QWERTY enables training-free motion control in pretrained image-to-video DiTs by warping the frame-invariant semantic subspace of queries in 3D full attention and using the predicted noise as self-guidance for latent optimization.
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DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory
Canonical reference. 83% of citing Pith papers cite this work as background.
abstract
Controllable video generation has gained significant attention in recent years. However, two main limitations persist: Firstly, most existing works focus on either text, image, or trajectory-based control, leading to an inability to achieve fine-grained control in videos. Secondly, trajectory control research is still in its early stages, with most experiments being conducted on simple datasets like Human3.6M. This constraint limits the models' capability to process open-domain images and effectively handle complex curved trajectories. In this paper, we propose DragNUWA, an open-domain diffusion-based video generation model. To tackle the issue of insufficient control granularity in existing works, we simultaneously introduce text, image, and trajectory information to provide fine-grained control over video content from semantic, spatial, and temporal perspectives. To resolve the problem of limited open-domain trajectory control in current research, We propose trajectory modeling with three aspects: a Trajectory Sampler (TS) to enable open-domain control of arbitrary trajectories, a Multiscale Fusion (MF) to control trajectories in different granularities, and an Adaptive Training (AT) strategy to generate consistent videos following trajectories. Our experiments validate the effectiveness of DragNUWA, demonstrating its superior performance in fine-grained control in video generation. The homepage link is \url{https://www.microsoft.com/en-us/research/project/dragnuwa/}
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representative citing papers
SVI-Bench provides 35K hours of sports video with 9 tasks across four cognitive levels, revealing models drop from ~74% on action QA to 5% on agentic evidence integration.
CoMoGen generates controllable interactive video from mask sequences and images by encoding masks into MMDiT via MaskAdapter and LoRA on motion layers, claiming SOTA motion fidelity.
MotiMotion adds visual reasoning via a training-free VLM to refine primary trajectories and hallucinate secondary motions, plus a confidence-aware guidance scheme, yielding more plausible interactions on the new MotiBench benchmark.
PREX decomposes target 4D video volumes into Preserve, Reveal, and Expand roles with a region-aware adapter on a frozen diffusion backbone, trained via proxy tasks, and introduces the PREBench benchmark to reduce region-structured editing failures.
Aero-World adapts a pretrained latent diffusion transformer for action-conditioned aerial video generation by injecting inertial action tokens and using a frozen latent-space Physics Probe for inertial consistency supervision during LoRA finetuning, with a new AeroBench benchmark showing improved AA
Object functionalization is cast as neural graph completion over a functional graph of parts, contacts, and motions, followed by geometry realization that also rectifies erroneous motions, demonstrated on furniture with a new paired dataset.
Reshoot-Anything trains a diffusion transformer on pseudo multi-view triplets created by cropping and warping monocular videos to achieve temporally consistent video reshooting with robust camera control on dynamic scenes.
MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.
ASTRA is a plug-and-play training-free method for precise multi-subject video editing that uses prompt-guided multimodal alignment and prior-based mask retargeting to avoid attention dilution and boundary issues.
A single motion module trained on videos adds temporally coherent animation to any personalized text-to-image model derived from the same base without additional tuning.
ICRDrag performs region-based drag editing in diffusion models by feeding source image, source mask, and target mask into an in-context framework with image-mask attention consistency and source-target attention correspondence regularizations, plus a new Paired Region Dataset.
OrthoMotion disentangles camera and subject motion in video generation by splitting attention into algebraically complementary geometric (RoPE rotation) and semantic (gated value) channels driven to orthogonality by a decoupling regularizer.
OmniDirector introduces a grid-based camera representation and hierarchical prompt agent for multi-shot camera cloning in video diffusion models trained on million-scale unpaired data.
T2Mo generates controllable dynamic 3D shapes by conditioning on both text semantics and 3D trajectories with a shape-grounded embedding for arbitrary inputs.
ReactiveGWM introduces a decoupled diffusion architecture for player-NPC interactions that learns game-agnostic response logic for zero-shot strategy transfer across games.
CVG improves compositional faithfulness in frozen text-to-video diffusion models by steering early denoising steps with gradients from a classifier trained on the model's own cross-attention features.
R-DMesh proposes a VAE-based disentanglement of base mesh, motion trajectories, and rectification offset plus Triflow Attention and rectified-flow diffusion to produce 4D meshes aligned to video despite initial pose mismatch.
