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Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion

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arxiv 2406.04338 v3 pith:TNVIIVKT submitted 2024-06-06 cs.CV cs.AIcs.GR

Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion

classification cs.CV cs.AIcs.GR
keywords physicalmaterialsobjectsphysics3dpropertiesdiffusionmodelvideo
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In recent years, there has been rapid development in 3D generation models, opening up new possibilities for applications such as simulating the dynamic movements of 3D objects and customizing their behaviors. However, current 3D generative models tend to focus only on surface features such as color and shape, neglecting the inherent physical properties that govern the behavior of objects in the real world. To accurately simulate physics-aligned dynamics, it is essential to predict the physical properties of materials and incorporate them into the behavior prediction process. Nonetheless, predicting the diverse materials of real-world objects is still challenging due to the complex nature of their physical attributes. In this paper, we propose \textbf{Physics3D}, a novel method for learning various physical properties of 3D objects through a video diffusion model. Our approach involves designing a highly generalizable physical simulation system based on a viscoelastic material model, which enables us to simulate a wide range of materials with high-fidelity capabilities. Moreover, we distill the physical priors from a video diffusion model that contains more understanding of realistic object materials. Extensive experiments demonstrate the effectiveness of our method with both elastic and plastic materials. Physics3D shows great potential for bridging the gap between the physical world and virtual neural space, providing a better integration and application of realistic physical principles in virtual environments. Project page: https://liuff19.github.io/Physics3D.

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Cited by 27 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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  3. PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback

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  4. FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting

    cs.GR 2026-04 unverdicted novelty 7.0

    FieryGS integrates LLM-based material reasoning, volumetric combustion simulation, and a unified renderer with 3D Gaussian Splatting to generate physically plausible and user-controllable fire in in-the-wild scenes.

  5. ProJo4D: Progressive Joint Optimization for Sparse-View Inverse Physics Estimation

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  6. DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization

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  7. DR-GS: Physically-Based Deformable and Relightable 2D Gaussians

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  8. Neural Voxel Dynamics: Learning Implicit 3D Physics via Volumetric Feature Advection

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  9. Streaming Video Generation with Streaming Force Control

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  10. Variance Reduction for Expectations with Diffusion Teachers

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    CARV amortizes upstream diffusion teacher costs over noise resamples with timestep importance sampling and stratified-inverse-CDF sampling, delivering 2-3x effective compute gains in text-to-3D experiments and order-o...

  11. MatPhys: Learning Material-Aware Physics Parameters for Deformable Object Simulation from Videos

    cs.CV 2026-05 unverdicted novelty 6.0

    MatPhys is a feed-forward framework that predicts consistent part-level spring-mass parameters for deformable object simulation from monocular videos using semantic decomposition and a material embedding codebook.

  12. EndoGSim: Physics-Aware 4D Dynamic Endoscopic Scene Simulations via MLLM-Guided Gaussian Splatting

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    EndoGSim integrates MLLM-guided material initialization with 4D Gaussian Splatting and differentiable Material Point Method to achieve physics-aware 4D reconstruction and simulation of endoscopic scenes.

  13. VideoGPA: Distilling Geometry Priors for 3D-Consistent Video Generation

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    VideoGPA distills geometry priors via self-supervised DPO to enhance 3D consistency, temporal stability, and motion coherence in video diffusion models.

  14. VideoPhy: Evaluating Physical Commonsense for Video Generation

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  15. PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamics

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    PhysCoRe uses a differentiable MPM simulator with neural material inference and residual velocity correction, and reports more accurate future prediction on real deformable-object manipulation than optimization baselines.

  16. CP4D: Compositional Physics-aware 4D Scene Generation

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    CP4D generates physically consistent 4D scenes via compositional integration of pre-trained 3D models, hybrid simulator-diffusion motion synthesis, and automated scene composition.

  17. Variance Reduction for Expectations with Diffusion Teachers

    cs.LG 2026-05 unverdicted novelty 5.0

    CARV introduces a hierarchical Monte Carlo estimator with amortized reuse, importance sampling, and stratification that yields 2-3x effective compute gains on diffusion-teacher pipelines while cutting gradient varianc...

  18. FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting

    cs.GR 2026-04 conditional novelty 5.0

    FieryGS couples MLLM-based material reasoning with simplified combustion simulation and unified fire/smoke/3DGS rendering to synthesize controllable, scene-consistent fire in reconstructed real-world scenes.

  19. InSpatio-WorldFM: An Open-Source Real-Time Generative Frame Model

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    InSpatio-WorldFM is a frame-independent generative model that uses explicit 3D anchors and spatial memory to deliver real-time multi-view consistent spatial intelligence via a three-stage training pipeline from pretra...

  20. VideoGPA: Distilling Geometry Priors for 3D-Consistent Video Generation

    cs.CV 2026-01 conditional novelty 5.0

    Using VGGT's reconstruction error as a self-supervised reward, DPO post-training with ~2,500 preference pairs improves 3D consistency of CogVideoX-based video generation while preserving perceptual quality.

  21. Occlusion-Robust Multi-Object Decoupling for Physics-Based Robotic Interaction

    cs.CV 2026-06 unverdicted novelty 4.0

    A pipeline combining SAM2 segmentation, 3D Gaussian Splatting, and joint Score Distillation Sampling with 2D/3D diffusion priors reconstructs decoupled multi-object geometries from occluded sparse views for MPM simulation.

  22. Occlusion-Robust Multi-Object Decoupling for Physics-Based Robotic Interaction

    cs.CV 2026-06 unverdicted novelty 4.0

    A new pipeline for occlusion-robust multi-object 3D reconstruction from sparse views supports physics-based robotic interaction.

  23. CA-World: Multi-Object Counterfactual Alignment for Efficient Interactive-Ready Reconstruction

    cs.CV 2026-05 reject novelty 4.0

    The paper's stated CA-World counterfactual claim is absent from the body, which instead describes the SAM3D-Phys pipeline for multi-object interactive reconstruction and simulation.

  24. CA-World: Multi-Object Counterfactual Alignment for Efficient Interactive-Ready Reconstruction

    cs.CV 2026-05 unverdicted novelty 4.0

    SAM3D-Phys recovers complete simulatable object geometries from incomplete real-world scene reconstructions by combining SAM3D generative priors with physics-constrained spatial optimization and mask-guided appearance...

  25. A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation

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  26. Evolution of Video Generative Foundations

    cs.CV 2026-04 unverdicted novelty 2.0

    This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.

  27. A Survey on 3D Gaussian Splatting

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    A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.