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Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning

Canonical reference. 76% of citing Pith papers cite this work as background.

58 Pith papers citing it
Background 76% of classified citations
abstract

Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy training reside on GPU and communicate by directly passing data from physics buffers to PyTorch tensors without ever going through any CPU bottlenecks. This leads to blazing fast training times for complex robotics tasks on a single GPU with 2-3 orders of magnitude improvements compared to conventional RL training that uses a CPU based simulator and GPU for neural networks. We host the results and videos at \url{https://sites.google.com/view/isaacgym-nvidia} and isaac gym can be downloaded at \url{https://developer.nvidia.com/isaac-gym}.

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representative citing papers

ARC-RL: A Reinforcement Learning Playground Inspired by ARC Raiders

cs.RO · 2026-05-19 · accept · novelty 6.0 · 2 refs

ARC-RL is a new suite of four MuJoCo continuous-control environments featuring game-inspired hexapod and quadruped morphologies, a single closed-form multi-component reward function, CPG demonstrators, and empirical comparisons of online and offline-to-online RL algorithms.

SECOND-Grasp: Semantic Contact-guided Dexterous Grasping

cs.RO · 2026-05-13 · conditional · novelty 6.0

SECOND-Grasp integrates semantic contact proposals from vision-language reasoning with geometric refinement to achieve 98%+ lifting success and improved intent-aware grasping on seen and unseen objects.

NavOL: Navigation Policy with Online Imitation Learning

cs.RO · 2026-05-12 · unverdicted · novelty 6.0

NavOL collects expert trajectory labels online from a global planner during policy rollouts in simulation to train a diffusion navigation policy, mitigating distribution shift and improving performance on visual navigation tasks.

Explicit Stair Geometry Conditioning for Robust Humanoid Locomotion

cs.RO · 2026-05-11 · unverdicted · novelty 6.0

Explicit conditioning of a PPO policy on interpretable stair parameters (height, depth, yaw) yields improved generalization to unseen stairs and reliable real-world traversal on the Unitree G1, including 33 consecutive outdoor steps.

RigidFormer: Learning Rigid Dynamics using Transformers

cs.CV · 2026-05-09 · unverdicted · novelty 6.0

RigidFormer learns mesh-free rigid dynamics from point clouds using object-centric anchors, Anchor-Vertex Pooling, Anchor-based RoPE, and differentiable Kabsch alignment to enforce rigidity.

ANO: A Principled Approach to Robust Policy Optimization

cs.AI · 2026-05-04 · unverdicted · novelty 6.0

ANO derives a robust policy optimizer from geometric principles that replaces clipping with a smooth redescending gradient, showing better performance and stability than PPO, SPO, and GRPO in MuJoCo, Atari, and RLHF experiments.

Trajectory-based actuator identification via differentiable simulation

cs.RO · 2026-04-11 · unverdicted · novelty 6.0

Differentiable simulation enables torque-sensor-free actuator model identification from trajectory data, achieving 1.88x better position tracking than a stand-trained baseline and 46% longer travel in downstream locomotion policies.

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