A dual-contrastive disentanglement method factorizes videos into independent task and embodiment latents, then uses a parameter-efficient adapter on a frozen video diffusion model to synthesize robot executions from single human demonstrations without paired data.
PhyCo adds continuous physical control to video diffusion models via physics-supervised fine-tuning on a large simulation dataset and VLM-guided rewards, yielding measurable gains in physical realism on the Physics-IQ benchmark.
DailyArt recovers full joint parameters of articulated objects from a single static image by synthesizing an opened state and comparing discrepancies, supporting downstream part-level novel state synthesis.
HVG-3D uses a 3D-aware diffusion architecture with ControlNet to synthesize high-fidelity hand-object interaction videos from 3D control signals, achieving state-of-the-art spatial fidelity and temporal coherence on the TASTE-Rob dataset.
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
ViewCrafter tames video diffusion models with point-based 3D guidance and iterative trajectory planning to produce high-fidelity novel views from single or sparse images.
citing papers explorer
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QWERTY: Training-Free Motion Control via Query-Warped Video Diffusion Transformers
QWERTY enables training-free motion control in pretrained image-to-video DiTs by warping the frame-invariant semantic subspace of queries in 3D full attention and using the predicted noise as self-guidance for latent optimization.
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SVI-Bench: A Dynamic Microworld for Strategic Video Intelligence
SVI-Bench provides 35K hours of sports video with 9 tasks across four cognitive levels, revealing models drop from ~74% on action QA to 5% on agentic evidence integration.
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CoMoGen: COntrollable MOtion Dynamics and Interactions with Mask-Guided Video GENeration
CoMoGen generates controllable interactive video from mask sequences and images by encoding masks into MMDiT via MaskAdapter and LoRA on motion layers, claiming SOTA motion fidelity.
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MotiMotion: Motion-Controlled Video Generation with Visual Reasoning
MotiMotion adds visual reasoning via a training-free VLM to refine primary trajectories and hallucinate secondary motions, plus a confidence-aware guidance scheme, yielding more plausible interactions on the new MotiBench benchmark.
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Preserve, Reveal, Expand: Faithful 4D Video Editing with Region-Aware Conditioning
PREX decomposes target 4D video volumes into Preserve, Reveal, and Expand roles with a region-aware adapter on a frozen diffusion backbone, trained via proxy tasks, and introduces the PREBench benchmark to reduce region-structured editing failures.
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Aero-World: Action-Conditioned Aerial Video Generation from Inertial Controls
Aero-World adapts a pretrained latent diffusion transformer for action-conditioned aerial video generation by injecting inertial action tokens and using a frozen latent-space Physics Probe for inertial consistency supervision during LoRA finetuning, with a new AeroBench benchmark showing improved AA
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Functionalization via Structure Completion and Motion Rectification
Object functionalization is cast as neural graph completion over a functional graph of parts, contacts, and motions, followed by geometry realization that also rectifies erroneous motions, demonstrated on furniture with a new paired dataset.
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Reshoot-Anything: A Self-Supervised Model for In-the-Wild Video Reshooting
Reshoot-Anything trains a diffusion transformer on pseudo multi-view triplets created by cropping and warping monocular videos to achieve temporally consistent video reshooting with robust camera control on dynamic scenes.
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MoRight: Motion Control Done Right
MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.
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ASTRA: Let Arbitrary Subjects Transform in Video Editing
ASTRA is a plug-and-play training-free method for precise multi-subject video editing that uses prompt-guided multimodal alignment and prior-based mask retargeting to avoid attention dilution and boundary issues.
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AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning
A single motion module trained on videos adds temporally coherent animation to any personalized text-to-image model derived from the same base without additional tuning.
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In-context Region-based Drag: Drag Any Region to Any Shape
ICRDrag performs region-based drag editing in diffusion models by feeding source image, source mask, and target mask into an in-context framework with image-mask attention consistency and source-target attention correspondence regularizations, plus a new Paired Region Dataset.
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OrthoMotion:Disentangling Camera and Subject Motion via Geometry Semantics Orthogonal Attention
OrthoMotion disentangles camera and subject motion in video generation by splitting attention into algebraically complementary geometric (RoPE rotation) and semantic (gated value) channels driven to orthogonality by a decoupling regularizer.
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OmniDirector: General Multi-Shot Camera Cloning without Cross-Paired Data
OmniDirector introduces a grid-based camera representation and hierarchical prompt agent for multi-shot camera cloning in video diffusion models trained on million-scale unpaired data.
