CoMoGen generates controllable interactive video from mask sequences and images by encoding masks into MMDiT via MaskAdapter and LoRA on motion layers, claiming SOTA motion fidelity.
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DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory
Canonical reference. 83% of citing Pith papers cite this work as background.
abstract
Controllable video generation has gained significant attention in recent years. However, two main limitations persist: Firstly, most existing works focus on either text, image, or trajectory-based control, leading to an inability to achieve fine-grained control in videos. Secondly, trajectory control research is still in its early stages, with most experiments being conducted on simple datasets like Human3.6M. This constraint limits the models' capability to process open-domain images and effectively handle complex curved trajectories. In this paper, we propose DragNUWA, an open-domain diffusion-based video generation model. To tackle the issue of insufficient control granularity in existing works, we simultaneously introduce text, image, and trajectory information to provide fine-grained control over video content from semantic, spatial, and temporal perspectives. To resolve the problem of limited open-domain trajectory control in current research, We propose trajectory modeling with three aspects: a Trajectory Sampler (TS) to enable open-domain control of arbitrary trajectories, a Multiscale Fusion (MF) to control trajectories in different granularities, and an Adaptive Training (AT) strategy to generate consistent videos following trajectories. Our experiments validate the effectiveness of DragNUWA, demonstrating its superior performance in fine-grained control in video generation. The homepage link is \url{https://www.microsoft.com/en-us/research/project/dragnuwa/}
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representative citing papers
MotiMotion adds visual reasoning via a training-free VLM to refine primary trajectories and hallucinate secondary motions, plus a confidence-aware guidance scheme, yielding more plausible interactions on the new MotiBench benchmark.
PREX decomposes target 4D video volumes into Preserve, Reveal, and Expand roles with a region-aware adapter on a frozen diffusion backbone, trained via proxy tasks, and introduces the PREBench benchmark to reduce region-structured editing failures.
Aero-World adapts a pretrained latent diffusion transformer for action-conditioned aerial video generation by injecting inertial action tokens and using a frozen latent-space Physics Probe for inertial consistency supervision during LoRA finetuning, with a new AeroBench benchmark showing improved AA
Object functionalization is cast as neural graph completion over a functional graph of parts, contacts, and motions, followed by geometry realization that also rectifies erroneous motions, demonstrated on furniture with a new paired dataset.
R-DMesh generates high-fidelity 4D meshes aligned to video by disentangling base mesh, motion, and a learned rectification jump offset inside a VAE, then using Triflow Attention and rectified-flow diffusion.
Reshoot-Anything trains a diffusion transformer on pseudo multi-view triplets created by cropping and warping monocular videos to achieve temporally consistent video reshooting with robust camera control on dynamic scenes.
MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.
ASTRA is a plug-and-play training-free method for precise multi-subject video editing that uses prompt-guided multimodal alignment and prior-based mask retargeting to avoid attention dilution and boundary issues.
A single motion module trained on videos adds temporally coherent animation to any personalized text-to-image model derived from the same base without additional tuning.
ReactiveGWM introduces a decoupled diffusion architecture for player-NPC interactions that learns game-agnostic response logic for zero-shot strategy transfer across games.
A dual-contrastive disentanglement method factorizes videos into independent task and embodiment latents, then uses a parameter-efficient adapter on a frozen video diffusion model to synthesize robot executions from single human demonstrations without paired data.
PhyCo adds continuous physical control to video diffusion models via physics-supervised fine-tuning on a large simulation dataset and VLM-guided rewards, yielding measurable gains in physical realism on the Physics-IQ benchmark.
DailyArt recovers full joint parameters of articulated objects from a single static image by synthesizing an opened state and comparing discrepancies, supporting downstream part-level novel state synthesis.
HVG-3D uses a 3D-aware diffusion architecture with ControlNet to synthesize high-fidelity hand-object interaction videos from 3D control signals, achieving state-of-the-art spatial fidelity and temporal coherence on the TASTE-Rob dataset.
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
ViewCrafter tames video diffusion models with point-based 3D guidance and iterative trajectory planning to produce high-fidelity novel views from single or sparse images.
CameraCtrl enables accurate camera pose control in video diffusion models through a trained plug-and-play module and dataset choices emphasizing diverse camera trajectories with matching appearance.
Open-source text-to-video and image-to-video diffusion models generate high-quality 1024x576 videos, with the I2V variant claimed as the first to strictly preserve reference image content.
Tora3 uses shared object trajectories as kinematic priors to jointly guide visual motion and acoustic events in audio-video generation, improving realism and synchronization.
I2VGen-XL applies cascaded diffusion models with a base stage for semantic preservation via hierarchical encoders and a refinement stage for detail and resolution, trained on 35 million text-video and 6 billion text-image pairs.
This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.
citing papers explorer
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CoMoGen: COntrollable MOtion Dynamics and Interactions with Mask-Guided Video GENeration
CoMoGen generates controllable interactive video from mask sequences and images by encoding masks into MMDiT via MaskAdapter and LoRA on motion layers, claiming SOTA motion fidelity.
