SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.
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Relic: Interactive video world model with long-horizon memory.arXiv preprint arXiv:2512.04040
Canonical reference. 91% of citing Pith papers cite this work as background.
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MemLearner introduces a learning-based adaptive context query method using query tokens in video world models to improve long-term scene consistency over rule-based retrieval.
EgoCS-400K is a new 400K-video egocentric CS dataset with action-state-event alignment from public match demos for world model training.
Self-distillation from a caption-conditioned video diffusion model to an image-and-prompt-conditioned executor, enhanced by RL from VLM feedback, enables task solving in world models.
VSTAT benchmark shows state-of-the-art MLLMs perform far below humans and only modestly above answer-prior baselines on visual state tracking, failing at visual perception despite correct textual reasoning.
LongLive-RAG formulates long video generation as retrieval-augmented generation by treating self-generated latents as a dynamic searchable history and adding a Window Temporal Delta Loss for better retrieval.
World models succeed when their latent states are built to meet task-specific sufficiency constraints rather than preserving the maximum amount of information.
MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.
DreamDojo is a foundation world model pretrained on the largest human video dataset to date that uses continuous latent actions to transfer interaction knowledge and achieves controllable physics simulation after robot post-training.
Causal-rCM unifies teacher-forcing and self-forcing distillation for autoregressive video diffusion, delivering a 2-step model with VBench-T2V score 84.63 and enabling interactive world models on Cosmos 3 using only synthetic data.
CaR uses attention with viewpoint positional encoding and context compression for flexible memory retrieval in video world models, backed by a new SceneFly dataset, and reports SOTA results with open-domain generalization.
PermaVid disentangles spatial context into semantic appearance and geometric structure via multi-modal memory banks and edit-aware updates to maintain long-term consistency in video generation after edits.
MoVerse generates real-time interactive video world models from single narrow-FOV images via panoramic diffusion expansion, Gaussian scaffold lifting, and distillation of a bidirectional diffusion teacher into a causal autoregressive renderer.
A controlled study finds that block-wise state-space recurrence outperforms other memory designs for open-domain scene return in action-conditioned video models, and that standard replay metrics do not adequately measure memory quality.
Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.
AAD-1 uses a causal generator with a bidirectional holistic discriminator plus phased distribution matching before adversarial training to reach state-of-the-art one-step autoregressive video generation on VBench.
MetaWorld scales multi-agent video world models from single-view videos using monocular decomposition into ego-motion and trajectories, subject-aware generation, and cross-attention alignment for consistency.
GIM-World adds a camera-queryable geometry distillation head and pruning rule to implicit memory in video world models, claiming better long-horizon geometric consistency on the MIND benchmark than explicit and implicit baselines.
Robust Dreamer uses Latent Gaussian Memory anchored to diffusion latents and Deviation Learning with a Dynamic Deviation Archive to reduce drift in long-horizon action-controlled image-to-video generation, reporting SOTA results on ScanNet, DL3DV, and OmniWorldGame.
minWM supplies an end-to-end pipeline that fine-tunes bidirectional T2V/TI2V models with camera control then distills them via Causal Forcing into few-step autoregressive generators for low-latency rollout.
WorldKV enables persistent world memory in autoregressive video diffusion models by selectively retrieving and compressing KV-cache chunks, matching full-cache fidelity at roughly twice the throughput without training.
A decoupled memory branch with hybrid cues, cross-attention, and gating improves spatial consistency and data efficiency in long-horizon camera-trajectory video generation.
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
Hybrid Forcing combines linear temporal attention for long-range retention, block-sparse attention for efficiency, and decoupled distillation to achieve real-time unbounded 832x480 streaming video generation at 29.5 FPS.
citing papers explorer
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SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.
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MemLearner: Learning to Query Context memory for Video World Models
MemLearner introduces a learning-based adaptive context query method using query tokens in video world models to improve long-term scene consistency over rule-based retrieval.
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EgoCS-400K: An Egocentric Gameplay Dataset for World Models
EgoCS-400K is a new 400K-video egocentric CS dataset with action-state-event alignment from public match demos for world model training.
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World Model Self-Distillation: Training World Models to Solve General Tasks
Self-distillation from a caption-conditioned video diffusion model to an image-and-prompt-conditioned executor, enhanced by RL from VLM feedback, enables task solving in world models.
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Benchmarking Visual State Tracking in Multimodal Video Understanding
VSTAT benchmark shows state-of-the-art MLLMs perform far below humans and only modestly above answer-prior baselines on visual state tracking, failing at visual perception despite correct textual reasoning.
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LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation
LongLive-RAG formulates long video generation as retrieval-augmented generation by treating self-generated latents as a dynamic searchable history and adding a Window Temporal Delta Loss for better retrieval.
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Latent State Design for World Models under Sufficiency Constraints
World models succeed when their latent states are built to meet task-specific sufficiency constraints rather than preserving the maximum amount of information.
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MoRight: Motion Control Done Right
MoRight disentangles object and camera motion via canonical-view specification and temporal cross-view attention, while decomposing motion into active user-driven and passive consequence components to learn and apply causality in video generation.
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DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos
DreamDojo is a foundation world model pretrained on the largest human video dataset to date that uses continuous latent actions to transfer interaction knowledge and achieves controllable physics simulation after robot post-training.
