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Every paper Pith has read. Search by title, abstract, or pith.
456 papers in cs.GR · page 4
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Seven origami axioms now have explicit spherical equations
Spherical Geometrical Bases of Spherical Origami
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Spherical origami extends all seven axioms with explicit equations
Spherical Geometrical Bases of Spherical Origami
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Retrieval lifts Blender code success from 41% to 70%
BlenderRAG: High-Fidelity 3D Object Generation via Retrieval-Augmented Code Synthesis
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Depth priors steer 2D Gaussians to precise surface meshes
2D-SuGaR: Surface-Aware Gaussian Splatting for Geometrically Accurate Mesh Reconstruction
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Low-frequency noise edits steer color and layout in diffusion images
Colorful-Noise: Training-Free Low-Frequency Noise Manipulation for Color-Based Conditional Image Generation
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Low-frequency noise controls image color and structure
Colorful-Noise: Training-Free Low-Frequency Noise Manipulation for Color-Based Conditional Image Generation
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P2M++ cuts point-to-mesh preprocessing by 3x-10x
P2M++: Enhanced Solver for Point-to-Mesh Distance Queries
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Interactive visuals help non-experts grasp ML
Towards Interactive Multimodal Representation of ML Functions for Human Understanding of ML
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Physics integration adds controllable fire to any 3D scene scan
FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting
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Frequency analysis speeds 3D Gaussian Splatting convergence
Faster 3D Gaussian Splatting Convergence via Structure-Aware Densification
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LLM agents trade success for efficiency in visualization tasks
Exploring Interaction Paradigms for LLM Agents in Scientific Visualization
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Coding agents lead visualization tasks but cost the most
Exploring Interaction Paradigms for LLM Agents in Scientific Visualization
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Diffusion model adds relighting to any existing avatar
D-Rex : Diffusion Rendering for Relightable Expressive Avatars
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Quadrilateral concavity test clips lines without false points
Line Segment Clipping using Quadrilateral Concavity and Convexity
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Curve-guided Gaussians turn one sand-painting image into a coherent process
SandSim: Curve-Guided Gaussian Splatting for Reconstructing Sand Painting Processes
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Tactile sensor simulation transfers to real robots with high accuracy
DOT-Sim: Differentiable Optical Tactile Simulation with Precise Real-to-Sim Physical Calibration
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Four-stage diffusion yields realistic 3D indoor layouts
CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling
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Diffusion model generates simple quad layouts on 3D shapes
SQuadGen: Generating Simple Quad Layouts via Chart Distance Fields
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New codec shrinks 3D Gaussian Splatting over 34 times
MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching
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MesonGS++ compresses 3D Gaussian models over 34 times post-training
MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching
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Learned sampler selects BRDF directions for better 8-sample reconstructions
Rendering-Aware Sparse Sampling for BRDF Acquisition
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GMT is a neural solver that restructures a Point Transformer to run across geometric…
GMT: A Geometric Multigrid Transformer Solver for Microstructure Homogenization
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GNN conserves momentum by outputting per-edge impulses
Momentum-Conserving Graph Neural Networks for Deformable Objects
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Sketches turn CAD models into articulated 3D objects
Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects
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CGA keeps 97.5% of LLM 3D edit chains intact versus 90% for SE3
Conformal Geometric Algebra as a Symbolic Interface for LLM-Driven 3D Scene Editing
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LLM agents generate full 3D game cutscenes automatically
Cutscene Agent: An LLM Agent Framework for Automated 3D Cutscene Generation
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Neural assets bake full 8D light transport from path samples
8DNA: 8D Neural Asset Light Transport by Distribution Learning
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Open video model surpasses closed ones via smarter distillation
Alice v1: Distillation-Enhanced Video Generation Surpassing Closed-Source Models
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Power Foam unifies ray tracing and rasterization
Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization
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One model turns 350k motion clips into real-time animation at 15k FPS
MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives
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Single neural net predicts intersections for deforming geometry
Voxel Deformation-Aware Neural Intersection Function
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Transformer predicts custom projection for better hole filling
UVTran: Accurate Hole-Filling Parameterization with Transformers
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Hybrid workflow yields 25-30 billion triangle model of Maltese cathedral
Large-Scale Photogrammetric Documentation of St. John's Co-Cathedral: A Workflow for Cultural Heritage Preservation
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99,000 images build 25-30 billion triangle model of cathedral
Large-Scale Photogrammetric Documentation of St. John's Co-Cathedral: A Workflow for Cultural Heritage Preservation
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Proxy tests predict friction for any material pair
Generalizable Friction Coefficient Estimation via Material Embedding and Proxy Interaction Modeling
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Point motion patterns cut neural field parameters by 25 percent
PEPS: Positional Encoding Projected Sampling -- Extended
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Neural swaps lift analytical models closer to real reflectance data
Neural Enhancement of Analytical Appearance Models
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Embedded cameras calibrate all projectors in fixed capture cycles
Breaking the Scalability Limit of Multi-Projector Calibration with Embedded Cameras
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Distilled muscle policies let hands play new piano music
MUSIC: Learning Muscle-Driven Dexterous Hand Control
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Primitives let text specify precise 3D shape edits
Prox-E: Fine-Grained 3D Shape Editing via Primitive-Based Abstractions
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Causal retrieval model personalizes facial animation from audio
Personalizing Causal Audio-Driven Facial Motion via Dynamic Multi-modal Retrieval
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Taxonomy shows most 3D generators miss engine-ready assets
From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation
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3D generators rarely yield assets ready for interactive engines
From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation
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Conformal maps turn tube surfaces into 3D tubes and tori
Conformal tubular parameterization and toroidal bending of tube-like surfaces
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Weighted control points localize fairing of curves and surfaces
Progressive-Iterative Fairing of Curves and Surfaces with Localized Control Point Adjustment
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Tetrahedral SDF rasterization enables end-to-end mesh reconstruction
Distance Field Rasterization for End-to-End Mesh Reconstruction
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Proxy spheres allow tighter BVHs for varied-radius particle collisions
Rethinking Collision Detection on GPU Ray Tracing Architecture
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Fusion method cuts portrait relighting inference time by up to 240x
Toward Real-World Adoption of Portrait Relighting via Hybrid Domain Knowledge Fusion
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Graph model generates valid LEGO sequences for thousands of parts
BrickNet: Graph-Backed Generative Brick Assembly
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Dataset tracks continuous panoramic paths for 3D reconstruction
Holo360D: A Large-Scale Real-World Dataset with Continuous Trajectories for Advancing Panoramic 3D Reconstruction and Beyond