ClawForge is a generator framework that creates reproducible executable benchmarks for command-line agents under state conflict, with ClawForge-Bench showing frontier models reach at most 45.3% strict accuracy and that state inspection drives most performance gaps.
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Group-in-Group Policy Optimization for LLM Agent Training
Mixed citation behavior. Most common role is background (67%).
abstract
Recent advances in group-based reinforcement learning (RL) have driven frontier large language models (LLMs) in single-turn tasks like mathematical reasoning. However, their scalability to multi-turn LLM agent training remains limited. Unlike static tasks, agent-environment interactions unfold over many steps and often yield sparse or delayed rewards, making credit assignment across individual steps significantly more challenging. In this work, we propose Group-in-Group Policy Optimization (GiGPO), a novel RL algorithm that achieves fine-grained credit assignment for LLM agents while preserving the appealing properties of group-based RL: critic-free, low memory, and stable convergence. GiGPO introduces a two-level structure for estimating relative advantage: (i) At the episode-level, GiGPO computes macro relative advantages based on groups of complete trajectories; (ii) At the step-level, GiGPO introduces an anchor state grouping mechanism that retroactively constructs step-level groups by identifying repeated environment states across trajectories. Actions stemming from the same state are grouped together, enabling micro relative advantage estimation. This hierarchical structure effectively captures both global trajectory quality and local step effectiveness without relying on auxiliary models or additional rollouts. We evaluate GiGPO on challenging agent benchmarks, including ALFWorld and WebShop, as well as tool-integrated reasoning on search-augmented QA tasks, using Qwen2.5-1.5B/3B/7B-Instruct. Crucially, GiGPO delivers fine-grained per-step credit signals, achieves performance gains of > 12% on ALFWorld and > 9% on WebShop over GRPO, and obtains superior performance on QA tasks (42.1% on 3B and 47.2% on 7B): all while maintaining the same GPU memory overhead, identical LLM rollout, and incurring little to no additional time cost.
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- abstract Recent advances in group-based reinforcement learning (RL) have driven frontier large language models (LLMs) in single-turn tasks like mathematical reasoning. However, their scalability to multi-turn LLM agent training remains limited. Unlike static tasks, agent-environment interactions unfold over many steps and often yield sparse or delayed rewards, making credit assignment across individual steps significantly more challenging. In this work, we propose Group-in-Group Policy Optimization (GiGPO), a novel RL algorithm that achieves fine-grained credit assignment for LLM agents while preservin
co-cited works
representative citing papers
ActGuide-RL uses human action data as plan-style guidance in mixed-policy RL to overcome exploration barriers in LLM agents, matching SFT+RL performance on search benchmarks without cold-start training.
AgentForesight introduces an online auditor model that predicts decisive errors in multi-agent trajectories at the earliest step using a coarse-to-fine reinforcement learning recipe on a new curated dataset AFTraj-2K.
An AI-agent social platform generated mostly neutral content whose use in fine-tuning reduced model truthfulness comparably to human Reddit data, suggesting limited unique harm but flagging tail risks like secret leaks.
ResRL decouples shared semantics between positive and negative responses in LLM reinforcement learning via SVD-based projection residuals, outperforming baselines including NSR by up to 9.4% on math reasoning benchmarks.
TCOD stabilizes on-policy distillation for multi-turn agents via temporal curriculum on trajectory depth, improving performance up to 18 points over vanilla OPD and sometimes surpassing the teacher.
COSPLAY co-evolves an LLM decision agent with a skill bank agent to improve long-horizon game performance, reporting over 25.1% average reward gains versus frontier LLM baselines on single-player benchmarks.
RiskWebWorld is the first realistic interactive benchmark for GUI agents in e-commerce risk management, revealing a large gap between generalist and specialized models plus RL gains.
PRIME enables agents to proactively reason in user-centric tasks by iteratively evolving structured memories from interaction trajectories without gradient-based training.
This survey introduces the Generate-Filter-Control-Replay (GFCR) taxonomy to structure rollout pipelines for RL-based post-training of reasoning LLMs.
