pith. sign in

arxiv: 2011.01975 · v1 · pith:7G2YOXVJnew · submitted 2020-11-03 · 💻 cs.AI · cs.CV· cs.LG· cs.RO

Rearrangement: A Challenge for Embodied AI

classification 💻 cs.AI cs.CVcs.LGcs.RO
keywords rearrangementgoalstatetaskdescribedifferentembodiedenvironment
0
0 comments X
read the original abstract

We describe a framework for research and evaluation in Embodied AI. Our proposal is based on a canonical task: Rearrangement. A standard task can focus the development of new techniques and serve as a source of trained models that can be transferred to other settings. In the rearrangement task, the goal is to bring a given physical environment into a specified state. The goal state can be specified by object poses, by images, by a description in language, or by letting the agent experience the environment in the goal state. We characterize rearrangement scenarios along different axes and describe metrics for benchmarking rearrangement performance. To facilitate research and exploration, we present experimental testbeds of rearrangement scenarios in four different simulation environments. We anticipate that other datasets will be released and new simulation platforms will be built to support training of rearrangement agents and their deployment on physical systems.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 7 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. When Robots Do the Chores: A Benchmark and Agent for Long-Horizon Household Task Execution

    cs.AI 2026-05 unverdicted novelty 8.0

    LongAct benchmark evaluates long-horizon household task execution from free-form instructions; HoloMind agent raises performance but top VLMs still reach only 59% goal completion and 16% full-task success.

  2. BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation

    cs.RO 2024-03 accept novelty 8.0

    BEHAVIOR-1K introduces a benchmark of 1,000 human everyday activities in realistic simulated scenes together with the OMNIGIBSON physics simulator to evaluate embodied AI.

  3. Voyager: An Open-Ended Embodied Agent with Large Language Models

    cs.AI 2023-05 unverdicted novelty 7.0

    Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more uniq...

  4. When Robots Do the Chores: A Benchmark and Agent for Long-Horizon Household Task Execution

    cs.AI 2026-05 conditional novelty 6.0

    LongAct benchmark reveals top VLMs reach only 59% goal completion and 16% full success on long-horizon household tasks, while HoloMind agent improves results via DAG planner, multimodal spatial memory, episodic memory...

  5. Robotic Desk Organization: A Multi-Primitive Approach to Manipulating Heterogeneous Objects via Environmental Constraints

    cs.RO 2026-05 unverdicted novelty 6.0

    A task-oriented robotic system organizes heterogeneous planar objects on desks using perception-augmented datasets and environment-assisted manipulation primitives such as contact grasping, edge push-grasping, and levering.

  6. From Perception to Planning: Evolving Ego-Centric Task-Oriented Spatiotemporal Reasoning via Curriculum Learning

    cs.AI 2026-04 unverdicted novelty 6.0

    EgoTSR applies a three-stage curriculum on a 46-million-sample dataset to build egocentric spatiotemporal reasoning, reaching 92.4% accuracy on long-horizon tasks and reducing chronological biases.

  7. A Survey on Vision-Language-Action Models for Embodied AI

    cs.RO 2024-05 unverdicted novelty 6.0

    This is the first survey on vision-language-action models, providing a taxonomy across three lines, plus summaries of datasets, simulators, benchmarks, challenges, and future directions in embodied AI.