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arxiv 2303.05512 v1 pith:HTPYCGEU submitted 2023-03-09 cs.CV cs.AIcs.GRcs.LGcs.RO

PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification

classification cs.CV cs.AIcs.GRcs.LGcs.RO
keywords neuralradiancefieldsobjectphysicalcontinuumgeometrypac-nerf
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Existing approaches to system identification (estimating the physical parameters of an object) from videos assume known object geometries. This precludes their applicability in a vast majority of scenes where object geometries are complex or unknown. In this work, we aim to identify parameters characterizing a physical system from a set of multi-view videos without any assumption on object geometry or topology. To this end, we propose "Physics Augmented Continuum Neural Radiance Fields" (PAC-NeRF), to estimate both the unknown geometry and physical parameters of highly dynamic objects from multi-view videos. We design PAC-NeRF to only ever produce physically plausible states by enforcing the neural radiance field to follow the conservation laws of continuum mechanics. For this, we design a hybrid Eulerian-Lagrangian representation of the neural radiance field, i.e., we use the Eulerian grid representation for NeRF density and color fields, while advecting the neural radiance fields via Lagrangian particles. This hybrid Eulerian-Lagrangian representation seamlessly blends efficient neural rendering with the material point method (MPM) for robust differentiable physics simulation. We validate the effectiveness of our proposed framework on geometry and physical parameter estimation over a vast range of materials, including elastic bodies, plasticine, sand, Newtonian and non-Newtonian fluids, and demonstrate significant performance gain on most tasks.

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Cited by 9 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. ReconPhys: Reconstruct Appearance and Physical Attributes from Single Video

    cs.CV 2026-04 unverdicted novelty 8.0

    ReconPhys is the first feedforward neural network that jointly reconstructs 3D geometry and appearance via Gaussian Splatting while estimating physical attributes from a single monocular video using self-supervised training.

  2. MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy

    cs.LG 2026-05 unverdicted novelty 7.0

    MoSA learns residual stress operators on an isotropic backbone using a physics-informed cascaded network and motion constraints to capture mild anisotropy and heterogeneity for improved real-to-sim dynamics.

  3. MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editing

    cs.CV 2026-06 unverdicted novelty 6.0

    MeGAS augments 3D Gaussian Splatting with temperature attributes, heat advection-diffusion, and MPM phase transitions to produce physically consistent thermomechanical scene behavior while preserving photorealistic rendering.

  4. NeuROK: Generative 4D Neural Object Kinematics

    cs.CV 2026-05 unverdicted novelty 6.0

    NeuROK learns a data-driven latent kinematic parameterization on a large 4D dataset to generate realistic object deformations by simulating dynamics only in low-dimensional latent space via Lagrangian mechanics.

  5. R5DGS: Semantic-Aware 4D Gaussian Splatting with Rigid Body Constraints for Efficient Dynamic Scene Reconstruction

    cs.CV 2026-05 unverdicted novelty 6.0

    R5DGS augments physics-driven 4D Gaussian splatting with identity encodings and centroid-only rigid-body dynamics to enable semantic open-vocabulary retrieval and 11 FPS faster extrapolation.

  6. LagrangianSplats: Divergence-Free Transport of Gaussian Primitives for Fluid Reconstruction

    cs.GR 2026-05 unverdicted novelty 6.0

    A framework that structurally enforces divergence-free velocity and long-range transport coherence in 3D fluid reconstruction from 2D videos via divergence-free kernels advecting Lagrangian Gaussian splats.

  7. PhysLayer: Language-Guided Layered Animation with Depth-Aware Physics

    cs.CV 2026-04 unverdicted novelty 6.0

    PhysLayer is a framework that decomposes images into depth layers, simulates physics with depth awareness, and synthesizes videos guided by language for more plausible animations.

  8. LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting

    cs.HC 2024-12 unverdicted novelty 5.0

    LIVE-GS uses an LLM to predict physical parameters from static Gaussian assets in 10 seconds for physics-aware VR interactions, validated by interviews, baseline comparisons, and user studies.

  9. SAM3D-Phys: Towards Multi-Object Interactive Simulation in Real World

    cs.CV 2026-05 unverdicted novelty 4.0

    SAM3D-Phys recovers complete simulatable object geometries from incomplete real-world scene reconstructions by combining SAM3D generative priors with physics-constrained spatial optimization and mask-guided appearance...