SpatialBench evaluates 41 spatial foundation models across 6 paradigms and 5 task suites, finds they are not all-round players, and introduces the DA-Next-5M dataset plus DA-Next baseline model.
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Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI
Baseline reference. 89% of citing Pith papers use this work as a benchmark or comparison.
abstract
We present the Habitat-Matterport 3D (HM3D) dataset. HM3D is a large-scale dataset of 1,000 building-scale 3D reconstructions from a diverse set of real-world locations. Each scene in the dataset consists of a textured 3D mesh reconstruction of interiors such as multi-floor residences, stores, and other private indoor spaces. HM3D surpasses existing datasets available for academic research in terms of physical scale, completeness of the reconstruction, and visual fidelity. HM3D contains 112.5k m^2 of navigable space, which is 1.4 - 3.7x larger than other building-scale datasets such as MP3D and Gibson. When compared to existing photorealistic 3D datasets such as Replica, MP3D, Gibson, and ScanNet, images rendered from HM3D have 20 - 85% higher visual fidelity w.r.t. counterpart images captured with real cameras, and HM3D meshes have 34 - 91% fewer artifacts due to incomplete surface reconstruction. The increased scale, fidelity, and diversity of HM3D directly impacts the performance of embodied AI agents trained using it. In fact, we find that HM3D is `pareto optimal' in the following sense -- agents trained to perform PointGoal navigation on HM3D achieve the highest performance regardless of whether they are evaluated on HM3D, Gibson, or MP3D. No similar claim can be made about training on other datasets. HM3D-trained PointNav agents achieve 100% performance on Gibson-test dataset, suggesting that it might be time to retire that episode dataset.
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representative citing papers
LongAct benchmark evaluates long-horizon household task execution from free-form instructions; HoloMind agent raises performance but top VLMs still reach only 59% goal completion and 16% full-task success.
EAGOR reformulates embodied 360-degree directional reasoning as recursive Bayesian estimation on a spherical manifold using spherical harmonics, achieving training-free, rotation-equivariant target tracking.
SE(2) NavMesh adds yaw-dependent traversability layers to polygonal navigation meshes, paired with ASA hierarchical pathfinding and incremental point-cloud updates, claiming over 50% more traversable area than standard navmeshes.
CasaMaestro predicts metric depth and poses from sparse multi-view panoramas to enable fast house-scale 3D reconstruction.
ViGiL3D++ generates diverse 3D visual grounding queries via scene-graph constraint sampling plus LLM language generation, yielding higher diversity than prior datasets and improved benchmark performance.
Savvy is a practical system for zero-shot open-world long-horizon video segmentation paired with the OGA granularity-aware evaluation protocol that uses n:1 matching and sever-point detection.
SpatialWorld is a new multi-simulator benchmark showing top multimodal agents achieve under 18% success on interactive spatial tasks requiring active exploration and long-horizon planning.
PInVerify is a new offline embodied benchmark for active instance verification that supplies multi-view captures and 6-sector navigation topology, with MLLM baselines reaching 85.6% after fine-tuning but showing no reliable benefit from tested next-best-view strategies.
A reinforcement-learned vision-language agent adaptively selects and fuses monocular depth experts per sample for better performance across camera geometries.
SYNCR benchmark shows leading MLLMs reach only 52.5% average accuracy on cross-video reasoning tasks against an 89.5% human baseline, with major weaknesses in physical and spatial reasoning.
SAGR builds a semantic area graph from occupancy maps so LLMs can assign rooms to robots for language-guided search, staying competitive with standard exploration while improving semantic target finding by up to 18.8% in large environments.
A 3D-grounded autoencoder and diffusion transformer allow direct generation of 3D scenes in an implicit latent space using a fixed 1K-token representation for arbitrary views and resolutions.
UniDAC achieves universal metric depth estimation across camera types by decoupling relative depth prediction from spatially varying scale estimation using a depth-guided module and distortion-aware positional embedding.
VGGT-360 delivers geometry-consistent zero-shot panoramic depth by converting panoramas into multi-view 3D reconstructions via VGGT models and three plug-and-play correction modules, then reprojecting the result.
POMA-3D learns self-supervised 3D scene representations from point maps and improves performance on geometric 3D tasks including navigation and scene retrieval.
UniSim learns a universal real-world simulator from orchestrated diverse datasets, enabling zero-shot deployment of policies trained purely in simulation.
Topology-aware attention over hierarchical scene graphs lets a 3D-LLM ground, caption, and answer questions across multi-room homes, with large gains on a new HM3D benchmark.
