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DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulation
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DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulation
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Robotic dexterous grasping is the first step to enable human-like dexterous object manipulation and thus a crucial robotic technology. However, dexterous grasping is much more under-explored than object grasping with parallel grippers, partially due to the lack of a large-scale dataset. In this work, we present a large-scale robotic dexterous grasp dataset, DexGraspNet, generated by our proposed highly efficient synthesis method that can be generally applied to any dexterous hand. Our method leverages a deeply accelerated differentiable force closure estimator and thus can efficiently and robustly synthesize stable and diverse grasps on a large scale. We choose ShadowHand and generate 1.32 million grasps for 5355 objects, covering more than 133 object categories and containing more than 200 diverse grasps for each object instance, with all grasps having been validated by the Isaac Gym simulator. Compared to the previous dataset from Liu et al. generated by GraspIt!, our dataset has not only more objects and grasps, but also higher diversity and quality. Via performing cross-dataset experiments, we show that training several algorithms of dexterous grasp synthesis on our dataset significantly outperforms training on the previous one. To access our data and code, including code for human and Allegro grasp synthesis, please visit our project page: https://pku-epic.github.io/DexGraspNet/.
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Cited by 31 Pith papers
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MANGO-Grasp: Mahalanobis Fields over Geometry-Oriented 3D Gaussians for Cross-Embodiment Dexterous Grasping
MANGO-Grasp uses geometry-oriented 3D Gaussians and Mahalanobis fields to achieve strong cross-embodiment dexterous grasping, with zero-shot transfer to an unseen hand at 84% simulation and 86% real-world success.
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Human Universal Grasping
HUG trains a flow-matching model on a new 1M-frame egocentric human grasp dataset to generate retargetable grasps from single RGB-D images, beating baselines by 23-34% on a new 90-object benchmark.
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BiDexGrasp: Coordinated Bimanual Dexterous Grasps across Object Geometries and Sizes
BiDexGrasp supplies a 9.7-million-grasp bimanual dexterous dataset built via two-stage synthesis and a coordinated geometry-size-adaptive model that generates grasps for unseen objects.
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CoLA-Flow Policy: Temporally Coherent Imitation Learning via Continuous Latent Action Flow Matching for Robotic Manipulation
CoLA-Flow Policy encodes action sequences into a continuous latent space and learns an explicit flow there, yielding near-single-step inference with up to 93.7% smoother trajectories and 25-point higher task success t...
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Grasp Execution Without a Planner: Configuration-Space Grasp Distance Fields with Certified Safety & Guaranteed Quality
Grasp execution via a softmin field over grasp configurations with CBF-QP safety filtering, eliminating trajectory replanning, with a force-closure margin guarantee that fails in one reported trial.
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Grasp Execution Without a Planner: Configuration-Space Grasp Distance Fields with Certified Safety & Guaranteed Quality
A softmin distance field over grasp candidates, followed by a CBF-CLF filtered feedback law, executes reach-grasp-lift without a planner and retains most of the synthesized grasp quality.
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FIRMGrasp: A Friction-Informed Risk Margin for Robust Grasp Synthesis
A CVaR-based risk-adjusted Ferrari-Canny margin certifies force closure with probability at least β and better ranks adverse-friction grasp success than nominal epsilon.
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GraspGraphNet: Graph-Structured Multi-Embodiment Dexterous Grasp Generation
A single URDF-graph flow-matching model generates executable grasps for Barrett, Allegro, and Shadow hands at 83.48% average success and 40 ms, and reaches 72.70% on finger-removal variants without retraining.
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TactiDex: A Real-World Tactile-Guided Benchmark for Human-Like Dexterous Manipulation
A tactile-rich HOI dataset plus a tri-component force reward improves contact fidelity and success of human-to-robot dexterous transfer over kinematic imitation alone.
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From Grasps to Dexterity: Large-Scale Grasp Pretraining for Dexterous Manipulation
Grasp pretraining on 355k trajectories improves full-task success on six articulated tool-use tasks by 33.3 pp over DP3 in real-world experiments.
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AutoDex: An Automated Real-World System for Dexterous Grasping Data Collection
AutoDex automates the full perception-execution-labeling-reset loop for real-world dexterous grasping data collection, delivering 4.8x throughput over teleoperation and 76% success for retrieved grasps versus 34% from...
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CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation
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MOCHI: Motion Enhancement of Collaborative Human-object Interactions
MOCHI enhances noisy collaborative human-object interaction captures via grasp optimization followed by diffusion-based full-body refinement that incorporates interaction information into single-person motion priors.
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AnnotateAnything: Automatic Annotation of 3D Assets for Robot Manipulation
AnnotateAnything converts passive 3D assets into manipulation-ready assets by combining vision-language reasoning for semantics with parallel physics pipelines for executable action annotations such as grasps and arti...
