OVOW reconstructs instance-level, simulation-ready 4D mesh scenes from monocular video via a four-stage training-free pipeline and introduces a new benchmark for structured Video-to-4D evaluation.
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Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning
Canonical reference. 76% of citing Pith papers cite this work as background.
abstract
Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy training reside on GPU and communicate by directly passing data from physics buffers to PyTorch tensors without ever going through any CPU bottlenecks. This leads to blazing fast training times for complex robotics tasks on a single GPU with 2-3 orders of magnitude improvements compared to conventional RL training that uses a CPU based simulator and GPU for neural networks. We host the results and videos at \url{https://sites.google.com/view/isaacgym-nvidia} and isaac gym can be downloaded at \url{https://developer.nvidia.com/isaac-gym}.
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- abstract Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy training reside on GPU and communicate by directly passing data from physics buffers to PyTorch tensors without ever going through any CPU bottlenecks. This leads to blazing fast training times for complex robotics tasks on a single GPU with 2-3 orders of magnitude improvements compared to conventional RL training that uses a CPU based simulator and GPU for neural networks. We host the results and videos at \url{https:
- background methods in non-inertial environments before hardware deployment. They also provide scalable training envi- ronments for learning-based controllers. Compared with reduced- and full-order analytical models, they capture effects such as multi-contact, self-collision, and actuator dynamics that are often simplified or neglected. Widely used simulators, including MuJoCo [ 67], Isaac Gym [ 68], Isaac Lab [ 69], PyBullet [ 70], and RaiSim [ 71], fairly accurately describe multi-rigid-body dynamics and
- background For the first term inCMSE, applying the central moment lemma from Lemma C.2: m2[ϕg]≤A1td+A 2 (L λ )2 t2d(140) For the second term inCMSE: π(|ϕg|2r) 1 r≤ ( Brtrdr +B 2r (L λ )2r t2rdr ) 1 r (141) ≤(B1t+B 2 (L λ )2 t2)d(142) m2e[g] 1 e≤B3 (L λ )2 td(143) For the third term inCMSE: π(|ϕ|2p) 1 p≤S1td(144) m2q(1+ 1 p )[g] 1 q≤S1+ 1 p (L λ )2+ 2 p t1+ 1 pd(145) Combining these results, we get (for the estimation ofEy∼p0|t[y|x]): ⏐⏐E [ µN(ϕ)−µ(ϕ) ]⏐⏐≤d N ( E 1 2 t 1 2 +E 1 L λt+E 1+ 1 2p (L λ )1+ 1 p t
- background to improve robustness under uncertainty [8], [24]. At the same time, reinforcement and imitation learning have enabled increasingly capable contact-rich behaviors, including in-hand manipulation, precision assembly, and coordinated multi-arm action [25], [26], with physics-based simulation serving as a key enabler for large-scale training, benchmarking, and sim- to-real transfer [27], [28]. Overall, macroscale dexterous manipulation is characterized by high-DOF embodiments, multimodal sensing, a
- dataset Overcooked-AI[81] Human-AI Coordination & Puzzles 2019 arXiv:1910.05789 EPyMARL[82] Grid-world Foraging 2020 arXiv:2006.07869 Robot Warehouse (RW ARE)[83] Multi-Robot Warehouse Logistics 2020 arXiv:2006.07869 Habitat 3.0[84] Interactive & Human-Robot Synergy 2023 arXiv:2310.13724 MA-Gym Cooperative Grid-world Settings 2021 GitHub: ma-gym VMAS[85] Vectorized 2D Physics Control 2022 arXiv:2207.03530 Isaac Gym[86] GPU-accelerated Physics Simulation 2021 arXiv:2108.10470 Part III: Standardized Suite
- background policies improved adaptability [26], [29], [15]. Large-scale training with curricula and parallel simulation accelerated learning and broadened generalization [16], [23], supported by sim-to-real techniques such as dynamics and domain randomization [21], [27]. Standard policy optimization back- bones (e.g., PPO) remain dominant [25], often paired with high-throughput simulators [14]. Model-based and compli- ant control approaches further complement learned policies for stable bipedal walking [22
- dataset are such that no single robot can reach across the entire table. Therefore, both robots must collaborate to complete the task, e.g., place the object at an intermediate location reachable by the other robot, which then completes the task by placing the object at the goal. Demonstration Data.We train our method entirely in simula- tion by replicating our hardware setup in the high-fidelity Isaac Gym simulator [42]. We collect pick-and-place demonstrations using a scripted controller that drives t
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representative citing papers
Dynamic isotropy, quantifying uniform center-of-mass acceleration capability, improves robot performance and enables omnidirectional locomotion, terrain traversal, and failure resilience in a spherical robot design.