ReBel uses belief-consistency supervision and belief-aware grouping to improve credit assignment in long-horizon RL for LLM agents, achieving up to 20.4 percentage points higher success and 2.1x better sample efficiency than GRPO on ALFWorld and WebShop.
SERL selectively reweights learning using task success and environment feedback to reach 90.0% success on ALFWorld and 80.1% on WebShop, outperforming RL and distillation baselines.
ActFocus resolves the action bottleneck in agentic RL by reweighting token gradients toward action tokens using observed reward variance and an energy-based uncertainty term, outperforming PPO and GRPO by up to 65 percentage points.
HölderPO unifies token-level aggregation in GRPO via the Hölder mean with a tunable p parameter and annealing schedule, delivering 54.9% average accuracy on math benchmarks and 93.8% success on ALFWorld.
Entropy polarity is a signed token-level quantity derived from a first-order approximation of entropy change that predicts whether RL updates expand or contract policy entropy in LLM fine-tuning, revealing an asymmetry between high- and low-probability tokens.
Verifiable Process Rewards (VPR) converts symbolic oracles into dense turn-level supervision for reinforcement learning in agentic reasoning, outperforming outcome-only rewards and transferring to general benchmarks.
Imagining in 360° decouples visual search into a single-step probabilistic semantic layout predictor and an actor, removing the need for multi-turn CoT reasoning and trajectory annotations while improving efficiency in 360° environments.
Behavior Cue Reasoning trains LLMs to emit special tokens before behaviors, enabling monitors to cut up to 50% wasted reasoning tokens and recover safe actions from 80% of unsafe traces, more than doubling success rates with no performance cost.
ROSE is a system for cooperative elasticity that co-locates serving and rollout models on shared GPUs, delivering 1.3-3.3x higher end-to-end throughput than fixed-resource baselines while preserving serving SLOs.
A²TGPO improves RL policy optimization for multi-turn agentic LLMs by normalizing information gain within same-depth turn groups, rescaling cumulative advantages by sqrt of term count, and modulating clipping ranges per turn's normalized IG.
Constant-context skill learning trains reusable task-family modules for LLM agents using a deterministic state block for progress tracking and subgoal rewards, achieving 89.6% unseen success on ALFWorld, 76.8% on WebShop, and 66.4% on SciWorld with Qwen3-8B while reducing prompt tokens 2-7x.
A learned orchestration policy for LLM agents that jointly optimizes task decomposition and selective routing to (model, primitive) pairs, delivering 77% macro pass@1 at 10x lower cost than strong baselines across 13 benchmarks.
FineStep adds step-level process rewards and credit assignment to tool-augmented Text-to-SQL, achieving 3.25% higher execution accuracy than GRPO on BIRD while cutting redundant tool calls.
DGPO is a critic-free RL framework that uses bounded Hellinger distance and entropy-gated advantage redistribution to enable fine-grained token-level credit assignment in long CoT generations for LLM alignment, reporting SOTA results on AIME benchmarks.
citing papers explorer
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ClawForge: Generating Executable Interactive Benchmarks for Command-Line Agents
ClawForge is a generator framework that creates reproducible executable benchmarks for command-line agents under state conflict, with ClawForge-Bench showing frontier models reach at most 45.3% strict accuracy and that state inspection drives most performance gaps.
-
Learning Agentic Policy from Action Guidance
ActGuide-RL uses human action data as plan-style guidance in mixed-policy RL to overcome exploration barriers in LLM agents, matching SFT+RL performance on search benchmarks without cold-start training.
-
AgentForesight: Online Auditing for Early Failure Prediction in Multi-Agent Systems
AgentForesight introduces an online auditor model that predicts decisive errors in multi-agent trajectories at the earliest step using a coarse-to-fine reinforcement learning recipe on a new curated dataset AFTraj-2K.
-
The Moltbook Files: A Harmless Slopocalypse or Humanity's Last Experiment
An AI-agent social platform generated mostly neutral content whose use in fine-tuning reduced model truthfulness comparably to human Reddit data, suggesting limited unique harm but flagging tail risks like secret leaks.
