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Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing

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arxiv 2404.01223 v1 pith:QUIPREUX submitted 2024-04-01 cs.CV cs.AIcs.GRcs.LG

Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing

classification cs.CV cs.AIcs.GRcs.LG
keywords sceneappearancelanguagephysics-basedpropertiescontributiondynamicfeature
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Scene representations using 3D Gaussian primitives have produced excellent results in modeling the appearance of static and dynamic 3D scenes. Many graphics applications, however, demand the ability to manipulate both the appearance and the physical properties of objects. We introduce Feature Splatting, an approach that unifies physics-based dynamic scene synthesis with rich semantics from vision language foundation models that are grounded by natural language. Our first contribution is a way to distill high-quality, object-centric vision-language features into 3D Gaussians, that enables semi-automatic scene decomposition using text queries. Our second contribution is a way to synthesize physics-based dynamics from an otherwise static scene using a particle-based simulator, in which material properties are assigned automatically via text queries. We ablate key techniques used in this pipeline, to illustrate the challenge and opportunities in using feature-carrying 3D Gaussians as a unified format for appearance, geometry, material properties and semantics grounded on natural language. Project website: https://feature-splatting.github.io/

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Forward citations

Cited by 11 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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  5. LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting

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