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456 papers in cs.GR · page 7

  1. cs.AI 2026-04-01 reviewed
    RL training lets small LLMs close the CAD-CAE loop

    Tool-Augmented Agent for Closed-loop Optimization,Simulation,and Modeling Orchestration

    Liyuan Deng +8

  2. cs.CV 2026-04-01 reviewed
    Hypergraph contrastive learning recovers 3D crowd meshes

    Contrastive Multi-Modal Hypergraph Reasoning for 3D Crowd Mesh Recovery

    Minghao Sun +4

  3. cs.GR 2026-03-28 reviewed
    MeshTailor traces seams vertex-by-vertex on 3D mesh graphs

    MeshTailor: Cutting Seams via Generative Mesh Traversal

    Xueqi Ma +3

  4. cs.GR 2026-03-25 reviewed
    Gaussian face avatars split into editable parts without labels

    FaceParts: Segmentation and Editing of Gaussian Splatting

    Tymoteusz Zapa{\l}a +5

  5. cs.CV 2026-03-25 reviewed
    Confidence values improve 3D Gaussian mesh extraction accuracy

    Confidence-Based Mesh Extraction from 3D Gaussians

    Lukas Radl +5

  6. cs.GR 2026-03-25 reviewed
    Domain co-variate keeps 3D diffusion outputs photorealistic

    Realiz3D: 3D Generation Made Photorealistic via Domain-Aware Learning

    Ido Sobol +6

  7. cs.GR 2026-03-24 reviewed
    Patchwork models 2D and 3D shapes with few parameters

    Patchwork: A compact representation for 3D polygonal shapes

    Ruichen Zheng +4

  8. cs.GR 2026-03-24 reviewed
    Neural skinning fields enable real-time physics animation across shapes

    PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning

    Yuanhang Lei +8

  9. cs.AI 2026-03-19 reviewed
    Agent learns to sketch one part at a time

    Teaching an Agent to Sketch One Part at a Time

    Xiaodan Du +4

  10. cs.CV 2026-03-18 reviewed
    STAC cuts memory 10x for streaming 3D reconstruction

    STAC: Plug-and-Play Spatio-Temporal Aware Cache Compression for Streaming 3D Reconstruction

    Runze Wang +3

  11. cs.GR 2026-03-17 reviewed
    Simulator keeps gradients stable through frictional deformation

    Fast and Reliable Gradients for Deformables Across Frictional Contact Regimes

    Ziqiu Zeng +7

  12. cs.GR 2026-03-16 reviewed
    Users prefer 2ms latency over 23ms when catching balls in VR

    Perceptual Requirements for Low-Latency Head-Mounted Displays

    Eric Penner +5

  13. cs.CV 2026-03-11 reviewed
    Multi-agent RL tracks first assistive human interactions

    Learning to Assist: Physics-Grounded Human-Human Control via Multi-Agent Reinforcement Learning

    Yuto Shibata +5

  14. cs.CV 2026-02-28 reviewed
    Auto-regressive diffusion fixes 3D reconstructions in sparse views

    ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Models

    Riccardo de Lutio +9

  15. cs.GR 2026-02-27 reviewed
    Gaussian process surfaces render as exponential volumes

    Macrofacet Theory for Gaussian Process Statistical Surfaces

    Minghao Huang +3

  16. cs.GR 2026-02-26 reviewed
    New color space cuts UI color-difference error by 23 percent

    Helmlab: A Two-Space Family of Analytical, Data-Driven Color Spaces for UI Design Systems

    Gorkem Yildiz

  17. cs.CV 2026-02-25 reviewed
    Gaussian groups by motion enable stable scene forecasts

    Space-Time Forecasting of Dynamic Scenes with Motion-aware Gaussian Grouping

    Junmyeong Lee +2

  18. cs.GR 2026-02-12 reviewed
    System differentiates geometry code without reformulation

    Iskra: A System for Inverse Geometry Processing

    Ana Dodik +2

  19. cs.GR 2026-02-11 reviewed
    Neural nets turn radiation pressure sims into fast optimizers

    Photons x Force: Differentiable Radiation Pressure Modeling

    Charles Constant +4

  20. cs.GR 2026-02-08 reviewed
    Beltrami norm equals triangle angle distortion in discrete maps

    Beltrami coefficient and angular distortion of discrete geometric mappings

    Zhiyuan Lyu +1

  21. cs.CV 2026-02-06 reviewed
    Video models yield reusable neural materials from 17 frames

    VideoNeuMat: Neural Material Extraction from Generative Video Models

    Bowen Xue +5

  22. cs.CV 2026-02-05 reviewed
    ShapeUP edits 3D shapes from 2D image prompts with trained DiT

    ShapeUP: Scalable Image-Conditioned 3D Editing

    Inbar Gat +4

  23. cs.CV 2026-02-04 reviewed
    AGILE generates full meshes to track hand-object video interactions

    AGILE: Hand-Object Interaction Reconstruction from Video via Agentic Generation

    Jin-Chuan Shi +8

  24. cs.GR 2026-02-02 reviewed
    Text prompts yield valid origami folds via LLM and world-model planning

    Learn2Fold: Structured Origami Generation with World Model Planning

    Yanjia Huang +6

  25. cs.CV 2026-02-02 reviewed
    Full-body 3D Gaussian avatars run in VR from head tracking alone

    VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR

    Hail Song +6

  26. cs.GR 2026-02-01 reviewed
    Prioritized rules separate animation from Godot gameplay scripts

    Data-Driven Animation Controller: A Prioritized Visual System for Decoupled Animation Logic in Godot Game Engine

    Abtin TorabNezhad +8

  27. cs.GR 2026-01-30 reviewed
    2D Gaussians enable editable indoor scenes with consistent lighting

    EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing

    Xijie Yang +8

  28. cs.GR 2026-01-30 reviewed
    LLMs build manifold 3D meshes from extrusion sequences

    Learning to Build Shapes by Extrusion

    Thor Vestergaard Christiansen +5

  29. eess.IV 2026-01-30 reviewed
    Synthetic abundance maps train unsupervised hyperspectral sharpening

    Synthetic Abundance Maps for Unsupervised Super-Resolution of Hyperspectral Remote Sensing Images

    Xinxin Xu (LTCI +7

  30. cs.GR 2026-01-29 reviewed
    LoRA adapts diffusion model for joint audio-visual video dubbing

    JUST-DUB-IT: Video Dubbing via Joint Audio-Visual Diffusion

    Anthony Chen +8

  31. cs.CV 2026-01-28 reviewed
    One diffusion step upgrades real-world video in space and time

    Taming Real-World Space-Time Video Super-Resolution with One-Step Diffusion

    Shuoyan Wei +5

  32. cs.GR 2026-01-27 reviewed
    Graphical model adds uncertainty handling to 4D Gaussian Splatting

    Graphical X Splatting (GraphiXS): A Graphical Model for 4D Gaussian Splatting under Uncertainty

    Do\u{g}a Y{\i}lmaz +3

  33. cs.CV 2026-01-26 reviewed
    Foreground 4D proxy guides monocular video camera redirection

    FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction

    Wei Cao +7

  34. cs.GR 2026-01-26 reviewed
    NURBS curves admit explicit rational spline inverses

    Explicit Inversion of Planar NURBS Curves

    Michelangelo Marsala +1

  35. cs.CV 2026-01-26 reviewed
    Physically based ISP module fixes photometric drift in radiance fields

    PPISP: Physically-Plausible Compensation and Control of Photometric Variations in Radiance Field Reconstruction

    Isaac Deutsch +3

  36. cs.CV 2026-01-25 reviewed
    Multi-view references create 3D-consistent videos

    MV-S2V: Multi-View Subject-Consistent Video Generation

    Ziyang Song +3

  37. cs.CV 2026-01-25 reviewed
    Distance fields in latent space generate sewing patterns

    Learning Sewing Patterns via Latent Flow Matching of Implicit Fields

    Cong Cao +3

  38. cs.CV 2026-01-23 reviewed
    One lighting edit syncs all uncalibrated scene views

    SyncLight: Single-Edit Multi-View Relighting

    David Serrano-Lozano +4

  39. eess.IV 2026-01-23 reviewed
    Synthetic abundances train super-resolution for real hyperspectral images

    Unsupervised Super-Resolution of Hyperspectral Remote Sensing Images Using Fully Synthetic Training

    Xinxin Xu (LTCI +8

  40. cs.CV 2026-01-16 reviewed
    Iterative agent improves image-to-program accuracy by over 100%

    Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning

    Shaofeng Yin +8

  41. cs.CV 2026-01-15 reviewed
    Painting flows deform 3D Gaussians into scene-aligned brushstrokes

    Thinking Like Van Gogh: Structure-Aware Style Transfer via Flow-Guided 3D Gaussian Splatting

    Lebin Zhou +6

  42. cs.GR 2026-01-08 reviewed
    Relaxing RoPE balances object preservation and scene harmony

    LooseRoPE: Content-aware Attention Manipulation for Semantic Harmonization

    Etai Sella +4

  43. cs.GR 2026-01-06 reviewed
    New AI model creates long coherent dance from music and text

    Listen to Rhythm, Choose Movements: Autoregressive Multimodal Dance Generation via Diffusion and Mamba with Decoupled Dance Dataset

    Oran Duan +5

  44. cs.RO 2025-12-27 reviewed
    Mesh deformation optimizes uniform spiral toolpaths on complex surfaces

    Topology-Preserving Scalar Field Optimization for Boundary-Conforming Spiral Toolpaths on Multiply Connected Freeform Surfaces

    Shen Changqing +5

  45. cs.GR 2025-12-17 reviewed
    Quaternions lead 3D rotation reps in efficiency

    Representations of 3D Rotations: Mathematical Foundations and Comparative Analysis

    Aizierjiang Aiersilan +2

  46. cs.CV 2025-12-16 reviewed
    WorldPlay streams 720p video at 24 FPS with lasting geometry

    WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

    Wenqiang Sun +9

  47. cs.GR 2025-12-13 reviewed
    Past frames guide future ones for consistent animations

    Screen, Cache, and Match: A Training-Free Causality-Consistent Reference Frame Framework for Human Animation

    Jianan Wang +10

  48. cs.CV 2025-12-09 reviewed
    Diffusion models now generate infinite realistic terrain

    InfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generation

    Alexander Goslin

  49. cs.LG 2025-12-08 reviewed
    Topological analysis maps neural network class separation

    HOLE: Homological Observation of Latent Embeddings for Neural Network Interpretability

    Sudhanva Manjunath Athreya +1

  50. cs.CV 2025-12-08 reviewed
    Few satellite images reconstruct entire city blocks in 3D

    From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images

    Fei Yu +12