AGAN is the first neural architecture search method for GANs that discovers architectures outperforming state-of-the-art on CIFAR-10 unsupervised image generation and competitive on supervised tasks.
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Neural Combinatorial Optimization with Reinforcement Learning
Canonical reference. 100% of citing Pith papers cite this work as background.
abstract
This paper presents a framework to tackle combinatorial optimization problems using neural networks and reinforcement learning. We focus on the traveling salesman problem (TSP) and train a recurrent network that, given a set of city coordinates, predicts a distribution over different city permutations. Using negative tour length as the reward signal, we optimize the parameters of the recurrent network using a policy gradient method. We compare learning the network parameters on a set of training graphs against learning them on individual test graphs. Despite the computational expense, without much engineering and heuristic designing, Neural Combinatorial Optimization achieves close to optimal results on 2D Euclidean graphs with up to 100 nodes. Applied to the KnapSack, another NP-hard problem, the same method obtains optimal solutions for instances with up to 200 items.
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cs.LG 22 cs.AI 8 quant-ph 4 cs.CL 2 cs.CV 2 math.OC 2 cond-mat.dis-nn 1 cs.IR 1 cs.MA 1 cs.RO 1roles
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A reinforcement learning policy for the vertex-guard art gallery problem encodes sufficient geometric information in its encoder to allow a simple classifier to achieve high coverage feasibility out of distribution.
EPB distills NCO models into evolving program portfolios via LLM-driven textual-numerical optimization, matching original performance while exposing stage-dependent heuristic-like behavior.
TriSearch is an RL framework that optimizes triangulations of polytopes using bistellar flips with a circuit-supported subtriangulation action representation, generalizing zero-shot to larger instances and outperforming prior samplers in 3D and 4D.
SPACE framework unifies symmetric and asymmetric VRPs via bidirectional Frechet representations and weight-decomposed decoding for zero-shot generalization across 110 variants.
MEMOIR adds branch-local and global memory with a reflection step to tree search for LLM solver synthesis, reaching 96.7% solution validity and 7.3-point score gains over baselines on seven CO problems with lower run-to-run variance.
TTT-Discover applies test-time RL to set new state-of-the-art results on math inequalities, GPU kernels, algorithm contests, and single-cell denoising using an open model and public code.
Dreamer 4 is the first agent to obtain diamonds in Minecraft from only offline data by reinforcement learning inside a scalable world model that accurately predicts game mechanics.
PLMA combines cross-graph attention EBMs with short warm-started MCMC chains to reach near-zero average optimality gaps on QAPLIB and strong robustness on hard Taixxeyy instances.
VaP-CSMV uses a cross-semantic encoder and multi-view decoder to unify DRL solving of HFVRP variants, outperforming prior neural solvers while matching heuristics at much lower inference time and generalizing zero-shot to unseen scales.
NCP trains a neural network to predict certificate-level dual prices for CO problems, enabling structured primal recovery with a local second-order error guarantee when consistency holds.
AtomTreeSearch embeds a neutral-atom quantum MWIS subroutine inside Monte Carlo Tree Search and matches or exceeds OR-Tools and simulated annealing on TSP instances up to 100 cities.
A geometry-enhanced non-autoregressive neural TSP solver with multi-candidate RL cuts the TSPLIB optimality gap from 17.12% to 3.60% while solving in milliseconds per instance.
RACL lets a reasoning agent discover and apply control rules to a metaheuristic by observing operational memory and testing bounded interventions, shown on vehicle routing with reported cost improvements over baselines.
MViewRouter internalizes D4 geometric equivariance for routing via Multi-view Alternating Attention and Collective Policy Gradient Aggregation, yielding competitive solutions and strong generalization on TSP/CVRP benchmarks.
PARCEL is a new visual tokenization architecture combining pool-anchored resampling with conditioned elastic queries to enhance performance-efficiency tradeoffs in LVLMs over prior matryoshka methods.
AlphaTransit pairs MCTS with a learned policy-value network to reach 54.6% and 82.1% service rates on a Bloomington transit benchmark, outperforming plain RL and plain MCTS baselines.
Deep Boltzmann Quantum States with natural-gradient optimization and annealing-like training match exact or best-known solutions for large infinite-range Ising spin glasses and solve job shop scheduling instances.
SCOPE-BENCH shows state-of-the-art molecular models suffer up to 8x higher errors under extreme OOD, while POMA reduces mean absolute error by up to 11.2% via target-aware source selection and dual-scale adaptation.
Reinforcement learning policy for qubit mapping reduces SWAP overhead by 65-85% versus standard quantum compilers on MQTBench and Queko benchmark circuits.
ECO combines a Mamba encoder-decoder with two-stage batched DPO and LS-aware preference construction, claiming the best reported neural performance and near-linear memory scaling on TSP up to 5000 nodes and CVRP up to 1000 nodes.
A differentiable MPNN approximates uniform facility location with provable guarantees and outperforms standard approximation algorithms while closing the gap to exact ILP solutions.
QARMA applies transformer-augmented reinforcement learning to qubit allocation and reuse in modular quantum systems, reporting up to 86% average reduction in inter-core communications versus optimized Qiskit baselines.
An attention-based DRL agent with Transformer encoder and GNN learns heuristics for qubit-to-core allocation in multi-core quantum systems to minimize state transfers and online compilation time.
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