TAKO demonstrates real-time adversarial takeover of robotic diffusion policies via reusable universal patches on visual inputs, achieving 100% success in steering attacker-chosen trajectories across multiple tasks, encoders, and diffusion methods.
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AI2-THOR: An Interactive 3D Environment for Visual AI
Canonical reference. 74% of citing Pith papers cite this work as background.
abstract
We introduce The House Of inteRactions (THOR), a framework for visual AI research, available at http://ai2thor.allenai.org. AI2-THOR consists of near photo-realistic 3D indoor scenes, where AI agents can navigate in the scenes and interact with objects to perform tasks. AI2-THOR enables research in many different domains including but not limited to deep reinforcement learning, imitation learning, learning by interaction, planning, visual question answering, unsupervised representation learning, object detection and segmentation, and learning models of cognition. The goal of AI2-THOR is to facilitate building visually intelligent models and push the research forward in this domain.
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- abstract We introduce The House Of inteRactions (THOR), a framework for visual AI research, available at http://ai2thor.allenai.org. AI2-THOR consists of near photo-realistic 3D indoor scenes, where AI agents can navigate in the scenes and interact with objects to perform tasks. AI2-THOR enables research in many different domains including but not limited to deep reinforcement learning, imitation learning, learning by interaction, planning, visual question answering, unsupervised representation learning, object detection and segmentation, and learning models of cognition. The goal of AI2-THOR is to fac
co-cited works
representative citing papers
LongAct benchmark evaluates long-horizon household task execution from free-form instructions; HoloMind agent raises performance but top VLMs still reach only 59% goal completion and 16% full-task success.
SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.
HM3D offers 1000 building-scale 3D environments that are larger and higher-fidelity than existing datasets, enabling better-performing embodied AI agents for tasks like PointGoal navigation.
PhysEditWorld is a new dataset of over 60 million frames from 12 UE5 cinematic scenes with synchronized multimodal signals and explicit gravity labels, built via replay to support physics-editable world models.
SpatialWorld is a new multi-simulator benchmark showing top multimodal agents achieve under 18% success on interactive spatial tasks requiring active exploration and long-horizon planning.
eMEM is a multi-index memory architecture with tiered consolidation and ten recall tools for embodied agents, scoring 80.8 weighted mean on eMEM-Bench covering eight cognitive psychology paradigms and outperforming a flat RAG baseline on context and lure rejection tasks.
Frontier VLMs overconfidently answer spatial questions under occlusion (~30% accuracy) and perspective ambiguity (<10% accuracy) instead of abstaining, and often fail to select helpful additional views.
VLMs exhibit consistent vertical-distance entanglement in embeddings from perspective bias in natural images, producing accuracy gaps that a new synthetic benchmark SpatialTunnel exposes as model-intrinsic.
MentalMap benchmark identifies a universal L3 reasoning cliff in LLMs' text-based spatial reasoning that persists across languages, scales, and prompting, and is replicated in human evaluations.
Introduces Sentinel Challenge benchmark and CoSaR framework for cooperative spatial reasoning and planning among 3-5 decentralized embodied agents across 14 city-scale scenes.
MM-Conv supplies over 4,200 verified referring expressions from dynamic 3D VR data and shows a two-stage pipeline with contextual rewriting lifts grounding accuracy 11-22 points, nearly doubling pronominal performance versus end-to-end baselines.
VSCD presents a query-centric multi-reference model for pixel-wise change detection in unaligned, unsynchronized indoor videos, backed by a 1.1-million-frame benchmark and real-robot validation for surveillance and incremental learning.
SceneCode compiles natural language prompts into executable code programs that generate editable, articulated indoor scenes for physics simulation.
DeTrack is a new benchmark for drone-embodied tracking in 3D environments and AaDWorlds is a dual world model that improves closed-loop performance by using altitude-aware predictions to balance visibility and safety.
Ego2World turns real egocentric cooking videos into hidden symbolic world graphs for evaluating belief-state planning and memory in embodied agents.
VeGAS improves MLLM-based embodied agents by sampling action ensembles and using a verifier trained on LLM-synthesized failure cases, yielding up to 36% relative gains on hard multi-object long-horizon tasks in Habitat and ALFRED.
3D-Belief maintains and updates explicit 3D beliefs about partially observed environments to enable multi-hypothesis imagination and improved performance on embodied tasks.
