Unposed Images
An online feed-forward 3D Gaussian Splatting method stabilizes causal reconstruction with first-frame-anchored focal recovery and per-pixel 3D offsets, matching offline sparse-view baselines.
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RayDer: Scalable Self-Supervised Novel View Synthesis from Real-World Video
RayDer is a unified transformer backbone for self-supervised static-scene novel view synthesis that absorbs dynamic content as a nuisance factor and shows power-law scaling with data and compute while matching supervised methods in zero-shot settings.
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Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation
Robust Dreamer uses Latent Gaussian Memory anchored to diffusion latents and Deviation Learning with a Dynamic Deviation Archive to reduce drift in long-horizon action-controlled image-to-video generation, reporting SOTA results on ScanNet, DL3DV, and OmniWorldGame.
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TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction
TriSplat predicts oriented triangle primitives from images in one forward pass to produce simulation-ready 3D meshes with competitive rendering quality.
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Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective
The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.
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VVGT: Visual Volume-Grounded Transformer
VVGT is a dual-transformer network with Volume Geometry Forcing that maps volumetric data to 3D Gaussian primitives for accurate ray-based rendering without per-scene optimization.
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SurfelSplat: Learning Efficient and Generalizable Gaussian Surfel Representations for Sparse-View Surface Reconstruction
A feed-forward model regresses accurate Gaussian surfel geometry from sparse views using Nyquist-guided cross-view feature aggregation, achieving 100x speedup over optimization-based 3DGS surface methods on DTU benchmarks.
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LiveStre4m: Feed-Forward Live Streaming of Novel Views from Unposed Multi-View Video
LiveStre4m delivers real-time novel-view video streaming from unposed multi-view inputs via a multi-view vision transformer, diffusion-transformer interpolation, and a learned camera pose predictor.
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SpectralSplat: Appearance-Disentangled Feed-Forward Gaussian Splatting for Driving Scenes
SpectralSplat disentangles appearance from geometry in feed-forward 3D Gaussian Splatting by factoring color into base and adapted streams conditioned on DINOv2 embeddings, trained on paired data from a hybrid relighting pipeline.
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C3G: Learning Compact 3D Representations with 2K Gaussians
C3G creates compact 3D Gaussian representations with 2K points by guiding placement via learnable tokens that aggregate multi-view features through attention, yielding better efficiency and performance than dense methods.
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PAOLI: Pose-free Articulated Object Learning from Sparse-view Images
A pipeline that reconstructs articulated objects from sparse unposed images by aligning independent per-pose reconstructions via learned deformation fields and progressive static/moving part disentanglement.
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GAF: Gaussian Action Field as a 4D Representation for Dynamic World Modeling in Robotic Manipulation
GAF creates 4D dynamic scene models by adding motion to 3D Gaussians, enabling better reconstruction and 7.3% higher success in robotic tasks.
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L2D2-GS: Learning to Densify for Feedforward Dynamic Gaussian Scene Reconstruction
L2D2-GS reformulates generalizable dynamic Gaussian reconstruction as iterative optimization with a self-supervised densification policy and geometric regularization, claiming SOTA fidelity and zero-shot generalization on PandaSet and Waymo with fewer primitives.
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LangFlash: Feed-forward 3D Language Gaussian Splatting from Sparse Unposed Images
LangFlash introduces a feed-forward model for 3D language Gaussian splatting from sparse unposed images, claiming superior novel view synthesis and semantic consistency via enriched training data and sparse semantic encoding.
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Feed-Forward Gaussian Splatting from Sparse Aerial Views
AnyCity reconstructs coherent 3D Gaussian urban scenes from sparse aerial views in one feed-forward pass by anchoring observation-supported geometry and applying gated residual updates conditioned on an aerial-adapted video diffusion prior.
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IVGT: Implicit Visual Geometry Transformer for Neural Scene Representation
IVGT implicitly models continuous neural scene representations from pose-free multi-view images to enable coherent surface extraction, novel view synthesis, and related 3D tasks via SDF and color prediction.
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FF3R: Feedforward Feature 3D Reconstruction from Unconstrained views
FF3R unifies geometric and semantic 3D reconstruction in a single annotation-free feed-forward network trained solely via RGB and feature rendering supervision.
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Learning Stable Canonical Worlds for Novel View Synthesis and Beyond
CanonicalGS aggregates view-centric evidence into a canonical latent world with uncertainty-aware fusion to improve novel view synthesis and downstream perception tasks.