PhysEditWorld is a new dataset of over 60 million frames from 12 UE5 cinematic scenes with synchronized multimodal signals and explicit gravity labels, built via replay to support physics-editable world models.
HARBOR is a new agentic harness framework that automates robot RL workflows end-to-end across 16 tasks in manipulation, locomotion, and dexterous control, matching or exceeding default configurations while enabling sim-to-real transfer.
MPPI is re-derived as EM on a probabilistic optimal control problem, producing a generalized EM-MPPI algorithm with convergence analysis for exponential families and explicit Gaussian cases.
CPPO is an on-policy contrastive RL method that derives advantages from contrastive Q-values for PPO optimization, outperforming prior CRL baselines in 14/18 tasks and matching or exceeding reward-based PPO in 12/18 tasks.
CoDi decomposes the multi-agent diffusion score into pre-trained single-agent policies plus a gradient-free cost guidance term to generate coordinated behavior from single-agent data alone.
A two-stage framework augments HOI data with dynamic priors and blends pre-trained dynamic motion and static interaction agents via a composer network to enable long-term dynamic human-object interactions with higher success rates and reduced training time.
HiPAN enables quadruped robots to navigate unstructured 3D environments more successfully by combining a high-level posture-adaptive policy with a low-level controller and curriculum learning on depth images.
HANDFUL learns resource-aware grasps using finger contact rewards and curriculum learning to improve success on sequential dexterous tasks in simulation and on a real LEAP hand.
Foot-mounted proximity sensors provide pre-contact feedback that, when integrated into RL, improves quadruped traversal robustness on discrete terrain with reliable sim-to-real transfer.
ICMPG combines LLM-based candidate generation with MPC-style physical simulation and semantic scoring to produce text-driven human motions that are both plausible and faithful.
TaskNPoint lets humanoid robots learn dynamic skills such as tennis backhands from single short human video demonstrations plus under one hour of single-GPU simulation training, achieving zero-shot generalization to new goal locations without per-task reward tuning.
Constrained RL with an explicit power budget reduces thruster power by 14-65% versus baselines across 12 simulated vehicle-task settings while preserving task performance in most cases.
TurboMPC delivers a JAX-CUDA MPC solver achieving up to 58x speedup over prior GPU solvers and scaling to 8000+ knot points on a full-scale car.
AnnotateAnything converts passive 3D assets into manipulation-ready assets by combining vision-language reasoning for semantics with parallel physics pipelines for executable action annotations such as grasps and articulations.
KPGrasp is a scalable Transformer flow-matching model using 3D hand keypoints that achieves 76.3% success on Dexonomy (47.4% improvement) and best average on DexGrasp Anything without contact losses or test-time refinement.
Video2Sim2Real turns a single human video into a deployable robot manipulation skill by reconstructing a digital twin, anchoring motions to object-centric simulator configurations, and bridging sim-to-real gaps with imitation learning and residual RL.
SIMPLE is a new large-scale simulation benchmark for humanoid loco-manipulation that integrates accurate dynamics and photorealistic rendering and demonstrates policy transfer from simulation to physical robots.
Proposes GPS representation for articulated parts, uses VR to annotate 41K frames across 234 objects, trains an RGB-D model, and achieves 73% success in heuristic manipulation policies on 9 objects.
EgoAERO reconstructs contact-consistent hand-object trajectories from single egocentric RGB-D videos without object assets via asset-free tracking and adaptive optimization, then trains robot policies with two-stage residual learning, achieving performance close to CAD-based methods.
GARDEN uses gravity alignment and conditional 3D point classification to factorize RGB reconstructions into explicit rigid bodies plus decoupled background for direct physics simulation.
EqGINO adds a spectral isotropy prior to FNOs to guarantee discrete equivariance and enable generalization to continuous SE(3) transformations on 3D PDEs with limited training data.