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Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Models
Causal-rCM unifies teacher-forcing and self-forcing distillation for autoregressive video diffusion, delivering a 2-step model with VBench-T2V score 84.63 and enabling interactive world models on Cosmos 3 using only synthetic data.
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Compression and Retrieval: Implicit Memory Retrieval for Video World Models
CaR uses attention with viewpoint positional encoding and context compression for flexible memory retrieval in video world models, backed by a new SceneFly dataset, and reports SOTA results with open-domain generalization.
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PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory
PermaVid disentangles spatial context into semantic appearance and geometric structure via multi-modal memory banks and edit-aware updates to maintain long-term consistency in video generation after edits.
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MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold
MoVerse generates real-time interactive video world models from single narrow-FOV images via panoramic diffusion expansion, Gaussian scaffold lifting, and distillation of a bidirectional diffusion teacher into a causal autoregressive renderer.
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Echo-Memory: A Controlled Study of Memory in Action World Models
A controlled study finds that block-wise state-space recurrence outperforms other memory designs for open-domain scene return in action-conditioned video models, and that standard replay metrics do not adequately measure memory quality.
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Prisma-World: Camera-Controllable Multi-Agent Video World Model
Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.
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AAD-1: Asymmetric Adversarial Distillation for One-Step Autoregressive Video Generation
AAD-1 uses a causal generator with a bidirectional holistic discriminator plus phased distribution matching before adversarial training to reach state-of-the-art one-step autoregressive video generation on VBench.
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MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data
MetaWorld scales multi-agent video world models from single-view videos using monocular decomposition into ego-motion and trajectories, subject-aware generation, and cross-attention alignment for consistency.
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Geometry-Aware Implicit Memory for Video World Models
GIM-World adds a camera-queryable geometry distillation head and pruning rule to implicit memory in video world models, claiming better long-horizon geometric consistency on the MIND benchmark than explicit and implicit baselines.
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Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation
Robust Dreamer uses Latent Gaussian Memory anchored to diffusion latents and Deviation Learning with a Dynamic Deviation Archive to reduce drift in long-horizon action-controlled image-to-video generation, reporting SOTA results on ScanNet, DL3DV, and OmniWorldGame.
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minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models
minWM supplies an end-to-end pipeline that fine-tunes bidirectional T2V/TI2V models with camera control then distills them via Causal Forcing into few-step autoregressive generators for low-latency rollout.
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WorldKV: Efficient World Memory with World Retrieval and Compression
WorldKV enables persistent world memory in autoregressive video diffusion models by selectively retrieving and compressing KV-cache chunks, matching full-cache fidelity at roughly twice the throughput without training.
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Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation
A decoupled memory branch with hybrid cues, cross-attention, and gating improves spatial consistency and data efficiency in long-horizon camera-trajectory video generation.
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Lyra 2.0: Explorable Generative 3D Worlds
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
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Long-Horizon Streaming Video Generation via Hybrid Attention with Decoupled Distillation
Hybrid Forcing combines linear temporal attention for long-range retention, block-sparse attention for efficiency, and decoupled distillation to achieve real-time unbounded 832x480 streaming video generation at 29.5 FPS.
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Rolling Sink: Bridging Limited-Horizon Training and Open-Ended Testing in Autoregressive Video Diffusion
Rolling Sink is a training-free cache adjustment technique that maintains visual consistency in autoregressive video diffusion models for ultra-long open-ended generation beyond training horizons.
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Quant VideoGen: Auto-Regressive Long Video Generation via 2-Bit KV-Cache Quantization
Quant VideoGen reduces KV cache memory by up to 7 times in autoregressive video diffusion models via semantic aware smoothing and progressive residual quantization, achieving better quality than baselines with under 4% latency overhead.
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WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory
A video world model framework that uses LLM-orchestrated 3D trajectories as control signals for generation to achieve persistent dynamic object memory and viewpoint freedom.
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Directing the World: Fast Autoregressive Video Generation with Compositional Human-Camera Control
A decoupled-control autoregressive video model using Fast-Slow Memory training, dynamic projection, and staged camera control to produce stable long-horizon outputs with human and viewpoint guidance.
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AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization
AnchorWorld proposes a simulation framework that adds exogenous viewpoint supervision for full-body grounding and anchor-view text customization for dynamic world evolution in egocentric settings.
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DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory
DecMem proposes a decoupled memory system using sparse global and anchored local components to enable consistent minute-long controllable video generation in world models.
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SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer
SANA-WM is a 2.6B-parameter efficient world model that synthesizes minute-scale 720p videos with 6-DoF camera control, trained on 213K public clips in 15 days on 64 H100s and runnable on single GPUs at 36x higher throughput than prior open baselines.
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Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
Matrix-Game 3.0 delivers 720p real-time video generation at 40 FPS with minute-scale memory consistency by combining residual self-correction training, camera-aware memory injection, and DMD-based autoregressive distillation on a 5B model.
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Advancing Open-source World Models
LingBot-World is presented as an open-source world model that delivers high-fidelity simulation, minute-level contextual consistency, and real-time interactivity under one second latency.
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Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
This survey reviews trends, challenges, benchmarks, and future directions in action-conditioned interactive world modeling for video and 3D generation.
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Evolution of Video Generative Foundations
This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.
- Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation