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VideoPhy: Evaluating Physical Commonsense for Video Generation

Canonical reference. 78% of citing Pith papers cite this work as background.

48 Pith papers citing it
Background 78% of classified citations
abstract

Recent advances in internet-scale video data pretraining have led to the development of text-to-video generative models that can create high-quality videos across a broad range of visual concepts, synthesize realistic motions and render complex objects. Hence, these generative models have the potential to become general-purpose simulators of the physical world. However, it is unclear how far we are from this goal with the existing text-to-video generative models. To this end, we present VideoPhy, a benchmark designed to assess whether the generated videos follow physical commonsense for real-world activities (e.g. marbles will roll down when placed on a slanted surface). Specifically, we curate diverse prompts that involve interactions between various material types in the physical world (e.g., solid-solid, solid-fluid, fluid-fluid). We then generate videos conditioned on these captions from diverse state-of-the-art text-to-video generative models, including open models (e.g., CogVideoX) and closed models (e.g., Lumiere, Dream Machine). Our human evaluation reveals that the existing models severely lack the ability to generate videos adhering to the given text prompts, while also lack physical commonsense. Specifically, the best performing model, CogVideoX-5B, generates videos that adhere to the caption and physical laws for 39.6% of the instances. VideoPhy thus highlights that the video generative models are far from accurately simulating the physical world. Finally, we propose an auto-evaluator, VideoCon-Physics, to assess the performance reliably for the newly released models.

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representative citing papers

MoRight: Motion Control Done Right

cs.CV · 2026-04-08 · unverdicted · novelty 7.0

MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.

PlayWorld: Learning Robot World Models from Autonomous Play

cs.RO · 2026-03-09 · unverdicted · novelty 7.0

PlayWorld learns high-fidelity robot world models from unsupervised self-play, producing physically consistent video predictions that outperform models trained on human data and enabling 65% better real-world policy performance via model-based RL.

SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation

cs.AI · 2026-07-02 · unverdicted · novelty 6.0

SimWorlds presents a multi-agent system with planner-coder-reviewer workflow, layered scene protocol, and runtime inspection tools to create dynamic 4D scenes from text, plus the 4DBuildBench benchmark showing outperformance over baselines.

GEOPHYS: The Geometry of Physical Plausibility

cs.CV · 2026-06-15 · unverdicted · novelty 6.0

GEOPHYS defines five geometric properties of per-frame embeddings from image encoders that detect physical implausibility in videos with SOTA accuracy and serve as an efficient verifier.

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Showing 48 of 48 citing papers.