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Decoding Game: On Minimax Optimality of Heuristic Text Generation Strategies

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arxiv 2410.03968 v3 pith:H6NAJVA6 submitted 2024-10-04 cs.LG cs.AIcs.GTmath.OC

Decoding Game: On Minimax Optimality of Heuristic Text Generation Strategies

classification cs.LG cs.AIcs.GTmath.OC
keywords decodinggamegenerationstrategiestextoptimaltheoreticaldistribution
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Decoding strategies play a pivotal role in text generation for modern language models, yet a puzzling gap divides theory and practice. Surprisingly, strategies that should intuitively be optimal, such as Maximum a Posteriori (MAP), often perform poorly in practice. Meanwhile, popular heuristic approaches like Top-$k$ and Nucleus sampling, which employ truncation and normalization of the conditional next-token probabilities, have achieved great empirical success but lack theoretical justifications. In this paper, we propose Decoding Game, a comprehensive theoretical framework which reimagines text generation as a two-player zero-sum game between Strategist, who seeks to produce text credible in the true distribution, and Nature, who distorts the true distribution adversarially. After discussing the decomposibility of multi-step generation, we derive the optimal strategy in closed form for one-step Decoding Game. It is shown that the adversarial Nature imposes an implicit regularization on likelihood maximization, and truncation-normalization methods are first-order approximations to the optimal strategy under this regularization. Additionally, by generalizing the objective and parameters of Decoding Game, near-optimal strategies encompass diverse methods such as greedy search, temperature scaling, and hybrids thereof. Numerical experiments are conducted to complement our theoretical analysis.

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