VIGIL decouples world-state completion from terminal commitment in embodied agents, exposing up to 19.7 pp gaps in benchmark success despite comparable execution across 20 models.
MemCompiler reframes memory use as state-conditioned compilation, delivering relevant guidance via text and latent channels to improve embodied agent performance up to 129% and cut latency 60% versus static injection.
ESARBench is the first unified benchmark for MLLM-driven UAV agents that must explore, locate clues, and decide on victim positions in photorealistic simulated SAR environments.
KinDER is a new open-source benchmark that demonstrates substantial gaps in current robot learning and planning methods for handling physical constraints.
Fine-tuning multimodal models on a new synthetic spatial benchmark improves generative spatial compliance on real and synthetic tasks and transfers to better spatial understanding.
ADAPT augments planners with affordance reasoning to raise task success in environments with unspecified and time-varying object affordances, and a LoRA-finetuned VLM backend beats GPT-4o on the new DynAfford benchmark.
citing papers explorer
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Test-time Adversarial Takeover: A Real-time Hijacking Interface against Robotic Diffusion Policies
TAKO demonstrates real-time adversarial takeover of robotic diffusion policies via reusable universal patches on visual inputs, achieving 100% success in steering attacker-chosen trajectories across multiple tasks, encoders, and diffusion methods.
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When Robots Do the Chores: A Benchmark and Agent for Long-Horizon Household Task Execution
LongAct benchmark evaluates long-horizon household task execution from free-form instructions; HoloMind agent raises performance but top VLMs still reach only 59% goal completion and 16% full-task success.
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SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.
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Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI
HM3D offers 1000 building-scale 3D environments that are larger and higher-fidelity than existing datasets, enabling better-performing embodied AI agents for tasks like PointGoal navigation.
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PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models
PhysEditWorld is a new dataset of over 60 million frames from 12 UE5 cinematic scenes with synchronized multimodal signals and explicit gravity labels, built via replay to support physics-editable world models.
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SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks
SpatialWorld is a new multi-simulator benchmark showing top multimodal agents achieve under 18% success on interactive spatial tasks requiring active exploration and long-horizon planning.
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eMEM: A Hybrid Spatio-Temporal Memory System For Embodied Agents
eMEM is a multi-index memory architecture with tiered consolidation and ten recall tools for embodied agents, scoring 80.8 weighted mean on eMEM-Bench covering eight cognitive psychology paradigms and outperforming a flat RAG baseline on context and lure rejection tasks.
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Seeing Isn't Knowing: Do VLMs Know When Not to Answer Spatial Questions (and Why)?
Frontier VLMs overconfidently answer spatial questions under occlusion (~30% accuracy) and perspective ambiguity (<10% accuracy) instead of abstaining, and often fail to select helpful additional views.
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Why Far Looks Up: Probing Spatial Representation in Vision-Language Models
VLMs exhibit consistent vertical-distance entanglement in embeddings from perspective bias in natural images, producing accuracy gaps that a new synthetic benchmark SpatialTunnel exposes as model-intrinsic.
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Do LLMs Build World Models From Text? A Multilingual Diagnostic of Spatial Reasoning
MentalMap benchmark identifies a universal L3 reasoning cliff in LLMs' text-based spatial reasoning that persists across languages, scales, and prompting, and is replicated in human evaluations.
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Sentinel: Embodied Cooperative Spatial Reasoning and Planning
Introduces Sentinel Challenge benchmark and CoSaR framework for cooperative spatial reasoning and planning among 3-5 decentralized embodied agents across 14 city-scale scenes.
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MM-Conv: A Multimodal Dataset and Benchmark for Context-Aware Grounding in 3D Dialogue
MM-Conv supplies over 4,200 verified referring expressions from dynamic 3D VR data and shows a two-stage pipeline with contextual rewriting lifts grounding accuracy 11-22 points, nearly doubling pronominal performance versus end-to-end baselines.
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VSCD: Video-based Scene Change Detection in Unaligned Scenes
VSCD presents a query-centric multi-reference model for pixel-wise change detection in unaligned, unsynchronized indoor videos, backed by a 1.1-million-frame benchmark and real-robot validation for surveillance and incremental learning.
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SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects
SceneCode compiles natural language prompts into executable code programs that generate editable, articulated indoor scenes for physics simulation.
