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DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory

Canonical reference. 83% of citing Pith papers cite this work as background.

23 Pith papers citing it
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abstract

Controllable video generation has gained significant attention in recent years. However, two main limitations persist: Firstly, most existing works focus on either text, image, or trajectory-based control, leading to an inability to achieve fine-grained control in videos. Secondly, trajectory control research is still in its early stages, with most experiments being conducted on simple datasets like Human3.6M. This constraint limits the models' capability to process open-domain images and effectively handle complex curved trajectories. In this paper, we propose DragNUWA, an open-domain diffusion-based video generation model. To tackle the issue of insufficient control granularity in existing works, we simultaneously introduce text, image, and trajectory information to provide fine-grained control over video content from semantic, spatial, and temporal perspectives. To resolve the problem of limited open-domain trajectory control in current research, We propose trajectory modeling with three aspects: a Trajectory Sampler (TS) to enable open-domain control of arbitrary trajectories, a Multiscale Fusion (MF) to control trajectories in different granularities, and an Adaptive Training (AT) strategy to generate consistent videos following trajectories. Our experiments validate the effectiveness of DragNUWA, demonstrating its superior performance in fine-grained control in video generation. The homepage link is \url{https://www.microsoft.com/en-us/research/project/dragnuwa/}

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representative citing papers

MotiMotion: Motion-Controlled Video Generation with Visual Reasoning

cs.CV · 2026-05-21 · unverdicted · novelty 7.0

MotiMotion adds visual reasoning via a training-free VLM to refine primary trajectories and hallucinate secondary motions, plus a confidence-aware guidance scheme, yielding more plausible interactions on the new MotiBench benchmark.

Aero-World: Action-Conditioned Aerial Video Generation from Inertial Controls

cs.CV · 2026-05-19 · unverdicted · novelty 7.0

Aero-World adapts a pretrained latent diffusion transformer for action-conditioned aerial video generation by injecting inertial action tokens and using a frozen latent-space Physics Probe for inertial consistency supervision during LoRA finetuning, with a new AeroBench benchmark showing improved AA

Functionalization via Structure Completion and Motion Rectification

cs.CV · 2026-05-18 · unverdicted · novelty 7.0

Object functionalization is cast as neural graph completion over a functional graph of parts, contacts, and motions, followed by geometry realization that also rectifies erroneous motions, demonstrated on furniture with a new paired dataset.

R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

cs.CV · 2026-05-13 · unverdicted · novelty 7.0 · 2 refs

R-DMesh generates high-fidelity 4D meshes aligned to video by disentangling base mesh, motion, and a learned rectification jump offset inside a VAE, then using Triflow Attention and rectified-flow diffusion.

MoRight: Motion Control Done Right

cs.CV · 2026-04-08 · unverdicted · novelty 7.0

MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.

ASTRA: Let Arbitrary Subjects Transform in Video Editing

cs.CV · 2025-10-01 · unverdicted · novelty 7.0

ASTRA is a plug-and-play training-free method for precise multi-subject video editing that uses prompt-guided multimodal alignment and prior-based mask retargeting to avoid attention dilution and boundary issues.

ReactiveGWM: Steering NPC in Reactive Game World Models

cs.CV · 2026-05-14 · unverdicted · novelty 6.0

ReactiveGWM introduces a decoupled diffusion architecture for player-NPC interactions that learns game-agnostic response logic for zero-shot strategy transfer across games.

Bridging the Embodiment Gap: Disentangled Cross-Embodiment Video Editing

cs.RO · 2026-05-05 · unverdicted · novelty 6.0

A dual-contrastive disentanglement method factorizes videos into independent task and embodiment latents, then uses a parameter-efficient adapter on a frozen video diffusion model to synthesize robot executions from single human demonstrations without paired data.

PhyCo: Learning Controllable Physical Priors for Generative Motion

cs.CV · 2026-04-30 · unverdicted · novelty 6.0

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Evolution of Video Generative Foundations

cs.CV · 2026-04-07 · unverdicted · novelty 2.0

This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.

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Showing 23 of 23 citing papers.