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Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details

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40 Pith papers citing it
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abstract

In this report, we present Hunyuan3D 2.5, a robust suite of 3D diffusion models aimed at generating high-fidelity and detailed textured 3D assets. Hunyuan3D 2.5 follows two-stages pipeline of its previous version Hunyuan3D 2.0, while demonstrating substantial advancements in both shape and texture generation. In terms of shape generation, we introduce a new shape foundation model -- LATTICE, which is trained with scaled high-quality datasets, model-size, and compute. Our largest model reaches 10B parameters and generates sharp and detailed 3D shape with precise image-3D following while keeping mesh surface clean and smooth, significantly closing the gap between generated and handcrafted 3D shapes. In terms of texture generation, it is upgraded with phyiscal-based rendering (PBR) via a novel multi-view architecture extended from Hunyuan3D 2.0 Paint model. Our extensive evaluation shows that Hunyuan3D 2.5 significantly outperforms previous methods in both shape and end-to-end texture generation.

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2026 40

representative citing papers

Velocity-Space 3D Asset Editing

cs.GR · 2026-05-08 · unverdicted · novelty 7.0

VS3D performs local 3D asset editing by injecting reconstruction-anchored source signals, partial-mean guidance, and twin-agreement residuals into the velocity sampler to control edit strength and preserve identity.

THOM: Generating Physically Plausible Hand-Object Meshes From Text

cs.CV · 2026-04-03 · unverdicted · novelty 7.0

THOM is a training-free two-stage framework that generates physically plausible hand-object 3D meshes directly from text by combining text-guided Gaussians with contact-aware physics optimization and VLM refinement.

ATATA: One Algorithm to Align Them All

cs.CV · 2026-01-16 · unverdicted · novelty 7.0

ATATA enables fast joint inference of structurally aligned pairs using Rectified Flow models via segment transport, improving state-of-the-art for image and video generation while matching 3D quality at much higher speed.

Helix4D: Complex 4D Mesh Generation

cs.CV · 2026-05-25 · unverdicted · novelty 6.0

Helix4D generates high-quality dynamic 4D meshes from videos by extending Trellis2 with sliding-window cross-frame attention anchored on the first frame and a repurposed 4D temporal encoding.

R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

cs.CV · 2026-05-13 · unverdicted · novelty 6.0 · 2 refs

R-DMesh proposes a VAE-based disentanglement of base mesh, motion trajectories, and rectification offset plus Triflow Attention and rectified-flow diffusion to produce 4D meshes aligned to video despite initial pose mismatch.

DVD: Discrete Voxel Diffusion for 3D Generation and Editing

cs.CV · 2026-05-08 · unverdicted · novelty 6.0 · 2 refs

DVD applies discrete diffusion directly to voxel occupancy for 3D generation, uncertainty estimation via entropy, and single-round editing via block perturbation fine-tuning.

High-Fidelity Single-Image Head Modeling with Industry-Grade Topology

cs.CV · 2026-05-06 · unverdicted · novelty 6.0

A single-image head reconstruction method uses coarse-to-fine optimization with normal consistency, landmarks, and geometry-aware constraints on curvature and conformality to produce meshes with industry-grade topology and preserved facial identity.

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