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DeTrack: A Benchmark and Altitude-Aware Dual World Model for Drone-embodied Tracking
DeTrack is a new benchmark for drone-embodied tracking in 3D environments and AaDWorlds is a dual world model that improves closed-loop performance by using altitude-aware predictions to balance visibility and safety.
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Ego2World: Compiling Egocentric Cooking Videos into Executable Worlds for Belief-State Planning
Ego2World turns real egocentric cooking videos into hidden symbolic world graphs for evaluating belief-state planning and memory in embodied agents.
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Think Twice, Act Once: Verifier-Guided Action Selection For Embodied Agents
VeGAS improves MLLM-based embodied agents by sampling action ensembles and using a verifier trained on LLM-synthesized failure cases, yielding up to 36% relative gains on hard multi-object long-horizon tasks in Habitat and ALFRED.
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3D-Belief: Embodied Belief Inference via Generative 3D World Modeling
3D-Belief maintains and updates explicit 3D beliefs about partially observed environments to enable multi-hypothesis imagination and improved performance on embodied tasks.
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Done, But Not Sure: Disentangling World Completion from Self-Termination in Embodied Agents
VIGIL decouples world-state completion from terminal commitment in embodied agents, exposing up to 19.7 pp gaps in benchmark success despite comparable execution across 20 models.
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MemCompiler: Compile, Don't Inject -- State-Conditioned Memory for Embodied Agents
MemCompiler reframes memory use as state-conditioned compilation, delivering relevant guidance via text and latent channels to improve embodied agent performance up to 129% and cut latency 60% versus static injection.
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ESARBench: A Benchmark for Agentic UAV Embodied Search and Rescue
ESARBench is the first unified benchmark for MLLM-driven UAV agents that must explore, locate clues, and decide on victim positions in photorealistic simulated SAR environments.
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KinDER: A Physical Reasoning Benchmark for Robot Learning and Planning
KinDER is a new open-source benchmark that demonstrates substantial gaps in current robot learning and planning methods for handling physical constraints.
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Exploring Spatial Intelligence from a Generative Perspective
Fine-tuning multimodal models on a new synthetic spatial benchmark improves generative spatial compliance on real and synthetic tasks and transfers to better spatial understanding.
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ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints
ADAPT augments planners with affordance reasoning to raise task success in environments with unspecified and time-varying object affordances, and a LoRA-finetuned VLM backend beats GPT-4o on the new DynAfford benchmark.
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EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates
EgoFun3D creates a new task, 271-video dataset, and pipeline using function templates to model interactive 3D objects from egocentric videos for simulation.
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ST-BiBench: Benchmarking Multi-Stream Multimodal Coordination in Bimanual Embodied Tasks for MLLMs
ST-BiBench reveals a coordination paradox in which MLLMs show strong high-level strategic reasoning yet fail at fine-grained 16-dimensional bimanual action synthesis and multi-stream fusion.
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Constrained Decoding for Safe Robot Navigation Foundation Models
SafeDec uses constrained decoding to ensure autoregressive robot navigation foundation models generate actions that provably satisfy STL safety specifications under assumed dynamics.
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Part$^{2}$GS: Part-aware Modeling of Articulated Objects using 3D Gaussian Splatting
Part²GS introduces a part-aware 3D Gaussian representation with physics-guided motion constraints and a repel point field for high-fidelity modeling of articulated objects.
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Voyager: An Open-Ended Embodied Agent with Large Language Models
Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能
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Hypothesis-driven Model Expansion under Uncertainty for Open-World Robot Planning
HUME lets robots generate, plan over, and actively verify object-centric hypotheses from foundation models so incomplete symbolic models become usable for open-world household tasks.
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Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator
A feed-forward feature-Gaussian plus one-step geometry-aware pixel-flow simulator converts large image collections into 20K interactive scenes and 10M+ navigation samples that improve zero-shot Habitat and real-robot performance.
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Robots Ask the Way: Communication-Enabled Social Navigation
Adding a communication module to social navigation models improves episode success by 10 percentage points in simulated multi-human environments and remains robust to natural language inputs.
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AeroVerse-SatAgent: UAV-Satellite Collaborative Spatial Reasoning Inspired by the Dual Visual Pathway Theory of Cognitive Neuroscience
SatAgent is a UAV-satellite collaborative spatial reasoning model using geometric 3D encoding, multi-view alignment, and a new 130K dataset that reports 25.91% and 11.69% gains over general and specialized baselines.