SynCity 3000 generates large, coherent 3D scenes from text by fine-tuning an image-to-3D diffusion model to operate convolutionally on overlapping windows, trained on procedurally generated synthetic scene data.
Adding a communication module to social navigation models improves episode success by 10 percentage points in simulated multi-human environments and remains robust to natural language inputs.
Proposes online hierarchical 3D scene graph construction paired with belief-based planning to improve zero-shot semantic navigation performance in unseen environments.
E²-CARE uses dynamic 3D scene graphs and synthesized constraints to let the same caregiving skill templates run zero-shot and safely across different household environments and robot bodies.
A collaborative Planning-Perception agent framework using MLLMs constructs a holistic cognitive map through iterative viewpoint supplementation and achieves reported SOTA gains on six 3D benchmarks.
Vesta is a unified embodied generalist model that outperforms specialist baselines by over 20% on average and improves real-world robotic task success by over 35%.
citing papers explorer
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SpatialBench: Is Your Spatial Foundation Model an All-Round Player?
SpatialBench evaluates 41 spatial foundation models across 6 paradigms and 5 task suites, finds they are not all-round players, and introduces the DA-Next-5M dataset plus DA-Next baseline model.
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When Robots Do the Chores: A Benchmark and Agent for Long-Horizon Household Task Execution
LongAct benchmark evaluates long-horizon household task execution from free-form instructions; HoloMind agent raises performance but top VLMs still reach only 59% goal completion and 16% full-task success.
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EAGOR: Embodied Reasoning in Omni-direction
EAGOR reformulates embodied 360-degree directional reasoning as recursive Bayesian estimation on a spherical manifold using spherical harmonics, achieving training-free, rotation-equivariant target tracking.
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SE(2) Navigation Mesh
SE(2) NavMesh adds yaw-dependent traversability layers to polygonal navigation meshes, paired with ASA hierarchical pathfinding and incremental point-cloud updates, claiming over 50% more traversable area than standard navmeshes.
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CasaMaestro: Multi-View Panoramas for House-Scale 3D Reconstruction
CasaMaestro predicts metric depth and poses from sparse multi-view panoramas to enable fast house-scale 3D reconstruction.
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Scaling Diverse Language Generation for 3D Visual Grounding
ViGiL3D++ generates diverse 3D visual grounding queries via scene-graph constraint sampling plus LLM language generation, yielding higher diversity than prior datasets and improved benchmark performance.
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Open-World Video Segmentation
Savvy is a practical system for zero-shot open-world long-horizon video segmentation paired with the OGA granularity-aware evaluation protocol that uses n:1 matching and sever-point detection.
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SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks
SpatialWorld is a new multi-simulator benchmark showing top multimodal agents achieve under 18% success on interactive spatial tasks requiring active exploration and long-horizon planning.
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PInVerify: An Offline Embodied Benchmark for Active Instance Verification
PInVerify is a new offline embodied benchmark for active instance verification that supplies multi-view captures and 6-sector navigation topology, with MLLM baselines reaching 85.6% after fine-tuning but showing no reliable benefit from tested next-best-view strategies.
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DepthAgent: Towards Better Universal Depth Estimation via Sample-wise Expert Selection
A reinforcement-learned vision-language agent adaptively selects and fuses monocular depth experts per sample for better performance across camera geometries.
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SYNCR: A Cross-Video Reasoning Benchmark with Synthetic Grounding
SYNCR benchmark shows leading MLLMs reach only 52.5% average accuracy on cross-video reasoning tasks against an 89.5% human baseline, with major weaknesses in physical and spatial reasoning.
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Semantic Area Graph Reasoning for Multi-Robot Language-Guided Search
SAGR builds a semantic area graph from occupancy maps so LLMs can assign rooms to robots for language-guided search, staying competitive with standard exploration while improving semantic target finding by up to 18.8% in large environments.
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Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale
A 3D-grounded autoencoder and diffusion transformer allow direct generation of 3D scenes in an implicit latent space using a fixed 1K-token representation for arbitrary views and resolutions.
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UniDAC: Universal Metric Depth Estimation for Any Camera
UniDAC achieves universal metric depth estimation across camera types by decoupling relative depth prediction from spatially varying scale estimation using a depth-guided module and distortion-aware positional embedding.
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VGGT-360: Geometry-Consistent Zero-Shot Panoramic Depth Estimation
VGGT-360 delivers geometry-consistent zero-shot panoramic depth by converting panoramas into multi-view 3D reconstructions via VGGT models and three plug-and-play correction modules, then reprojecting the result.