Any-ttach shows that rapid end-effector swapping combined with demonstration collection and task planning enables reliable multi-tool skills in long-horizon tasks such as sandwich making.
citing papers explorer
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One Video, One World: Turning Monocular Video into Physical 4D Scenes
OVOW reconstructs instance-level, simulation-ready 4D mesh scenes from monocular video via a four-stage training-free pipeline and introduces a new benchmark for structured Video-to-4D evaluation.
-
Extreme dynamic symmetry enables omnidirectional and multifunctional robots
Dynamic isotropy, quantifying uniform center-of-mass acceleration capability, improves robot performance and enables omnidirectional locomotion, terrain traversal, and failure resilience in a spherical robot design.
-
PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models
PhysEditWorld is a new dataset of over 60 million frames from 12 UE5 cinematic scenes with synchronized multimodal signals and explicit gravity labels, built via replay to support physics-editable world models.
-
HARBOR: A Harness Framework for Agentic Robot Reinforcement Learning
HARBOR is a new agentic harness framework that automates robot RL workflows end-to-end across 16 tasks in manipulation, locomotion, and dexterous control, matching or exceeding default configurations while enabling sim-to-real transfer.
-
Generalized Model Predictive Path Integral Control as Expectation--Maximization
MPPI is re-derived as EM on a probabilistic optimal control problem, producing a generalized EM-MPPI algorithm with convergence analysis for exponential families and explicit Gaussian cases.
-
Self-Supervised On-Policy Reinforcement Learning via Contrastive Proximal Policy Optimisation
CPPO is an on-policy contrastive RL method that derives advantages from contrastive Q-values for PPO optimization, outperforming prior CRL baselines in 14/18 tasks and matching or exceeding reward-based PPO in 12/18 tasks.
-
Coordinated Diffusion: Generating Multi-Agent Behavior Without Multi-Agent Demonstrations
CoDi decomposes the multi-agent diffusion score into pre-trained single-agent policies plus a gradient-free cost guidance term to generate coordinated behavior from single-agent data alone.
-
Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers
A two-stage framework augments HOI data with dynamic priors and blends pre-trained dynamic motion and static interaction agents via a composer network to enable long-term dynamic human-object interactions with higher success rates and reduced training time.
-
HiPAN: Hierarchical Posture-Adaptive Navigation for Quadruped Robots in Unstructured 3D Environments
HiPAN enables quadruped robots to navigate unstructured 3D environments more successfully by combining a high-level posture-adaptive policy with a low-level controller and curriculum learning on depth images.
-
HANDFUL: Sequential Grasp-Conditioned Dexterous Manipulation with Resource Awareness
HANDFUL learns resource-aware grasps using finger contact rewards and curriculum learning to improve success on sequential dexterous tasks in simulation and on a real LEAP hand.
-
Learning Locomotion on Discrete Terrain via Minimal Proximity Sensing
Foot-mounted proximity sensors provide pre-contact feedback that, when integrated into RL, improves quadruped traversal robustness on discrete terrain with reliable sim-to-real transfer.
-
In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics
ICMPG combines LLM-based candidate generation with MPC-style physical simulation and semantic scoring to produce text-driven human motions that are both plausible and faithful.
-
TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutes
TaskNPoint lets humanoid robots learn dynamic skills such as tennis backhands from single short human video demonstrations plus under one hour of single-GPU simulation training, achieving zero-shot generalization to new goal locations without per-task reward tuning.
-
Power-Budgeted Underwater Vehicle Control via Constrained Reinforcement Learning
Constrained RL with an explicit power budget reduces thruster power by 14-65% versus baselines across 12 simulated vehicle-task settings while preserving task performance in most cases.
-
TurboMPC: Fast, Scalable, and Differentiable Model Predictive Control on the GPU
TurboMPC delivers a JAX-CUDA MPC solver achieving up to 58x speedup over prior GPU solvers and scaling to 8000+ knot points on a full-scale car.
-
AnnotateAnything: Automatic Annotation of 3D Assets for Robot Manipulation
AnnotateAnything converts passive 3D assets into manipulation-ready assets by combining vision-language reasoning for semantics with parallel physics pipelines for executable action annotations such as grasps and articulations.
-
KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generation
KPGrasp is a scalable Transformer flow-matching model using 3D hand keypoints that achieves 76.3% success on Dexonomy (47.4% improvement) and best average on DexGrasp Anything without contact losses or test-time refinement.
