Pith. sign in

REVIEW 30 cited by

LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2402.05054 v1 pith:5WOJ34G4 submitted 2024-02-07 cs.CV

LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation

classification cs.CV
keywords multi-viewcontentgaussianhigh-resolutionmodelsbackbonecreationgenerate
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
Share X Bluesky LinkedIn Reddit HN
read the original abstract

3D content creation has achieved significant progress in terms of both quality and speed. Although current feed-forward models can produce 3D objects in seconds, their resolution is constrained by the intensive computation required during training. In this paper, we introduce Large Multi-View Gaussian Model (LGM), a novel framework designed to generate high-resolution 3D models from text prompts or single-view images. Our key insights are two-fold: 1) 3D Representation: We propose multi-view Gaussian features as an efficient yet powerful representation, which can then be fused together for differentiable rendering. 2) 3D Backbone: We present an asymmetric U-Net as a high-throughput backbone operating on multi-view images, which can be produced from text or single-view image input by leveraging multi-view diffusion models. Extensive experiments demonstrate the high fidelity and efficiency of our approach. Notably, we maintain the fast speed to generate 3D objects within 5 seconds while boosting the training resolution to 512, thereby achieving high-resolution 3D content generation.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 30 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. CORGI: Consistency-Aware 3D Dog Reconstruction from a Single Image in the Wild

    cs.CV 2026-07 unverdicted novelty 7.0

    A new pipeline using canonical LoRAs for view synthesis, deformable 3D Gaussian splatting anchored on D-SMAL, and generative repair to produce animatable 3D dogs from single wild images without 3D supervision.

  2. Who Generated This 3D Asset? Learning Source Attribution for Generative 3D Models

    cs.CV 2026-05 unverdicted novelty 7.0

    Introduces the first passive source attribution benchmark for 22 generative 3D models and a Transformer achieving 97.22% accuracy under full supervision and 77.17% with 1% training data.

  3. GeoWorldAD: Geometry World Action Model for Autonomous Driving

    cs.RO 2026-07 conditional novelty 6.0

    Grounding an autonomous-driving action model in ego-aligned multi-scale 3D geometry and latent future-geometry tokens improves NAVSIM closed-loop PDMS/EPDMS over prior geometry- and world-model-based planners.

  4. Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation

    cs.GR 2026-07 conditional novelty 6.0

    A feed-forward model reconstructs a layered, simulation-ready 3D Gaussian world from multi-view driving video in ~1.5 s, with quality approaching per-scene optimized reconstruction.

  5. Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

    cs.CV 2026-07 conditional novelty 6.0

    Hallo4D uses vision-language models to detect and correct spatial and temporal mistakes in AI-generated 3D and 4D content, improving consistency without retraining the base generators.

  6. PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation

    cs.CV 2026-07 unverdicted novelty 6.0

    A single-stage pixel-space diffusion model for direct 3D Gaussian Splat generation that bypasses latent compression and adds geometric supervisions to outperform prior multi-stage methods.

  7. PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation

    cs.CV 2026-07 conditional novelty 6.0

    PixGS is a single-stage pixel-space diffusion model that directly produces high-quality 3D Gaussian Splats from text or images in ~1s, outperforming multi-stage latent methods on standard benchmarks.

  8. CORGI: Consistency-Aware 3D Dog Reconstruction from a Single Image in the Wild

    cs.CV 2026-07 conditional novelty 6.0

    CORGI reconstructs high-fidelity, animatable 3D dogs from a single in-the-wild image via canonical orbital generation, deformable 3DGS anchored to D-SMAL, and self-supervised generative repair, without 3D supervision.

  9. PointSplat: Compact Gaussian Splatting via Human-Centric Prediction

    cs.CV 2026-06 unverdicted novelty 6.0

    PointSplat infers compact Gaussian splats directly in 3D space from input point sets via ray casting and Point-Image Transformer to reduce inter-view redundancy and improve novel-view quality for humans.

  10. Feed-forward Motion In-betweening for Any 4D

    cs.CV 2026-06 unverdicted novelty 6.0

    Proposes a feed-forward keyframe-conditioned in-betweening method for arbitrary 4D meshes using a topology-agnostic VAE and MMDiT-based rectified flow model.

  11. GeoFlow: Enforcing Implicit Geometric Consistency in Video Generation

    cs.CV 2026-05 unverdicted novelty 6.0

    GeoFlow adds a geometry-consistency reward based on rigid camera flow and object appearance preservation, integrated via reinforcement fine-tuning to improve geometric coherence in video generation.

  12. MeshReGen: A Unified 3D Geometry Regeneration Framework

    cs.CV 2026-04 unverdicted novelty 6.0

    MeshReGen introduces a conditioned 3D geometry regenerator with VecSet that learns a regeneration prior via self-supervision and reports state-of-the-art results on controllable generation tasks.

  13. MeshReGen: A Unified 3D Geometry Regeneration Framework

    cs.CV 2026-04 unverdicted novelty 6.0

    3D-ReGen is a conditioned 3D regenerator using VecSet that learns a regeneration prior from unlabeled 3D datasets via self-supervised tasks and achieves state-of-the-art results on controllable 3D geometry tasks.

