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WildGaussians: 3D Gaussian Splatting in the Wild

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arxiv 2407.08447 v2 pith:HPLCYG6K submitted 2024-07-11 cs.CV

WildGaussians: 3D Gaussian Splatting in the Wild

classification cs.CV
keywords whilewildgaussiansappearancedatagaussianin-the-wildnerfsocclusions
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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While the field of 3D scene reconstruction is dominated by NeRFs due to their photorealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality with real-time rendering speeds. However, both methods primarily excel with well-controlled 3D scenes, while in-the-wild data - characterized by occlusions, dynamic objects, and varying illumination - remains challenging. NeRFs can adapt to such conditions easily through per-image embedding vectors, but 3DGS struggles due to its explicit representation and lack of shared parameters. To address this, we introduce WildGaussians, a novel approach to handle occlusions and appearance changes with 3DGS. By leveraging robust DINO features and integrating an appearance modeling module within 3DGS, our method achieves state-of-the-art results. We demonstrate that WildGaussians matches the real-time rendering speed of 3DGS while surpassing both 3DGS and NeRF baselines in handling in-the-wild data, all within a simple architectural framework.

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Cited by 21 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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    cs.CV 2026-06 unverdicted novelty 7.0

    RPC-GS enables native RPC-based rendering in Gaussian Splatting for satellite imagery by chaining geo-coordinate transformations and a Jacobian covariance projection, yielding lower reconstruction errors than perspect...

  2. Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination

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    A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enablin...

  3. Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction

    cs.CV 2026-04 unverdicted novelty 7.0

    ADM-GS decomposes static background appearance into traversal-invariant material and traversal-dependent illumination via a frequency-separated neural light field, yielding +0.98 dB PSNR gains and better cross-travers...

  4. ProDiG: Progressive Diffusion-Guided Gaussian Splatting for Aerial to Ground Reconstruction

    cs.CV 2026-04 unverdicted novelty 7.0

    ProDiG progressively transforms aerial Gaussian splats into coherent ground-level 3D reconstructions via diffusion guidance and specialized attention modules.

  5. UMI3D: Robust 3D Generation on Unconstrained Multi-Image Inputs via Simultaneous Focus Cross-Attention Routing

    cs.CV 2026-07 conditional novelty 6.0

    Routing each 3D voxel to its most informative conditioning image via a model-intrinsic Voxel Reference Score unlocks robust unconstrained multi-image 3D generation without retraining.

  6. SubSplat: High-Resolution Pixel-aligned 3DGS via Sub-pixel Gaussian Reparameterization

    cs.CV 2026-07 conditional novelty 6.0

    A feed-forward Gaussian-splatting model that subdivides each primary Gaussian into learned sub-pixel primitives, achieving state-of-the-art high-resolution novel-view synthesis from low-resolution inputs.

  7. Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios

    cs.CV 2026-06 conditional novelty 6.0

    RefineSplat removes ambiguous distractors from 3DGS via entropy-aware adaptive masking and density control, releasing an 18-scene Ambiguous wild dataset and reporting SOTA metrics on multiple wild benchmarks.

  8. Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios

    cs.CV 2026-06 unverdicted novelty 6.0

    RefineSplat applies entropy-aware adaptive masking and density control to 3DGS to remove color- or semantically ambiguous distractors, validated on a new 18-scene Ambiguous wild dataset with claimed SOTA results.

  9. Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication

    cs.DC 2026-06 unverdicted novelty 6.0

    Splaxel achieves up to 7.6x speedup in distributed 3DGS training on scenes with up to 120M Gaussians by using pixel-level communication and visibility prediction while preserving reconstruction quality.

  10. EPS3D: End-to-End Feed-Forward 3D Panoptic Segmentation

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    EPS3D is an end-to-end architecture for 3D panoptic segmentation from multi-view images that uses distillation and semantic-instance mutual enhancement to achieve higher benchmark performance and speed than prior methods.

  11. 3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine

    cs.CV 2026-05 unverdicted novelty 6.0

    3D Skew Gaussian Splatting extends standard 3D Gaussian Splatting with skew primitives, enhanced opacity, depth-aware densification, and a re-derived CUDA pipeline for a free-camera visualization engine.

  12. HarmoGS: Robust 3D Gaussian Splatting in the Wild via Conflict-Aware Gradient Harmonization

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    HarmoGS improves in-the-wild 3D Gaussian Splatting by using semantic consistency-guided masking and dual-view conflict-aware gradient harmonization to reduce artifacts from transient distractors and cross-view inconsi...

  13. Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild

    cs.CV 2026-04 unverdicted novelty 6.0

    A new sparse-view 3D Gaussian splatting method for unconstrained scenes with distractors combines diffusion-based reference-guided refinement and sparsity-aware Gaussian replication to achieve better rendering quality.

  14. DualSplat: Robust 3D Gaussian Splatting via Pseudo-Mask Bootstrapping from Reconstruction Failures

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    DualSplat bootstraps object-level pseudo-masks from initial 3DGS reconstruction failures using residuals and SAM2 to enable robust second-pass optimization in transient-heavy scenes.

  15. GA-GS: Generation-Assisted Gaussian Splatting for Static Scene Reconstruction

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    GA-GS uses motion segmentation, diffusion-based inpainting for pseudo-ground-truth, and per-Gaussian authenticity scalars to achieve SOTA static scene reconstruction from videos with dynamic occlusions.

  16. FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting

    cs.CV 2025-11 unverdicted novelty 6.0

    FACT-GS allocates higher texture sampling density to high-frequency areas in 2D Gaussian Splatting through a learnable deformation field, recovering sharper details at the same parameter budget.

  17. ChronoGS: Disentangling Invariants and Changes in Multi-Period Scenes

    cs.GR 2025-11 conditional novelty 6.0

    A single shared Gaussian scaffold with per-period features and opacity gating reconstructs multi-period scenes better than static and dynamic baselines on a new 12-scene benchmark.

  18. High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decomposition

    cs.CV 2025-11 unverdicted novelty 6.0

    LCD-GS decouples luminance and chromaticity in 3D Gaussian Splatting to handle extreme radiance variations better than prior multi-exposure methods while using a simpler architecture.

  19. One View, Many Worlds: Single-Image to 3D Object Meets Generative Domain Randomization for One-Shot 6D Pose Estimation

    cs.CV 2025-09 conditional novelty 6.0

    Given one RGB-D photo of an unseen object, an AI-generated 3D mesh, aligned jointly in metric scale and pose, yields state-of-the-art one-shot 6D pose estimation on YCBInEOAT, TOYL, and LM-O.

  20. HarmoGS: Robust 3D Gaussian Splatting in the Wild via Conflict-Aware Gradient Harmonization

    cs.CV 2026-05 unverdicted novelty 5.0

    HarmoGS adds semantic consistency-guided masking and dual-view orthogonal gradient harmonization to 3D Gaussian Splatting to reduce artifacts from distractors and cross-view illumination inconsistencies.

  21. Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild

    cs.CV 2026-04 conditional novelty 5.0

    A 3D Gaussian Splatting pipeline that uses a mask-aware one-step diffusion refiner, opacity-driven Gaussian densification, and LoRA/SDS regularization to do few-shot novel-view synthesis on unconstrained images with d...