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Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text
T2Mo generates controllable dynamic 3D shapes by conditioning on both text semantics and 3D trajectories with a shape-grounded embedding for arbitrary inputs.
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ReactiveGWM: Steering NPC in Reactive Game World Models
ReactiveGWM introduces a decoupled diffusion architecture for player-NPC interactions that learns game-agnostic response logic for zero-shot strategy transfer across games.
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Compositional Video Generation via Inference-Time Guidance
CVG improves compositional faithfulness in frozen text-to-video diffusion models by steering early denoising steps with gradients from a classifier trained on the model's own cross-attention features.
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R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow
R-DMesh proposes a VAE-based disentanglement of base mesh, motion trajectories, and rectification offset plus Triflow Attention and rectified-flow diffusion to produce 4D meshes aligned to video despite initial pose mismatch.
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Bridging the Embodiment Gap: Disentangled Cross-Embodiment Video Editing
A dual-contrastive disentanglement method factorizes videos into independent task and embodiment latents, then uses a parameter-efficient adapter on a frozen video diffusion model to synthesize robot executions from single human demonstrations without paired data.
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PhyCo: Learning Controllable Physical Priors for Generative Motion
PhyCo adds continuous physical control to video diffusion models via physics-supervised fine-tuning on a large simulation dataset and VLM-guided rewards, yielding measurable gains in physical realism on the Physics-IQ benchmark.
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DailyArt: Discovering Articulation from Single Static Images via Latent Dynamics
DailyArt recovers full joint parameters of articulated objects from a single static image by synthesizing an opened state and comparing discrepancies, supporting downstream part-level novel state synthesis.
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HVG-3D: Bridging Real and Simulation Domains for 3D-Conditional Hand-Object Interaction Video Synthesis
HVG-3D uses a 3D-aware diffusion architecture with ControlNet to synthesize high-fidelity hand-object interaction videos from 3D control signals, achieving state-of-the-art spatial fidelity and temporal coherence on the TASTE-Rob dataset.
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Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
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ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis
ViewCrafter tames video diffusion models with point-based 3D guidance and iterative trajectory planning to produce high-fidelity novel views from single or sparse images.
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CameraCtrl: Enabling Camera Control for Text-to-Video Generation
CameraCtrl enables accurate camera pose control in video diffusion models through a trained plug-and-play module and dataset choices emphasizing diverse camera trajectories with matching appearance.
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VideoCrafter1: Open Diffusion Models for High-Quality Video Generation
Open-source text-to-video and image-to-video diffusion models generate high-quality 1024x576 videos, with the I2V variant claimed as the first to strictly preserve reference image content.
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WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory
A video world model framework that uses LLM-orchestrated 3D trajectories as control signals for generation to achieve persistent dynamic object memory and viewpoint freedom.
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Perceptual 3D Simulation With Physical World Modeling
P3Sim integrates a probabilistic physical world model with geometric conditioning and persistent memory to simulate 3D scenes under partial observations and incomplete transforms.
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WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models
WorldCraft introduces NWT, SP-LoRA, and TASP to enable object trajectory control in video-based world models while preserving camera navigation.
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Unified 3D Scene Understanding Through Physical World Modeling
A probabilistic graphical model called 3WM unifies 3D vision tasks into one system that performs them zero-shot by selecting different inference pathways through multimodal scene nodes.
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DriveCtrl: Conditioned Sim-to-Real Driving Video Generation
DriveCtrl is a depth-conditioned controllable framework that generates realistic driving videos from simulation while preserving annotations and scene dynamics.
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Tora3: Trajectory-Guided Audio-Video Generation with Physical Coherence
Tora3 uses shared object trajectories as kinematic priors to jointly guide visual motion and acoustic events in audio-video generation, improving realism and synchronization.
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I2VGen-XL: High-Quality Image-to-Video Synthesis via Cascaded Diffusion Models
I2VGen-XL applies cascaded diffusion models with a base stage for semantic preservation via hierarchical encoders and a refinement stage for detail and resolution, trained on 35 million text-video and 6 billion text-image pairs.
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Eulerian Motion Guidance: Robust Image Animation via Bidirectional Geometric Consistency
Adjacent-frame Eulerian optical-flow guidance plus bidirectional geometric consistency is claimed to accelerate training and reduce drift in diffusion-based image animation versus Lagrangian baselines.
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Evolution of Video Generative Foundations
This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.
- HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Control