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POMA-3D: The Point Map Way to 3D Scene Understanding
POMA-3D learns self-supervised 3D scene representations from point maps and improves performance on geometric 3D tasks including navigation and scene retrieval.
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Learning Interactive Real-World Simulators
UniSim learns a universal real-world simulator from orchestrated diverse datasets, enabling zero-shot deployment of policies trained purely in simulation.
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CAIRN: Cross-Room 3D Scene Understanding with Topology-Aware Large Multimodal Models
Topology-aware attention over hierarchical scene graphs lets a 3D-LLM ground, caption, and answer questions across multi-room homes, with large gains on a new HM3D benchmark.
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SynCity 3000: Bootstrapping Scene-Scale 3D Diffusion
SynCity 3000 generates large, coherent 3D scenes from text by fine-tuning an image-to-3D diffusion model to operate convolutionally on overlapping windows, trained on procedurally generated synthetic scene data.
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Robots Ask the Way: Communication-Enabled Social Navigation
Adding a communication module to social navigation models improves episode success by 10 percentage points in simulated multi-human environments and remains robust to natural language inputs.
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Hierarchical 3D Scene Graph Construction and Belief-based Planning for Semantic Navigation
Proposes online hierarchical 3D scene graph construction paired with belief-based planning to improve zero-shot semantic navigation performance in unseen environments.
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Embodiment Meets Environment: Toward Context-Aware, Safe Physical Caregiving Robots
E²-CARE uses dynamic 3D scene graphs and synthesized constraints to let the same caregiving skill templates run zero-shot and safely across different household environments and robot bodies.
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Agentic Collaborative Cognition for Zero-Shot 3D Understanding
A collaborative Planning-Perception agent framework using MLLMs constructs a holistic cognitive map through iterative viewpoint supplementation and achieves reported SOTA gains on six 3D benchmarks.
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Vesta: A Generalist Embodied Reasoning Model
Vesta is a unified embodied generalist model that outperforms specialist baselines by over 20% on average and improves real-world robotic task success by over 35%.
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FARM: Find Anything using Relational Spatial Memory
A real-time relational spatial memory that parses object queries into spatial predicates, scores them against per-object 3D Gaussians, and retrieves object instances with substantially higher top-K recall than prior scene-graph or video-VLM baselines.
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NavWAM: A Navigation World Action Model for Goal-Conditioned Visual Navigation
NavWAM is a diffusion-transformer policy that jointly learns future observation prediction, goal-progress values, and action chunks in a shared latent sequence for goal-conditioned visual navigation.
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MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold
MoVerse generates real-time interactive video world models from single narrow-FOV images via panoramic diffusion expansion, Gaussian scaffold lifting, and distillation of a bidirectional diffusion teacher into a causal autoregressive renderer.
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G2G: Exploiting Intra-Group Geometry for Inter-Group Pose Estimation
G2G attaches three small trainable modules to frozen backbones and reports state-of-the-art inter-group pose accuracy on four datasets spanning simulation, real cross-season, and sim-to-real transfer using only relative-pose supervision.
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VLM3: Vision Language Models Are Native 3D Learners
Standard VLMs achieve expert-level 3D performance on depth estimation, pose estimation, and object understanding via three simple techniques without architecture changes or regression losses.
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Personalizing Embodied Multimodal Large Language Model Agents over Long-term User Interactions
POLAR organizes prior interactions into a multimodal knowledge graph with semantic and episodic memory to improve personalized embodied task execution across multiple MLLM backbones.
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GA-VLN: Geometry-Aware BEV Representation for Efficient Vision-Language Navigation
GA-VLN builds a geometry-aware BEV representation from RGB-D inputs plus 3D foundation model features to deliver state-of-the-art vision-language navigation using only navigation data.
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H-OmniStereo: Zero-Shot Omnidirectional Stereo Matching with Heading-Aligned Normal Priors
H-OmniStereo trains a stereo matcher on 2.8 million synthetic equirectangular pairs and adds a heading-aligned normal prior to improve zero-shot accuracy and generalization on out-of-domain and real omnidirectional data.
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Plan in Sandbox, Navigate in Open Worlds: Learning Physics-Grounded Abstracted Experience for Embodied Navigation
SAGE trains agents in physics-grounded semantic abstractions via RL with asymmetric clipping, achieving 53.21% LLM-Match Success on A-EQA (+9.7% over baseline) and encouraging physical robot transfer.