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T-Rex: Tactile-Reactive Dexterous Manipulation
T-Rex introduces a large tactile dataset and MoT architecture that achieves over 30% higher success rates than baselines on 12 tasks requiring force control and deformable object handling.
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InDex: Empowering VLA Models with Intent-Conditioned Arm-Hand Coordination for Dexterous Manipulation
InDex adapts parallel-gripper VLA policies to dexterous hands by conditioning a diffusion hand policy on a normalized scalar grasp intent, raising average simulated task success from 50.3% to 85.8%.
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KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generation
KPGrasp is a scalable Transformer flow-matching model using 3D hand keypoints that achieves 76.3% success on Dexonomy (47.4% improvement) and best average on DexGrasp Anything without contact losses or test-time refinement.
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Any-ttach: Quick End-effector Swapping Enables Manipulation Dexterity with Simplicity
Any-ttach shows that rapid end-effector swapping combined with demonstration collection and task planning enables reliable multi-tool skills in long-horizon tasks such as sandwich making.
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GeoHand: Unlocking Prior Geometry Knowledge for Monocular 3D Hand Reconstruction
GeoHand adapts priors from a general-scene geometry estimator via a GeoAdapter, gated fusion, and keypoint-queried refiner to reach SOTA monocular 3D hand reconstruction on FreiHAND, DexYCB, and HO3Dv3 under heavy occlusion.
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SECOND-Grasp: Semantic Contact-guided Dexterous Grasping
SECOND-Grasp integrates semantic contact proposals from vision-language reasoning with geometric refinement to achieve 98%+ lifting success and improved intent-aware grasping on seen and unseen objects.
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Function-based Parametric Co-Design Optimization of Dexterous Hands
A unified parametric framework optimizes dexterous hand designs by combining structure, kinematics, and fine surface geometry for grasp stability in simulation and real-world tests.
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One Hand to Rule Them All: Canonical Representations for Unified Dexterous Manipulation
A unified parameter space and canonical URDF enable cross-embodiment dexterous grasping policies with 81.9% zero-shot success on unseen hands like the 3-finger LEAP Hand.
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CoLA-Flow Policy: Temporally Coherent Imitation Learning via Continuous Latent Action Flow Matching for Robotic Manipulation
Flow matching robot policies trained in a continuous latent action space produce smoother, more successful long-horizon manipulation than raw-action-space flow matching, at near-single-step inference speed.
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ViTacFormer: Learning Cross-Modal Representation for Visuo-Tactile Dexterous Manipulation
ViTacFormer learns a cross-modal visuo-tactile latent space with autoregressive tactile prediction and an easy-to-hard curriculum, then uses the representation for imitation learning that yields ~50% higher success an...
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PhotoHOI: Synthesizing 3D Hand-Object Interactions from a Single RGB Photograph
PhotoHOI turns one RGB photo plus an open-vocabulary instruction into a scene-grounded 3D hand-object motion sequence by parsing the task, recovering objects, planning object motion, and optimizing grasps in a learned...
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ZeroDex: Zero-Shot Long-Horizon Dexterous Manipulation via Multi-View 3D-Grounded VLM Reasoning
ZeroDex grounds VLM outputs into 3D keypoints via multi-view triangulation and ray voting to enable zero-shot long-horizon dexterous manipulation with closed-loop replanning.
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InDex: Empowering VLA Models with Intent-Conditioned Arm-Hand Coordination for Dexterous Manipulation
InDex adapts VLA models to high-DoF dexterous manipulation via intent-conditioned fine-tuning and a decoupled diffusion head, outperforming monolithic baselines in simulation tasks with minimal data.
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Simulation-Driven Imitation Learning for Biosignals-Free Shared-Autonomy Prosthetic Grasping
A simulation framework generates diverse reach-to-grasp demonstrations to train imitation learning policies for biosignals-free prosthetic grasping, achieving over 90% success in sim-to-real transfer.
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CoLA-Flow Policy: Temporally Coherent Imitation Learning via Continuous Latent Action Flow Matching for Robotic Manipulation
CoLA-Flow Policy encodes action sequences into latent trajectories and performs flow matching there, yielding near-single-step inference with up to 93.7% smoother trajectories and 25-point higher success rates than ra...
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Human2Any: Human-to-Robot Transfer via Constraint-Aware Compositional Planning
Human2Any transfers human video demonstrations to robots by representing tasks as object-object interactions and composing learned priors with robot-side planning.
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Towards Robotic Dexterous Hand Intelligence: A Survey
A structured survey of dexterous robotic hand research that reviews hardware, control methods, data resources, and benchmarks while identifying major limitations and future directions.
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