-
ResRL: Boosting LLM Reasoning via Negative Sample Projection Residual Reinforcement Learning
ResRL decouples shared semantics between positive and negative responses in LLM reinforcement learning via SVD-based projection residuals, outperforming baselines including NSR by up to 9.4% on math reasoning benchmarks.
-
TCOD: Exploring Temporal Curriculum in On-Policy Distillation for Multi-turn Autonomous Agents
TCOD stabilizes on-policy distillation for multi-turn agents via temporal curriculum on trajectory depth, improving performance up to 18 points over vanilla OPD and sometimes surpassing the teacher.
-
Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks
COSPLAY co-evolves an LLM decision agent with a skill bank agent to improve long-horizon game performance, reporting over 25.1% average reward gains versus frontier LLM baselines on single-player benchmarks.
-
RiskWebWorld: A Realistic Interactive Benchmark for GUI Agents in E-commerce Risk Management
RiskWebWorld is the first realistic interactive benchmark for GUI agents in e-commerce risk management, revealing a large gap between generalist and specialized models plus RL gains.
-
PRIME: Training Free Proactive Reasoning via Iterative Memory Evolution for User-Centric Agent
PRIME enables agents to proactively reason in user-centric tasks by iteratively evolving structured memories from interaction trajectories without gradient-based training.
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Generate, Filter, Control, Replay: A Comprehensive Survey of Rollout Strategies for LLM Reinforcement Learning
This survey introduces the Generate-Filter-Control-Replay (GFCR) taxonomy to structure rollout pipelines for RL-based post-training of reasoning LLMs.
-
Rewarding Beliefs, Not Actions: Consistency-Guided Credit Assignment for Long-Horizon Agents
ReBel uses belief-consistency supervision and belief-aware grouping to improve credit assignment in long-horizon RL for LLM agents, achieving up to 20.4 percentage points higher success and 2.1x better sample efficiency than GRPO on ALFWorld and WebShop.
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What and When to Distill: Selective Hindsight Distillation for Multi-Turn Agents
SERL selectively reweights learning using task success and environment feedback to reach 90.0% success on ALFWorld and 80.1% on WebShop, outperforming RL and distillation baselines.
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Resolving Action Bottleneck: Agentic Reinforcement Learning Informed by Token-Level Energy
ActFocus resolves the action bottleneck in agentic RL by reweighting token gradients toward action tokens using observed reward variance and an energy-based uncertainty term, outperforming PPO and GRPO by up to 65 percentage points.
-
Holder Policy Optimisation
HölderPO unifies token-level aggregation in GRPO via the Hölder mean with a tunable p parameter and annealing schedule, delivering 54.9% average accuracy on math benchmarks and 93.8% success on ALFWorld.
-
Entropy Polarity in Reinforcement Fine-Tuning: Direction, Asymmetry, and Control
Entropy polarity is a signed token-level quantity derived from a first-order approximation of entropy change that predicts whether RL updates expand or contract policy entropy in LLM fine-tuning, revealing an asymmetry between high- and low-probability tokens.
-
Verifiable Process Rewards for Agentic Reasoning
Verifiable Process Rewards (VPR) converts symbolic oracles into dense turn-level supervision for reinforcement learning in agentic reasoning, outperforming outcome-only rewards and transferring to general benchmarks.
-
Beyond Thinking: Imagining in 360$^\circ$ for Humanoid Visual Search
Imagining in 360° decouples visual search into a single-step probabilistic semantic layout predictor and an actor, removing the need for multi-turn CoT reasoning and trajectory annotations while improving efficiency in 360° environments.
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Behavior Cue Reasoning: Monitorable Reasoning Improves Efficiency and Safety through Oversight
Behavior Cue Reasoning trains LLMs to emit special tokens before behaviors, enabling monitors to cut up to 50% wasted reasoning tokens and recover safe actions from 80% of unsafe traces, more than doubling success rates with no performance cost.
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ROSE: Rollout On Serving GPUs via Cooperative Elasticity for Agentic RL
ROSE is a system for cooperative elasticity that co-locates serving and rollout models on shared GPUs, delivering 1.3-3.3x higher end-to-end throughput than fixed-resource baselines while preserving serving SLOs.