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Plug-and-Play Label Map Diffusion for Universal Goal-Oriented Navigation
PLMD applies a denoising diffusion model to predict labels for unknown map regions, allowing goal localization in unexplored environments by substituting completed labels into existing navigation pipelines.
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SpaAct: Spatially-Activated Transition Learning with Curriculum Adaptation for Vision-Language Navigation
SpaAct activates spatial awareness in VLMs using action retrospection, future frame prediction, and progressive curriculum learning to reach SOTA on VLN-CE benchmarks.
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InHabit: Leveraging Image Foundation Models for Scalable 3D Human Placement
A render-generate-lift pipeline uses vision-language and image-editing models to insert 3D human bodies into scenes, producing 78K photorealistic interaction samples that improve downstream reconstruction and contact estimation.
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Dual-Anchoring: Addressing State Drift in Vision-Language Navigation
Privatar partitions VR avatar reconstruction via frequency-domain decomposition, keeping sensitive components local and offloading the rest with distribution-aware minimal perturbation noise, achieving 2.37x throughput with provable privacy.
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OVAL: Open-Vocabulary Augmented Memory Model for Lifelong Object Goal Navigation
OVAL introduces an open-vocabulary memory model with structured descriptors and multi-value frontier scoring to enable efficient lifelong object goal navigation in unseen settings.
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Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting
Habitat-GS integrates 3D Gaussian Splatting scene rendering and Gaussian avatars into Habitat-Sim, yielding agents with stronger cross-domain generalization and effective human-aware navigation.
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FSUNav: A Cerebrum-Cerebellum Architecture for Fast, Safe, and Universal Zero-Shot Goal-Oriented Navigation
FSUNav's dual brain-inspired modules achieve state-of-the-art zero-shot goal navigation across heterogeneous robots with improved speed, safety, and generalization.
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ReMemNav: A Rethinking and Memory-Augmented Framework for Zero-Shot Object Navigation
ReMemNav improves zero-shot object navigation success and efficiency by integrating episodic memory and rethinking with VLMs, achieving SR/SPL gains of 1.7%/7.0% on HM3D v0.1, 18.2%/11.1% on HM3D v0.2, and 8.7%/7.9% on MP3D.
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Memory Over Maps: 3D Object Localization Without Reconstruction
A map-free localization method stores posed RGB-D keyframes, retrieves and re-ranks them with a VLM, then fuses sparse depth for on-demand 3D target estimates, matching reconstruction-based performance on navigation benchmarks with far lower build cost.
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TagaVLM: Topology-Aware Global Action Reasoning for Vision-Language Navigation
TagaVLM embeds topological structures into VLMs via residual attention and interleaved prompts, achieving 51.09% success rate on R2R unseen environments and outperforming prior large-model methods.
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Insect-inspired Visual Point-goal Navigation
A collision-triggered visual memory module steering a central-complex compass navigates point goals with no pretraining, but its path-optimization claim depends on an oracle SPL signal.
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AstraNav-World: World Model for Foresight Control and Consistency
AstraNav-World unifies diffusion video generation and vision-language action planning in a single bidirectional model that improves trajectory accuracy, success rates, and zero-shot real-world adaptation in embodied navigation.
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FiLM-Nav: Efficient and Generalizable Navigation via VLM Fine-tuning
FiLM-Nav fine-tunes VLMs on a mixture of simulated navigation tasks to reach state-of-the-art SPL and success on HM3D ObjectNav and OVON benchmarks with generalization to unseen categories.
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InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts
InternScenes is a new dataset of approximately 40,000 simulatable indoor scenes that combines real scans, procedural, and designer sources, preserves small objects for realistic layouts, and includes processing for simulation and interaction.
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Uni-NaVid: A Video-based Vision-Language-Action Model for Unifying Embodied Navigation Tasks
Uni-NaVid unifies diverse embodied navigation tasks into one video-based vision-language-action model trained on 3.6 million samples from four sub-tasks, achieving state-of-the-art performance on benchmarks and real-world tests.
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Personalized Embodied Navigation for Portable Object Finding
Transit-Aware Planning (TAP) enriches navigation policies with object transit data on Dynamic Object Maps, raising success rates by 21.1% in MP3D simulation and 18.3% in real-world tests for finding non-stationary targets.
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An Embodied Generalist Agent in 3D World
LEO is an embodied generalist agent that performs 3D captioning, question answering, reasoning, navigation, and manipulation after 3D vision-language alignment followed by vision-language-action instruction tuning on large-scale object- and scene-level datasets.