  14. ReplicateAnyScene: Zero-Shot Video-to-3D Composition via Textual-Visual-Spatial Alignment

    cs.CV 2026-04 unverdicted novelty 6.0

    ReplicateAnyScene performs fully automated zero-shot video-to-compositional-3D reconstruction by cascading alignments of generic priors from vision foundation models across textual, visual, and spatial dimensions.

  15. TInR: Exploring Tool-Internalized Reasoning in Large Language Models

    cs.CL 2026-04 unverdicted novelty 6.0

    TInR-U internalizes tool knowledge into LLMs via bidirectional alignment, supervised fine-tuning, and reinforcement learning, outperforming standard tool-integrated reasoning in both in-domain and out-of-domain evaluations.

  16. Realiz3D: 3D Generation Made Photorealistic via Domain-Aware Learning

    cs.GR 2026-03 conditional novelty 6.0

    Realiz3D decouples visual domain from 3D controls in diffusion models via domain-aware residual adapters to enable photorealistic controllable generation.

  17. PercHead: Perceptual Head Model for Single-Image 3D Head Reconstruction & Editing

    cs.CV 2025-11 unverdicted novelty 6.0

    PercHead achieves state-of-the-art single-image 3D head reconstruction and editing by replacing low-level losses with a perceptual loss from DINOv2 and SAM 2.1 inside a Vision Transformer architecture.

  18. Art3D: Training-Free 3D Generation from Flat-Colored Illustration

    cs.CV 2025-04 unverdicted novelty 6.0

    Art3D enhances flat-colored 2D illustrations with 3D illusion using pre-trained 2D model features and VLM realism evaluation, then generates 3D, while introducing the Flat-2D benchmark dataset.

  19. InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models

    cs.CV 2024-04 unverdicted novelty 6.0

    InstantMesh produces diverse, high-quality 3D meshes from single images in seconds by combining a multi-view diffusion model with a sparse-view large reconstruction model and optimizing directly on meshes.

  20. Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

    cs.CV 2026-07 conditional novelty 5.0

    Hallo4D mitigates 3D/4D generation hallucinations via LMM-based detection, multi-model voting correction, and motion-aware optimization without retraining base generators.

  21. Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulation

    cs.CV 2026-04 unverdicted novelty 5.0

    Asset Harvester converts sparse in-the-wild object observations from AV driving logs into complete simulation-ready 3D assets via data curation, geometry-aware preprocessing, and a SparseViewDiT model that couples spa...

  22. UniMesh: Unifying 3D Mesh Understanding and Generation

    cs.CV 2026-04 unverdicted novelty 5.0

    UniMesh unifies 3D mesh generation and understanding in one model via a Mesh Head interface, Chain of Mesh iterative editing, and an Actor-Evaluator self-reflection loop.

  23. DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation

    cs.CV 2025-09 unverdicted novelty 5.0

    LGAA is a modular adapter framework that lifts multi-view diffusion models to produce 2D Gaussian Splats with PBR channels for high-quality relightable 3D mesh extraction using data-efficient finetuning on 69k instances.

  24. Few-step Flow for 3D Generation via Marginal-Data Transport Distillation

    cs.CV 2025-09 conditional novelty 5.0

    MDT-dist distills a pretrained 3D flow model into a 1-2 step generator using velocity matching plus velocity distillation, cutting TRELLIS inference from 6.1s to 0.68s while approximately preserving generation quality.

  25. Category-Aware 3D Object Composition with Disentangled Texture and Shape Multi-view Diffusion

    cs.CV 2025-09 conditional novelty 5.0

    C33D blends a 3D model with an object category by generating a fused front view, then using texture and shape multi-view diffusion plus adaptive inversion to reconstruct a novel, consistent 3D model.

  26. TripoSR: Fast 3D Object Reconstruction from a Single Image

    cs.CV 2024-03 unverdicted novelty 5.0

    TripoSR generates 3D meshes from single images in under 0.5 seconds using an improved transformer architecture over LRM.

  27. CA-World: Multi-Object Counterfactual Alignment for Efficient Interactive-Ready Reconstruction

    cs.CV 2026-05 reject novelty 4.0

    The paper's stated CA-World counterfactual claim is absent from the body, which instead describes the SAM3D-Phys pipeline for multi-object interactive reconstruction and simulation.

  28. CA-World: Multi-Object Counterfactual Alignment for Efficient Interactive-Ready Reconstruction

    cs.CV 2026-05 unverdicted novelty 4.0

    SAM3D-Phys recovers complete simulatable object geometries from incomplete real-world scene reconstructions by combining SAM3D generative priors with physics-constrained spatial optimization and mask-guided appearance...

  29. TInR: Exploring Tool-Internalized Reasoning in Large Language Models

    cs.CL 2026-04 unverdicted novelty 4.0

    TInR-U internalizes tool knowledge into an LLM via bidirectional alignment, SFT warm-up, and RL, claiming better in- and out-of-domain tool reasoning without external docs.

  30. SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human Reconstruction

    cs.CV 2025-08 conditional novelty 4.0

    A two-stage Gaussian-splatting framework with supervisor feature regularization and online animation augmentation improves monocular textured 3D human reconstruction on CustomHuman and THuman3.0.