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MotiMotion: Motion-Controlled Video Generation with Visual Reasoning
MotiMotion adds visual reasoning via a training-free VLM to refine primary trajectories and hallucinate secondary motions, plus a confidence-aware guidance scheme, yielding more plausible interactions on the new MotiBench benchmark.
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Preserve, Reveal, Expand: Faithful 4D Video Editing with Region-Aware Conditioning
PREX decomposes target 4D video volumes into Preserve, Reveal, and Expand roles with a region-aware adapter on a frozen diffusion backbone, trained via proxy tasks, and introduces the PREBench benchmark to reduce region-structured editing failures.
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Aero-World: Action-Conditioned Aerial Video Generation from Inertial Controls
Aero-World adapts a pretrained latent diffusion transformer for action-conditioned aerial video generation by injecting inertial action tokens and using a frozen latent-space Physics Probe for inertial consistency supervision during LoRA finetuning, with a new AeroBench benchmark showing improved AA
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Functionalization via Structure Completion and Motion Rectification
Object functionalization is cast as neural graph completion over a functional graph of parts, contacts, and motions, followed by geometry realization that also rectifies erroneous motions, demonstrated on furniture with a new paired dataset.
-
R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow
R-DMesh generates high-fidelity 4D meshes aligned to video by disentangling base mesh, motion, and a learned rectification jump offset inside a VAE, then using Triflow Attention and rectified-flow diffusion.
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Reshoot-Anything: A Self-Supervised Model for In-the-Wild Video Reshooting
Reshoot-Anything trains a diffusion transformer on pseudo multi-view triplets created by cropping and warping monocular videos to achieve temporally consistent video reshooting with robust camera control on dynamic scenes.
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MoRight: Motion Control Done Right
MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.
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ASTRA: Let Arbitrary Subjects Transform in Video Editing
ASTRA is a plug-and-play training-free method for precise multi-subject video editing that uses prompt-guided multimodal alignment and prior-based mask retargeting to avoid attention dilution and boundary issues.
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AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning
A single motion module trained on videos adds temporally coherent animation to any personalized text-to-image model derived from the same base without additional tuning.
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ReactiveGWM: Steering NPC in Reactive Game World Models
ReactiveGWM introduces a decoupled diffusion architecture for player-NPC interactions that learns game-agnostic response logic for zero-shot strategy transfer across games.
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Bridging the Embodiment Gap: Disentangled Cross-Embodiment Video Editing
A dual-contrastive disentanglement method factorizes videos into independent task and embodiment latents, then uses a parameter-efficient adapter on a frozen video diffusion model to synthesize robot executions from single human demonstrations without paired data.
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PhyCo: Learning Controllable Physical Priors for Generative Motion
PhyCo adds continuous physical control to video diffusion models via physics-supervised fine-tuning on a large simulation dataset and VLM-guided rewards, yielding measurable gains in physical realism on the Physics-IQ benchmark.
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DailyArt: Discovering Articulation from Single Static Images via Latent Dynamics
DailyArt recovers full joint parameters of articulated objects from a single static image by synthesizing an opened state and comparing discrepancies, supporting downstream part-level novel state synthesis.
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HVG-3D: Bridging Real and Simulation Domains for 3D-Conditional Hand-Object Interaction Video Synthesis
HVG-3D uses a 3D-aware diffusion architecture with ControlNet to synthesize high-fidelity hand-object interaction videos from 3D control signals, achieving state-of-the-art spatial fidelity and temporal coherence on the TASTE-Rob dataset.
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Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
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ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis
ViewCrafter tames video diffusion models with point-based 3D guidance and iterative trajectory planning to produce high-fidelity novel views from single or sparse images.
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CameraCtrl: Enabling Camera Control for Text-to-Video Generation
CameraCtrl enables accurate camera pose control in video diffusion models through a trained plug-and-play module and dataset choices emphasizing diverse camera trajectories with matching appearance.
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VideoCrafter1: Open Diffusion Models for High-Quality Video Generation
Open-source text-to-video and image-to-video diffusion models generate high-quality 1024x576 videos, with the I2V variant claimed as the first to strictly preserve reference image content.
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Tora3: Trajectory-Guided Audio-Video Generation with Physical Coherence
Tora3 uses shared object trajectories as kinematic priors to jointly guide visual motion and acoustic events in audio-video generation, improving realism and synchronization.
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I2VGen-XL: High-Quality Image-to-Video Synthesis via Cascaded Diffusion Models
I2VGen-XL applies cascaded diffusion models with a base stage for semantic preservation via hierarchical encoders and a refinement stage for detail and resolution, trained on 35 million text-video and 6 billion text-image pairs.
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Evolution of Video Generative Foundations
This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.
- Eulerian Motion Guidance: Robust Image Animation via Bidirectional Geometric Consistency