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URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images

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arxiv 2405.11656 v3 pith:PCD6KUYJ submitted 2024-05-19 cs.RO cs.AI

URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images

classification cs.RO cs.AI
keywords simulationscenesmodelsimagespipelineproblemrealistictraining
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Constructing simulation scenes that are both visually and physically realistic is a problem of practical interest in domains ranging from robotics to computer vision. This problem has become even more relevant as researchers wielding large data-hungry learning methods seek new sources of training data for physical decision-making systems. However, building simulation models is often still done by hand. A graphic designer and a simulation engineer work with predefined assets to construct rich scenes with realistic dynamic and kinematic properties. While this may scale to small numbers of scenes, to achieve the generalization properties that are required for data-driven robotic control, we require a pipeline that is able to synthesize large numbers of realistic scenes, complete with 'natural' kinematic and dynamic structures. To attack this problem, we develop models for inferring structure and generating simulation scenes from natural images, allowing for scalable scene generation from web-scale datasets. To train these image-to-simulation models, we show how controllable text-to-image generative models can be used in generating paired training data that allows for modeling of the inverse problem, mapping from realistic images back to complete scene models. We show how this paradigm allows us to build large datasets of scenes in simulation with semantic and physical realism. We present an integrated end-to-end pipeline that generates simulation scenes complete with articulated kinematic and dynamic structures from real-world images and use these for training robotic control policies. We then robustly deploy in the real world for tasks like articulated object manipulation. In doing so, our work provides both a pipeline for large-scale generation of simulation environments and an integrated system for training robust robotic control policies in the resulting environments.

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Cited by 24 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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  3. SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects

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  5. GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splatting

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  6. ART: Articulated Reconstruction Transformer

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  11. Video2Sim2Real: Full-Stack Autonomous Dexterous Skill Acquisition from a Single Human Video

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  13. PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects

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  14. Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulation

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  15. DailyArt: Discovering Articulation from Single Static Images via Latent Dynamics

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  20. ComSim: Building Scalable Real-World Robot Data Generation via Compositional Simulation

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    Compositional Simulation generates scalable real-world robot training data by combining classical simulation with neural simulation in a closed-loop real-sim-real augmentation pipeline.

  21. Real-to-Sim for Highly Cluttered Environments via Physics-Consistent Inter-Object Reasoning

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    A differentiable optimization pipeline uses a contact graph and rigid-body simulation to jointly refine object poses and physical properties, producing physically valid 3D scene reconstructions from single-view RGB-D ...

  22. Advances in 4D Representation: Geometry, Motion, and Interaction

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  23. 3D Generation for Embodied AI and Robotic Simulation: A Survey

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  24. 3D Generation for Embodied AI and Robotic Simulation: A Survey

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