-
Video2Sim2Real: Full-Stack Autonomous Dexterous Skill Acquisition from a Single Human Video
Video2Sim2Real turns a single human video into a deployable robot manipulation skill by reconstructing a digital twin, anchoring motions to object-centric simulator configurations, and bridging sim-to-real gaps with imitation learning and residual RL.
-
SIMPLE: Simulation-Based Policy Learning and Evaluation for Humanoid Loco-manipulation
SIMPLE is a new large-scale simulation benchmark for humanoid loco-manipulation that integrates accurate dynamics and photorealistic rendering and demonstrates policy transfer from simulation to physical robots.
-
Revisiting Articulated Parts Perception in Robot Manipulation
Proposes GPS representation for articulated parts, uses VR to annotate 41K frames across 234 objects, trains an RGB-D model, and achieves 73% success in heuristic manipulation policies on 9 objects.
-
EgoAERO: Learning Dexterous Manipulation from a Single Egocentric Video without Object Assets
EgoAERO reconstructs contact-consistent hand-object trajectories from single egocentric RGB-D videos without object assets via asset-free tracking and adaptive optimization, then trains robot policies with two-stage residual learning, achieving performance close to CAD-based methods.
-
GARDEN: Gravity-Aligned Reconstruction of Disentangled ENvironments from RGB images
GARDEN uses gravity alignment and conditional 3D point classification to factorize RGB reconstructions into explicit rigid bodies plus decoupled background for direct physics simulation.
-
EqGINO: Equivariant Geometry-Informed Fourier Neural Operators for 3D PDEs
EqGINO adds a spectral isotropy prior to FNOs to guarantee discrete equivariance and enable generalization to continuous SE(3) transformations on 3D PDEs with limited training data.
-
Any-ttach: Quick End-effector Swapping Enables Manipulation Dexterity with Simplicity
Any-ttach shows that rapid end-effector swapping combined with demonstration collection and task planning enables reliable multi-tool skills in long-horizon tasks such as sandwich making.
-
RoboWits: Unexpected Challenges for Robotic Creative Problem Solving
RoboWits benchmark with 238 tasks shows pre-trained VLAs succeed on seed tasks but fail on mutated ones, highlighting brittleness in reasoning.
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UniLab: A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms
UniLab is a CPU/GPU heterogeneous system for robot RL training using MuJoCoUni and MotrixSim backends that reports 3-10x end-to-end efficiency improvements and cross-platform compatibility beyond CUDA.
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Simultaneous Contact Selection and Planning for Contact-Rich Manipulation with Cascaded Optimization
SCSP is a cascaded optimization framework using a surrogate contact model and discrete-continuous search to enable simultaneous contact selection and planning for robust contact-rich manipulation.
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X-DiffVLA: X-Embodied Diffusion Action Heads for Vision-Language-Action Models
X-DiffVLA proposes a diffusion VLA model using Embodiment Forcing and Morphological Tree Diffusion to achieve SOTA cross-embodied performance on simulation benchmarks with 15.3% and 12.5% gains.
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SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-based Humanoid Control
SCRIPT presents a scalable diffusion policy with JAST-DiT architecture, nonlinear history conditioning, and RLHR post-training that claims to outperform prior methods on text alignment, motion quality, and physical realism while scaling on a 1200-hour dataset.
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Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors
Imagine2Real enables zero-shot humanoid-object interaction by unifying motions as 4D point trajectories, tracking only base/hands/object keypoints inside a BFM latent space, and training with progressive simple rewards for mocap deployment.
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Global Convergence of Sampling-Based Nonconvex Optimization through Diffusion-Style Smoothing
Recasts sampling-based nonconvex optimization as smoothed gradient descent to obtain non-asymptotic convergence guarantees and introduces the DIDA annealed algorithm that converges to the global optimum.
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NavOL: Navigation Policy with Online Imitation Learning
NavOL collects expert trajectory labels online from a global planner during policy rollouts in simulation to train a diffusion navigation policy, mitigating distribution shift and improving performance on visual navigation tasks.
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Explicit Stair Geometry Conditioning for Robust Humanoid Locomotion
Explicit conditioning of a PPO policy on interpretable stair parameters (height, depth, yaw) yields improved generalization to unseen stairs and reliable real-world traversal on the Unitree G1, including 33 consecutive outdoor steps.