-
A$^2$TGPO: Agentic Turn-Group Policy Optimization with Adaptive Turn-level Clipping
A²TGPO improves RL policy optimization for multi-turn agentic LLMs by normalizing information gain within same-depth turn groups, rescaling cumulative advantages by sqrt of term count, and modulating clipping ranges per turn's normalized IG.
-
From History to State: Constant-Context Skill Learning for LLM Agents
Constant-context skill learning trains reusable task-family modules for LLM agents using a deterministic state block for progress tracking and subgoal rewards, achieving 89.6% unseen success on ALFWorld, 76.8% on WebShop, and 66.4% on SciWorld with Qwen3-8B while reducing prompt tokens 2-7x.
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Uno-Orchestra: Parsimonious Agent Routing via Selective Delegation
A learned orchestration policy for LLM agents that jointly optimizes task decomposition and selective routing to (model, primitive) pairs, delivering 77% macro pass@1 at 10x lower cost than strong baselines across 13 benchmarks.
-
Every Step Counts: Step-Level Credit Assignment for Tool-Integrated Text-to-SQL
FineStep adds step-level process rewards and credit assignment to tool-augmented Text-to-SQL, achieving 3.25% higher execution accuracy than GRPO on BIRD while cutting redundant tool calls.
-
DGPO: Distribution Guided Policy Optimization for Fine Grained Credit Assignment
DGPO is a critic-free RL framework that uses bounded Hellinger distance and entropy-gated advantage redistribution to enable fine-grained token-level credit assignment in long CoT generations for LLM alignment, reporting SOTA results on AIME benchmarks.
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T$^2$PO: Uncertainty-Guided Exploration Control for Stable Multi-Turn Agentic Reinforcement Learning
T²PO improves stability and performance in multi-turn agentic RL by using uncertainty dynamics at token and turn levels to guide exploration and avoid wasted rollouts.
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Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning
Odysseus adapts PPO with a turn-level critic and leverages pretrained VLM action priors to train agents achieving at least 3x average game progress over frontier models in long-horizon Super Mario Land.
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DPEPO: Diverse Parallel Exploration Policy Optimization for LLM-based Agents
DPEPO enables LLM agents to perform diverse parallel exploration with hierarchical rewards, achieving SOTA success rates on ALFWorld and ScienceWorld while keeping efficiency comparable to sequential baselines.
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Agent-World: Scaling Real-World Environment Synthesis for Evolving General Agent Intelligence
Agent-World autonomously synthesizes verifiable real-world tasks and uses continuous self-evolution to train 8B and 14B agents that outperform proprietary models on 23 benchmarks.
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HiRO-Nav: Hybrid ReasOning Enables Efficient Embodied Navigation
HiRO-Nav adaptively triggers reasoning only on high-entropy actions via a hybrid training pipeline and shows better success-token trade-offs than always-reason or never-reason baselines on the CHORES-S benchmark.
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Reason in Chains, Learn in Trees: Self-Rectification and Grafting for Multi-turn Agent Policy Optimization
T-STAR consolidates multi-turn trajectories into a Cognitive Tree for variance-reduced step-level advantages and surgical policy optimization via thought grafting at critical points.
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Hierarchical Reinforcement Learning with Augmented Step-Level Transitions for LLM Agents
STEP-HRL enables step-level learning in LLM agents via hierarchical task structure and local progress modules, outperforming baselines on ScienceWorld and ALFWorld while cutting token usage.
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Gen-Searcher: Reinforcing Agentic Search for Image Generation
Gen-Searcher is the first search-augmented image generation agent trained with SFT followed by agentic RL using dual text and image rewards on custom datasets and the KnowGen benchmark.
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MICA: Multi-granularity Intertemporal Credit Assignment for Long-Horizon Emotional Support Dialogue
MICA combines incremental per-turn distance rewards and Monte Carlo returns from a shared potential function over user support states to create a mixed advantage signal that enables stable multi-turn RL optimization for emotional support dialogues.
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HiMAC: Hierarchical Macro-Micro Learning for Long-Horizon LLM Agents
HiMAC decomposes LLM agent tasks into macro planning and micro execution using critic-free hierarchical RL and iterative co-evolution, outperforming baselines on ALFWorld, WebShop, and Sokoban.
