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NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance

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arxiv 2312.00846 v2 pith:5EANSN5V submitted 2023-12-01 cs.CV

NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance

classification cs.CV
keywords splattingsurfacegaussianreconstructionimplicitneuralguidancepoint
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Existing neural implicit surface reconstruction methods have achieved impressive performance in multi-view 3D reconstruction by leveraging explicit geometry priors such as depth maps or point clouds as regularization. However, the reconstruction results still lack fine details because of the over-smoothed depth map or sparse point cloud. In this work, we propose a neural implicit surface reconstruction pipeline with guidance from 3D Gaussian Splatting to recover highly detailed surfaces. The advantage of 3D Gaussian Splatting is that it can generate dense point clouds with detailed structure. Nonetheless, a naive adoption of 3D Gaussian Splatting can fail since the generated points are the centers of 3D Gaussians that do not necessarily lie on the surface. We thus introduce a scale regularizer to pull the centers close to the surface by enforcing the 3D Gaussians to be extremely thin. Moreover, we propose to refine the point cloud from 3D Gaussians Splatting with the normal priors from the surface predicted by neural implicit models instead of using a fixed set of points as guidance. Consequently, the quality of surface reconstruction improves from the guidance of the more accurate 3D Gaussian splatting. By jointly optimizing the 3D Gaussian Splatting and the neural implicit model, our approach benefits from both representations and generates complete surfaces with intricate details. Experiments on Tanks and Temples verify the effectiveness of our proposed method.

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Forward citations

Cited by 16 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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    GenRecon lifts object-level generative priors to scene-scale reconstruction by chunking scenes and using projection-based conditioning on multi-view features, claiming 16% better results than prior methods.

  2. Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction

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    AmbiSuR adds intrinsic photometric disambiguation and a self-indication module to Gaussian Splatting to resolve ambiguities and improve surface reconstruction accuracy.

  3. DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions

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    DySurface bridges explicit Gaussians and implicit SDFs via a VoxGS-DSDF branch to achieve consistent 4D surface reconstruction in dynamic scenes.

  4. PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinement

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    PAGaS refines multi-view stereo depths by optimizing 1DoF Gaussians whose positions and sizes are fixed by back-projected pixel volumes, producing detailed depth maps that outperform reference baselines on 3D reconstr...

  5. From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians

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    Gaussian Wrapping introduces oriented normals and a derived occupancy field to 3DGS, enabling high-fidelity watertight mesh extraction that sets new SOTA on DTU and Tanks and Temples while recovering thin structures.

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    DySurface combines deformed Gaussians with implicit SDFs via a VoxGS-DSDF voxel-grid branch to produce watertight, temporally consistent 4D surfaces while preserving rendering quality.

  11. SurfelSplat: Learning Efficient and Generalizable Gaussian Surfel Representations for Sparse-View Surface Reconstruction

    cs.CV 2026-04 unverdicted novelty 6.0

    A feed-forward model regresses accurate Gaussian surfel geometry from sparse views using Nyquist-guided cross-view feature aggregation, achieving 100x speedup over optimization-based 3DGS surface methods on DTU benchmarks.

  12. F-RNG: Feed-Forward Relightable Neural Gaussians

    cs.GR 2026-05 unverdicted novelty 5.0

    F-RNG generates relightable 3D Gaussian splatting assets from sparse views via feed-forward distillation of IDM priors into an LRM without retraining the base models.

  13. ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting

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  15. SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting

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  16. A Survey on 3D Gaussian Splatting

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