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arxiv 2109.11978 v3 pith:CDLA3MQO submitted 2021-09-24 cs.RO cs.LG

Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning

classification cs.RO cs.LG
keywords trainingparallelapproachminutesterrainlearningmassivelypolicies
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In this work, we present and study a training set-up that achieves fast policy generation for real-world robotic tasks by using massive parallelism on a single workstation GPU. We analyze and discuss the impact of different training algorithm components in the massively parallel regime on the final policy performance and training times. In addition, we present a novel game-inspired curriculum that is well suited for training with thousands of simulated robots in parallel. We evaluate the approach by training the quadrupedal robot ANYmal to walk on challenging terrain. The parallel approach allows training policies for flat terrain in under four minutes, and in twenty minutes for uneven terrain. This represents a speedup of multiple orders of magnitude compared to previous work. Finally, we transfer the policies to the real robot to validate the approach. We open-source our training code to help accelerate further research in the field of learned legged locomotion.

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Cited by 9 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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