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Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction
Shell-supervised Gaussian Splatting uses an aligned exterior facade shell to provide mask-gated depth and normal supervision, improving surface orientation and point-cloud consistency while preserving rendering quality.
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SAGE-Nav: Leveraging LLM Planning and Alignment Fusion for Hierarchical Scene Graph-Guided Navigation
SAGE-Nav decouples LLM global planning from reactive control via hierarchical scene graphs and alignment fusion, reporting SOTA results on i-THOR and RoboTHOR with improved efficiency and zero-shot generalization.
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Abstention-Aware Personalized Object Rearrangement via Uncertainty-Guided LLM Assistance
APOLLO uses a user-specific embedding model to produce uncertainty scores that gate selective LLM reasoning for abstention-aware personalized object rearrangement, cutting LLM usage on PARSEC and the new APOR dataset.
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Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation
Qwen-RobotWorld is a language-conditioned video world model using Double-Stream MMDiT, an 8.6M-frame embodied corpus, and progressive curriculum training that ranks first on EWMBench and DreamGen Bench.
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Semantic Evidence Regulation via Relational Bias for Zero-Shot Object Navigation
DB-Nav/SER-Nav improves zero-shot object navigation by reranking frontier goals using activation from object co-occurrence and inhibition from similar distractors and failed visits.
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Imaginative Perception Tokens Enhance Spatial Reasoning in Multimodal Language Models
IPT supervision improves spatial reasoning in VLMs on perspective taking, path tracing, and multiview counting tasks, often outperforming textual chain-of-thought while remaining consistent with observed inputs.
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Probing Collision Grounding in Vision-Language Models for Safe Human-Robot Collaboration
TouchSafeBench evaluates VLMs on collision grounding, finding best Macro-F1 below 50% and that explicit depth does not yield reliable robot-body contact inference.
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SPACENUM: Revisiting Spatial Numerical Understanding in VLMs
VLMs fail to ground numerical values in spatial perception on new bidirectional tasks, relying on shallow cues instead of coordinate-aware representations.
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CosFly: Plan in the Matrix, Fly in the World
CosFly introduces a box-structured planning and multimodal simulation pipeline for aerial target tracking in CARLA, paired with the public CosFly-Track dataset containing 250 trajectories and approximately 100,000 rendered multi-modal images.
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DexHoldem: Playing Texas Hold'em with Dexterous Embodied System
DexHoldem is a new benchmark providing 1,470 teleoperated demonstrations across 14 manipulation primitives, plus standardized tests for dexterous policy execution and agentic perception in a physical Texas Hold'em setting.
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RoboEvolve: Co-Evolving Planner-Simulator for Robotic Manipulation with Limited Data
A co-evolutionary VLM-VGM loop on 500 unlabeled images raises planner success by 30 points and simulator success by 48 percent while beating fully supervised baselines.
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EnactToM: An Evolving Benchmark for Functional Theory of Mind in Embodied Agents
EnactToM is an evolving benchmark of embodied multi-agent tasks that tests functional Theory of Mind by requiring agents to act optimally on implicit beliefs in partially observable 3D environments.
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How Far Are VLMs from Privacy Awareness in the Physical World? An Empirical Study
Vision-language models exhibit perceptual fragility and fail to consistently respect privacy constraints when operating in simulated physical environments, with performance declining in cluttered scenes and under conflicting commands.
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Assistance Without Interruption: A Benchmark and LLM-based Framework for Non-Intrusive Human-Robot Assistance
The work creates NIABench and an LLM-plus-scoring-model framework that enables robots to deliver proactive assistance during human multi-step activities while avoiding interruptions and reducing human effort.
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SpaMEM: Benchmarking Dynamic Spatial Reasoning via Perception-Memory Integration in Embodied Environments
SpaMEM is a diagnostic benchmark showing that current vision-language models exhibit a sharp collapse in spatial reasoning when transitioning from text-aided state tracking to purely visual memory in dynamic environments.
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SafetyALFRED: Evaluating Safety-Conscious Planning of Multimodal Large Language Models
SafetyALFRED shows multimodal LLMs recognize kitchen hazards accurately in QA tests but achieve low success rates when required to mitigate those hazards through embodied planning.
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ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulation
ESCAPE combines spatio-temporal fusion mapping for depth-free 3D memory with a memory-driven grounding module and adaptive execution policy to reach 65.09% success on ALFRED test-seen long-horizon mobile manipulation tasks.