Pith. sign in

REVIEW 11 cited by

SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2409.10161 v3 pith:WLL5WNEH submitted 2024-09-16 cs.RO cs.AIcs.CVcs.LG

SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting

classification cs.RO cs.AIcs.CVcs.LG
keywords policiessplatsimmanipulationdatagaussiansim2realframeworkreal-world
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

Sim2Real transfer, particularly for manipulation policies relying on RGB images, remains a critical challenge in robotics due to the significant domain shift between synthetic and real-world visual data. In this paper, we propose SplatSim, a novel framework that leverages Gaussian Splatting as the primary rendering primitive to reduce the Sim2Real gap for RGB-based manipulation policies. By replacing traditional mesh representations with Gaussian Splats in simulators, SplatSim produces highly photorealistic synthetic data while maintaining the scalability and cost-efficiency of simulation. We demonstrate the effectiveness of our framework by training manipulation policies within SplatSim and deploying them in the real world in a zero-shot manner, achieving an average success rate of 86.25%, compared to 97.5% for policies trained on real-world data. Videos can be found on our project page: https://splatsim.github.io

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 11 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. RoboLab: A High-Fidelity Simulation Benchmark for Analysis of Task Generalist Policies

    cs.RO 2026-04 unverdicted novelty 8.0

    RoboLab is a new simulation benchmark with 120 tasks across visual, procedural, and relational axes that quantifies generalization gaps and perturbation sensitivity in task-generalist robotic policies.

  2. SplatCtrl: Perception-Action Coupling via Gaussian Scene Representations and Reactive Robot Control

    cs.RO 2026-07 conditional novelty 6.0

    SplatCtrl couples real-time isotropic Gaussian scene reconstruction from RGB-D with continuous GPDF-derived SDFs inside control-barrier QP-IK for collision-free 6-DoF robot motion in dynamic environments.

  3. RoboSnap: One-Shot Real-to-Sim Scene Generation for Generalizable Robot Learning and Evaluation

    cs.RO 2026-07 conditional novelty 6.0

    A single RGB image is converted into a layered, simulation-ready robot scene that supports trajectory replay, synthetic data generation, and meaningful sim-real policy evaluation, plus a 564-scene DROID-Sim companion set.

  4. VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes

    cs.RO 2026-06 unverdicted novelty 6.0

    Generates 48,000 synthetic VLK trajectories in 3D-reconstructed scenes to train a policy for egocentric perception-based humanoid navigation and object transport, shown on physical Unitree G1 robot.

  5. TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction

    cs.CV 2026-05 unverdicted novelty 6.0

    TriSplat predicts oriented triangle primitives from images in one forward pass to produce simulation-ready 3D meshes with competitive rendering quality.

  6. From Seeing to Simulating: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation

    cs.RO 2026-04 unverdicted novelty 6.0

    Digital Cousins is a generative real-to-sim method that creates diverse high-fidelity simulation scenes from real panoramas to improve generalization in robot learning and evaluation.

  7. ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation

    cs.RO 2026-04 unverdicted novelty 6.0

    A framework using 3D Gaussian Splatting for visual domain randomization enables robust monocular RGB-based dexterous in-hand reorientation on real hardware for multiple objects under varied lighting.

  8. WARPED: Wrist-Aligned Rendering for Robot Policy Learning from Egocentric Human Demonstrations

    cs.RO 2026-04 unverdicted novelty 6.0

    WARPED synthesizes realistic wrist-view observations from monocular egocentric human videos via foundation models, hand-object tracking, retargeting, and Gaussian Splatting to train visuomotor policies that match tele...

  9. RoboLab: A High-Fidelity Simulation Benchmark for Analysis of Task Generalist Policies

    cs.RO 2026-04 unverdicted novelty 6.0

    RoboLab is a photorealistic simulation benchmark with 120 tasks and perturbation analysis to evaluate true generalization and robustness of robotic foundation models.

  10. GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environments

    cs.RO 2026-06 unverdicted novelty 5.0

    GASE automates high-fidelity simulation scene reconstruction from multi-view panoramic videos via Gaussian splatting, object extraction, and inpainting, yielding robot policies with under 10% performance gap versus re...

  11. Genie Sim PanoRecon: Fast Immersive Scene Generation from Single-View Panorama

    cs.RO 2026-04 unverdicted novelty 4.0

    A feed-forward Gaussian-splatting system reconstructs photo-realistic 3D scenes from single-view panoramas in seconds via cube-map decomposition and depth-aware fusion for robotic simulation use.