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Zero-Shot Sim-to-Real Robot Learning: A Dexterous Manipulation Study on Reactive Catching
DRIS improves zero-shot sim-to-real transfer for reactive catching by maintaining and acting on sets of randomized dynamics instances instead of single instances per episode.
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RigidFormer: Learning Rigid Dynamics using Transformers
RigidFormer learns mesh-free rigid dynamics from point clouds using object-centric anchors, Anchor-Vertex Pooling, Anchor-based RoPE, and differentiable Kabsch alignment to enforce rigidity.
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ANO: A Principled Approach to Robust Policy Optimization
ANO derives a robust policy optimizer from geometric principles that replaces clipping with a smooth redescending gradient, showing better performance and stability than PPO, SPO, and GRPO in MuJoCo, Atari, and RLHF experiments.
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GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning
GS-Playground delivers a high-throughput photorealistic simulator for vision-informed robot learning via parallel physics integrated with batch 3D Gaussian Splatting at 10^4 FPS and an automated Real2Sim workflow for consistent environments.
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dWorldEval: Scalable Robotic Policy Evaluation via Discrete Diffusion World Model
A discrete diffusion model tokenizes multimodal robotic data and uses a progress token to predict future states and task completion for scalable policy evaluation.
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Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robot
A weightlessness mechanism enables humanoid robots to dynamically relax joints for stable, contact-rich motions across diverse environments without task-specific tuning.
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ETac: A Lightweight and Efficient Tactile Simulation Framework for Learning Dexterous Manipulation
ETac is a data-driven tactile simulation framework that matches FEM deformation accuracy at high speed, supporting 4096 parallel environments at 869 FPS and yielding 84.45% success in blind grasping across four object types.
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FLASH: Fast Learning via GPU-Accelerated Simulation for High-Fidelity Deformable Manipulation in Minutes
A new GPU-accelerated deformable simulation framework trains manipulation policies in minutes using only synthetic data, achieving robust zero-shot transfer to physical robots.
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Chain of Uncertain Rewards with Large Language Models for Reinforcement Learning
CoUR uses LLMs for efficient RL reward design through uncertainty quantification and similarity selection, achieving better performance and lower evaluation costs on IsaacGym and Bidexterous Manipulation benchmarks.
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Trajectory-based actuator identification via differentiable simulation
Differentiable simulation enables torque-sensor-free actuator model identification from trajectory data, achieving 1.88x better position tracking than a stand-trained baseline and 46% longer travel in downstream locomotion policies.
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FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Control
FlashSAC improves training speed and final performance of off-policy RL on high-dimensional robot tasks by reducing update frequency, increasing model scale, and bounding norms to limit critic error accumulation.
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Veo-Act: How Far Can Frontier Video Models Advance Generalizable Robot Manipulation?
Veo-3 video predictions enable approximate task-level robot trajectories in zero-shot settings but require hierarchical integration with low-level VLA policies for reliable manipulation performance.
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Physically Accurate Rigid-Body Dynamics in Particle-Based Simulation
PBD-R adds a momentum-conservation constraint to position-based dynamics to deliver physically accurate rigid-body dynamics while remaining computationally lighter than MuJoCo.
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One Hand to Rule Them All: Canonical Representations for Unified Dexterous Manipulation
A unified parameter space and canonical URDF enable cross-embodiment dexterous grasping policies with 81.9% zero-shot success on unseen hands like the 3-finger LEAP Hand.
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Semantic-Contact Fields for Category-Level Generalizable Tactile Tool Manipulation
SCFields fuses semantics and contact data in a sim-to-real pipeline to enable category-level generalization for tactile tool manipulation with diffusion policies.
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Phase-Aware Policy Learning for Skateboard Riding of Quadruped Robots via Feature-wise Linear Modulation
PAPL uses phase-conditioned FiLM layers in RL networks to create a unified policy for quadruped robots to ride skateboards by capturing phase-dependent behaviors while sharing knowledge across phases.
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Learning to Plan, Planning to Learn: Adaptive Hierarchical RL-MPC for Sample-Efficient Decision Making
An adaptive RL-MPC framework uses RL to inform MPPI sampling and aggregates MPPI samples for value estimation, delivering up to 72% higher success rates and 2.1x faster convergence on tasks like race driving and Lunar Lander with obstacles.