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Relic: Interactive video world model with long-horizon memory.arXiv preprint arXiv:2512.04040

Canonical reference. 91% of citing Pith papers cite this work as background.

36 Pith papers citing it
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MoRight: Motion Control Done Right

cs.CV · 2026-04-08 · unverdicted · novelty 7.0

MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.

DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos

cs.RO · 2026-02-06 · unverdicted · novelty 7.0

DreamDojo is a foundation world model pretrained on the largest human video dataset to date that uses continuous latent actions to transfer interaction knowledge and achieves controllable physics simulation after robot post-training.

MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold

cs.CV · 2026-06-11 · unverdicted · novelty 6.0

MoVerse generates real-time interactive video world models from single narrow-FOV images via panoramic diffusion expansion, Gaussian scaffold lifting, and distillation of a bidirectional diffusion teacher into a causal autoregressive renderer.

Echo-Memory: A Controlled Study of Memory in Action World Models

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

A controlled study finds that block-wise state-space recurrence outperforms other memory designs for open-domain scene return in action-conditioned video models, and that standard replay metrics do not adequately measure memory quality.

Prisma-World: Camera-Controllable Multi-Agent Video World Model

cs.CV · 2026-06-08 · unverdicted · novelty 6.0

Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.

Geometry-Aware Implicit Memory for Video World Models

cs.CV · 2026-06-01 · unverdicted · novelty 6.0

GIM-World adds a camera-queryable geometry distillation head and pruning rule to implicit memory in video world models, claiming better long-horizon geometric consistency on the MIND benchmark than explicit and implicit baselines.

Lyra 2.0: Explorable Generative 3D Worlds

cs.CV · 2026-04-14 · unverdicted · novelty 6.0

Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.

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Showing 36 of 36 citing papers.