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Differentiable Evolutionary Reinforcement Learning
DERL is a differentiable bi-level method that evolves optimal reward structures for RL policies by composing atomic primitives and using meta-gradients from validation performance.
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The Landscape of Agentic Reinforcement Learning for LLMs: A Survey
Survey that defines agentic RL for LLMs via POMDPs, introduces a taxonomy of planning/tool-use/memory/reasoning capabilities and domains, and compiles open environments from over 500 papers.
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MemAgent: Reshaping Long-Context LLM with Multi-Conv RL-based Memory Agent
MemAgent uses multi-conversation RL to train a memory agent that reads text in segments and overwrites memory, extrapolating from 8K training to 3.5M token QA with under 5% loss and 95%+ on 512K RULER.
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AMATA: Adaptive Multi-Agent Trajectory Alignment for Knowledge-Intensive Question Answering
AMATA is an adaptive multi-agent trajectory alignment system that improves factual consistency in knowledge-intensive QA via intra-trajectory preference learning and inter-agent dependency optimization.
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Look Before You Leap: Autonomous Exploration for LLM Agents
LLM agents improve adaptability by first using an interaction budget for systematic exploration measured via Exploration Checkpoint Coverage before executing tasks.
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StraTA: Incentivizing Agentic Reinforcement Learning with Strategic Trajectory Abstraction
StraTA improves LLM agent success rates to 93.1% on ALFWorld and 84.2% on WebShop by sampling a compact initial strategy and training it jointly with action execution via hierarchical GRPO-style rollouts.
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On Training Large Language Models for Long-Horizon Tasks: An Empirical Study of Horizon Length
Longer action horizons bottleneck LLM agent training through instability, but training with reduced horizons stabilizes learning and enables better generalization to longer horizons.
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GUI Agents with Reinforcement Learning: Toward Digital Inhabitants
The paper delivers the first comprehensive overview of RL for GUI agents, organizing methods into offline, online, and hybrid strategies while analyzing trends in rewards, efficiency, and deliberation to outline a future roadmap.
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From Coarse to Fine: Self-Adaptive Hierarchical Planning for LLM Agents
AdaPlan-H enables LLM agents to generate self-adaptive hierarchical plans that adjust detail level to task difficulty, improving success rates in multi-step tasks.
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Environmental Understanding Vision-Language Model for Embodied Agent
EUEA fine-tunes VLMs on object perception, task planning, action understanding and goal recognition, with recovery and GRPO, to raise ALFRED success rates by 11.89% over behavior cloning.
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Seeing Isn't Believing: Mitigating Belief Inertia via Active Intervention in Embodied Agents
The Estimate-Verify-Update (EVU) mechanism reduces belief inertia in embodied agents and raises task success rates on three benchmarks.
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From Reasoning to Agentic: Credit Assignment in Reinforcement Learning for Large Language Models
A survey of credit assignment techniques in LLM reinforcement learning that distinguishes maturing methods for reasoning from new approaches needed for agentic settings and provides supporting resources.
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StaRPO: Stability-Augmented Reinforcement Policy Optimization
StaRPO improves LLM reasoning by adding autocorrelation function and path efficiency stability metrics to RL policy optimization, yielding higher accuracy and fewer logic errors on reasoning benchmarks.
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SEARL: Joint Optimization of Policy and Tool Graph Memory for Self-Evolving Agents
SEARL uses a tool graph memory that integrates planning and execution to densify rewards and improve generalization in self-evolving agents on knowledge and math tasks.
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RoboAgent: Chaining Basic Capabilities for Embodied Task Planning
RoboAgent chains basic vision-language capabilities inside a single VLM via a scheduler and trains it in three stages (behavior cloning, DAgger, RL) to improve embodied task planning.
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OneThinker: All-in-one Reasoning Model for Image and Video
OneThinker unifies image and video reasoning in one model across 10 tasks via a 600k corpus, CoT-annotated SFT, and EMA-GRPO reinforcement learning, reporting strong results on 31 benchmarks plus some cross-task transfer.