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AWAC: Accelerating Online Reinforcement Learning with Offline Datasets

Canonical reference. 70% of citing Pith papers cite this work as background.

54 Pith papers citing it
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abstract

Reinforcement learning (RL) provides an appealing formalism for learning control policies from experience. However, the classic active formulation of RL necessitates a lengthy active exploration process for each behavior, making it difficult to apply in real-world settings such as robotic control. If we can instead allow RL algorithms to effectively use previously collected data to aid the online learning process, such applications could be made substantially more practical: the prior data would provide a starting point that mitigates challenges due to exploration and sample complexity, while the online training enables the agent to perfect the desired skill. Such prior data could either constitute expert demonstrations or sub-optimal prior data that illustrates potentially useful transitions. While a number of prior methods have either used optimal demonstrations to bootstrap RL, or have used sub-optimal data to train purely offline, it remains exceptionally difficult to train a policy with offline data and actually continue to improve it further with online RL. In this paper we analyze why this problem is so challenging, and propose an algorithm that combines sample efficient dynamic programming with maximum likelihood policy updates, providing a simple and effective framework that is able to leverage large amounts of offline data and then quickly perform online fine-tuning of RL policies. We show that our method, advantage weighted actor critic (AWAC), enables rapid learning of skills with a combination of prior demonstration data and online experience. We demonstrate these benefits on simulated and real-world robotics domains, including dexterous manipulation with a real multi-fingered hand, drawer opening with a robotic arm, and rotating a valve. Our results show that incorporating prior data can reduce the time required to learn a range of robotic skills to practical time-scales.

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Aligning Flow Map Policies with Optimal Q-Guidance

cs.LG · 2026-05-12 · unverdicted · novelty 7.0

Flow map policies enable fast one-step inference for flow-based RL policies, and FMQ provides an optimal closed-form Q-guided target for offline-to-online adaptation under trust-region constraints, achieving SOTA performance.

FLAG: Flow Policy MaxEnt-RL by Latent Augmented Guidance

cs.LG · 2026-05-29 · unverdicted · novelty 6.0

FLAG augments state space with flow latent variable to optimize a proxy MaxEnt-RL objective, enabling expressive policies with limited importance samples in high-dimensional control.

SPAR: Support-Preserving Action Rectification

cs.LG · 2026-05-27 · unverdicted · novelty 6.0

SPAR anchors policy learning to a frozen BC policy for residual rectification and introduces latent self-imitation to eliminate manifold drift, achieving SOTA on D4RL.

Goal-Conditioned Agents that Learn Everything All at Once

cs.LG · 2026-05-22 · unverdicted · novelty 6.0

LEO enables efficient all-goals learning in goal-conditioned RL by jointly predicting for all goals in one network pass, yielding >250x speedup over relabelling and better performance on Craftax.

SOPE: Stabilizing Off-Policy Evaluation for Online RL with Prior Data

cs.LG · 2026-05-07 · conditional · novelty 6.0 · 2 refs

SOPE dynamically controls offline training length in online RL using actor-aligned OPE on validation data to stop when benefits saturate, achieving up to 45.6% better performance and 22x less computation on Minari tasks.

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