OVOW reconstructs instance-level, simulation-ready 4D mesh scenes from monocular video via a four-stage training-free pipeline and introduces a new benchmark for structured Video-to-4D evaluation.
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Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning
Canonical reference. 76% of citing Pith papers cite this work as background.
abstract
Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy training reside on GPU and communicate by directly passing data from physics buffers to PyTorch tensors without ever going through any CPU bottlenecks. This leads to blazing fast training times for complex robotics tasks on a single GPU with 2-3 orders of magnitude improvements compared to conventional RL training that uses a CPU based simulator and GPU for neural networks. We host the results and videos at \url{https://sites.google.com/view/isaacgym-nvidia} and isaac gym can be downloaded at \url{https://developer.nvidia.com/isaac-gym}.
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representative citing papers
Dynamic isotropy, quantifying uniform center-of-mass acceleration capability, improves robot performance and enables omnidirectional locomotion, terrain traversal, and failure resilience in a spherical robot design.
PhysEditWorld is a new dataset of over 60 million frames from 12 UE5 cinematic scenes with synchronized multimodal signals and explicit gravity labels, built via replay to support physics-editable world models.
CPPO is an on-policy contrastive RL method that derives advantages from contrastive Q-values for PPO optimization, outperforming prior CRL baselines in 14/18 tasks and matching or exceeding reward-based PPO in 12/18 tasks.
CoDi decomposes the multi-agent diffusion score into pre-trained single-agent policies plus a gradient-free cost guidance term to generate coordinated behavior from single-agent data alone.
A two-stage framework augments HOI data with dynamic priors and blends pre-trained dynamic motion and static interaction agents via a composer network to enable long-term dynamic human-object interactions with higher success rates and reduced training time.
HiPAN enables quadruped robots to navigate unstructured 3D environments more successfully by combining a high-level posture-adaptive policy with a low-level controller and curriculum learning on depth images.
HANDFUL learns resource-aware grasps using finger contact rewards and curriculum learning to improve success on sequential dexterous tasks in simulation and on a real LEAP hand.
Any-ttach shows that rapid end-effector swapping combined with demonstration collection and task planning enables reliable multi-tool skills in long-horizon tasks such as sandwich making.
RoboWits benchmark with 238 tasks shows pre-trained VLAs succeed on seed tasks but fail on mutated ones, highlighting brittleness in reasoning.
UniLab is a CPU/GPU heterogeneous system for robot RL training using MuJoCoUni and MotrixSim backends that reports 3-10x end-to-end efficiency improvements and cross-platform compatibility beyond CUDA.
SCSP is a cascaded optimization framework using a surrogate contact model and discrete-continuous search to enable simultaneous contact selection and planning for robust contact-rich manipulation.
X-DiffVLA proposes a diffusion VLA model using Embodiment Forcing and Morphological Tree Diffusion to achieve SOTA cross-embodied performance on simulation benchmarks with 15.3% and 12.5% gains.
SCRIPT presents a scalable diffusion policy with JAST-DiT architecture, nonlinear history conditioning, and RLHR post-training that claims to outperform prior methods on text alignment, motion quality, and physical realism while scaling on a 1200-hour dataset.
Imagine2Real enables zero-shot humanoid-object interaction by unifying motions as 4D point trajectories, tracking only base/hands/object keypoints inside a BFM latent space, and training with progressive simple rewards for mocap deployment.
ARC-RL is a new suite of four MuJoCo continuous-control environments featuring game-inspired hexapod and quadruped morphologies, a single closed-form multi-component reward function, CPG demonstrators, and empirical comparisons of online and offline-to-online RL algorithms.
Recasts sampling-based nonconvex optimization as smoothed gradient descent to obtain non-asymptotic convergence guarantees and introduces the DIDA annealed algorithm that converges to the global optimum.
SECOND-Grasp integrates semantic contact proposals from vision-language reasoning with geometric refinement to achieve 98%+ lifting success and improved intent-aware grasping on seen and unseen objects.
NavOL collects expert trajectory labels online from a global planner during policy rollouts in simulation to train a diffusion navigation policy, mitigating distribution shift and improving performance on visual navigation tasks.
Explicit conditioning of a PPO policy on interpretable stair parameters (height, depth, yaw) yields improved generalization to unseen stairs and reliable real-world traversal on the Unitree G1, including 33 consecutive outdoor steps.
DRIS improves zero-shot sim-to-real transfer for reactive catching by maintaining and acting on sets of randomized dynamics instances instead of single instances per episode.
RigidFormer learns mesh-free rigid dynamics from point clouds using object-centric anchors, Anchor-Vertex Pooling, Anchor-based RoPE, and differentiable Kabsch alignment to enforce rigidity.
ANO derives a robust policy optimizer from geometric principles that replaces clipping with a smooth redescending gradient, showing better performance and stability than PPO, SPO, and GRPO in MuJoCo, Atari, and RLHF experiments.
GS-Playground delivers a high-throughput photorealistic simulator for vision-informed robot learning via parallel physics integrated with batch 3D Gaussian Splatting at 10^4 FPS and an automated Real2Sim workflow for consistent environments.
citing papers explorer
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MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations
MimicGen creates over 50K robot demonstrations from roughly 200 human ones, allowing imitation learning to achieve strong performance on complex long-horizon tasks like assembly and coffee preparation.