Pith. sign in

REVIEW 14 cited by

MeshDiffusion: Score-based Generative 3D Mesh Modeling

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2303.08133 v2 pith:4OHOC2KH submitted 2023-03-14 cs.GR cs.AIcs.CVcs.LG

MeshDiffusion: Score-based Generative 3D Mesh Modeling

classification cs.GR cs.AIcs.CVcs.LG
keywords meshesgenerativetheygeneratingmodelmodelingshapessimulation
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
Share X Bluesky LinkedIn Reddit HN
read the original abstract

We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are more desirable in practice, because (1) they enable easy and arbitrary manipulation of shapes for relighting and simulation, and (2) they can fully leverage the power of modern graphics pipelines which are mostly optimized for meshes. Previous scalable methods for generating meshes typically rely on sub-optimal post-processing, and they tend to produce overly-smooth or noisy surfaces without fine-grained geometric details. To overcome these shortcomings, we take advantage of the graph structure of meshes and use a simple yet very effective generative modeling method to generate 3D meshes. Specifically, we represent meshes with deformable tetrahedral grids, and then train a diffusion model on this direct parametrization. We demonstrate the effectiveness of our model on multiple generative tasks.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 14 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Rethinking 3D Shape Generation: Diffusion over Superquadrics

    cs.CV 2026-06 unverdicted novelty 7.0

    Diffusion for 3D shapes is moved from dense geometry to compact superquadric parameter sets, cutting state size to roughly 7 KB per shape and enabling faster generation plus new editing capabilities.

  2. Mat\'ern Noise for Triangulation-Agnostic Flow Matching on Meshes

    cs.GR 2026-05 unverdicted novelty 7.0

    Proposes discretized Matérn process noise for triangulation-agnostic flow matching on meshes with PoissonNet denoiser, tested on elastic states and humanoid poses for meshes exceeding one million triangles.

  3. Fourier-Latent Diffusion for Constrained Generation of Triply Periodic Minimal Surfaces

    cs.GR 2026-08 conditional novelty 6.0

    A D2h-symmetric Fourier latent diffusion model generates diverse near-minimal triply periodic minimal surfaces and supports conditioning on sparse geometric points and homogenized elastic stiffness targets.

  4. A New Paradigm for 3D Turbomachinery Design: Generative Diffusion Model Based Framework with Direct Geometry Encoding

    physics.flu-dyn 2026-07 conditional novelty 6.0

    Conditional diffusion models can invert meanline compressor performance into diverse, feasible 3D blade geometries with sub-percent error against that same meanline surrogate.

  5. LATO.2: Factorized 3D Mesh Generation with Vertex and Topology Flow

    cs.GR 2026-07 conditional novelty 6.0

    Factorizing mesh generation into a vertex flow then a vertex-conditioned topology flow improves fidelity and enables part-wise high-res synthesis and topology-adaptive editing.

  6. VideoMDM: Towards 3D Human Motion Generation From 2D Supervision

    cs.LG 2026-06 unverdicted novelty 6.0

    VideoMDM learns coherent 3D motion manifolds from 2D supervision alone by using a pretrained lifter as noisy teacher, depth-weighted 2D reprojection loss, and adapted regularizers, nearly matching fully 3D-supervised ...

  7. Fishbone: From One 3D Asset to a Million Controllable Edits

    cs.CV 2026-05 unverdicted novelty 6.0

    Fishbone introduces a unified rib-spine representation computed via adaptive heat method, iso-contour ribs, and geometry-aware spine that enables real-time parametric deformation, reduced-space simulation, and animati...

  8. Algebraic Language Models for Inverse Design of Metamaterials via Diffusion Transformers

    cs.CE 2025-07 unverdicted novelty 6.0

    DiffuMeta uses diffusion transformers and algebraic language representations to generate diverse 3D shell metamaterials with targeted stress-strain responses under large deformations including buckling and contact.

  9. Art3D: Training-Free 3D Generation from Flat-Colored Illustration

    cs.CV 2025-04 unverdicted novelty 6.0

    Art3D enhances flat-colored 2D illustrations with 3D illusion using pre-trained 2D model features and VLM realism evaluation, then generates 3D, while introducing the Flat-2D benchmark dataset.

  10. BoostDream: Efficient Refining for High-Quality Text-to-3D Generation from Multi-View Diffusion

    cs.CV 2024-01 unverdicted novelty 6.0

    BoostDream refines coarse feed-forward text-to-3D assets via 3D distillation, multi-view SDS loss from a 2D diffusion model, and prompt-consistent normal maps to produce higher-quality results more efficiently than st...

  11. MVDream: Multi-view Diffusion for 3D Generation

    cs.CV 2023-08 conditional novelty 6.0

    MVDream is a multi-view diffusion model that functions as a generalizable 3D prior, enabling more consistent text-to-3D generation and few-shot 3D concept learning from 2D examples.

  12. LATO.2: Factorized 3D Mesh Generation with Vertex and Topology Flow

    cs.GR 2026-07 conditional novelty 5.0

    LATO.2 factorizes mesh generation into a vertex-generation flow and a vertex-conditioned connectivity flow, beating joint-latent and autoregressive baselines on geometric fidelity and connectivity quality.

  13. GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priors

    cs.RO 2026-06 unverdicted novelty 5.0

    GraspFoM creates a shared 3D latent from SAM3D priors, adds an anchor-initialized diffuser for multimodal grasps, and uses reconstruction-aware scoring plus residual updates to jointly achieve SOTA reconstruction and ...

  14. A Continuous-Time Consistency Model for 3D Point Cloud Generation

    cs.CV 2025-09 reject novelty 5.0

    ConTiCoM-3D trains a continuous-time consistency-style model directly on raw 3D point clouds using flow matching plus Chamfer distance, with one- to two-step generation.