GUIGuard-Bench is a new benchmark with annotated GUI screenshots that measures privacy recognition, planning fidelity under protection, and utility impact for trajectory-based GUI agents.
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Mobile-agent-v2: Mobile device operation assistant with effective navigation via multi-agent collaboration.Advances in Neural Information Processing Systems, 37:2686–2710, 2024a
Canonical reference. 73% of citing Pith papers cite this work as background.
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representative citing papers
ProCUA-SFT is a 3.1M-sample SFT dataset from 93K verified synthetic trajectories that lifts UI-TARS 7B OSWorld score from 26.3% to 45%.
HiViG is a test-time critic that combines macro-action history summarization with visual grounding of execution coordinates to reduce short-sighted and visually erroneous actions in long-horizon GUI agents.
SpatialWorld is a new multi-simulator benchmark showing top multimodal agents achieve under 18% success on interactive spatial tasks requiring active exploration and long-horizon planning.
Stateful visual encoders condition each visual representation on prior features, yielding consistent gains on multi-image tasks under supervised finetuning across model sizes and domains.
CUA-Gym generates 32,112 verified RLVR tuples across 110 mock environments, enabling trained models to reach 62.1% and 72.6% on OSWorld-Verified while transferring to WebArena.
PAGER achieves 4.1x higher task success in point-precise geometric GUI control by combining topology-aware planning with precision-aligned reinforcement learning on the new PAGE Bench dataset of 4,906 problems.
Presents CUActSpot benchmark and renderer-LLM data synthesis that lets a 4B model outperform larger open-source models on complex computer interactions.
Weblica scales RL training for visual web agents by building thousands of reproducible environments through HTTP caching for stable replays and LLM synthesis from real sites, yielding an 8B model that beats similar open baselines on navigation benchmarks.
uxCUA is a trained computer use agent that assesses GUI usability more accurately than larger models by learning to prioritize and execute important user interactions on labeled interface datasets.
DynamicUI improves GUI agent performance in high-dynamic environments by processing interaction videos with frame clustering, action-conditioned refinement, and reflection, outperforming prior approaches on the new DynamicGUIBench spanning ten applications.
Open 4B and 8B visual web agents achieve state-of-the-art results on browser benchmarks by predicting actions from screenshots and instructions, outperforming similar open models and some closed larger-model agents, with full release of data and code planned.
Failure-driven self-improvement raises OpenCUA-72B success rate on OSWorld from 42.3% to 48.9% via LLM diagnosis and inference-time code patches, without retraining.
InnerZoom bridges cross-layer evidence in one forward pass to achieve SOTA GUI grounding accuracy on six benchmarks while cutting latency up to 31.8% versus two-pass baselines.
OSWorld 2.0 is a benchmark of 108 realistic long-horizon computer-use tasks where current agents achieve only 20.6% binary completion, struggling with state inference and constraint tracking.
Argus benchmark shows UQ method rankings for GUI grounding agents are stable within models across datasets but degrade across model classes and to closed-source vendors.
PhoneBuddy combines real-app and mock-app RL after shared SFT, raising real-phone task success from 36.67% to 45.33% and AndroidWorld from 60.3% to 83.2%.
Demo2Tutorial distills human screen recordings into hierarchical image-text tutorials that outperform human-authored ones on a documentation-derived benchmark and improve downstream human task speed and GUI-agent planning.
LearnWeak specializes small CUAs via weakness detection by a reference agent, targeted task synthesis, and error-aware training, delivering 11+ point gains on OSWorld.
ToolCUA introduces a trajectory scaling pipeline and staged RL to optimize GUI-tool switching, reaching 46.85% accuracy on OSWorld-MCP for a 66% relative gain over baseline.
VLAA-GUI adds mandatory visual verifiers, multi-tier loop breakers, and on-demand search to GUI agents, reaching 77.5% on OSWorld and 61.0% on WindowsAgentArena with some models exceeding human performance.
MGA is a memory-driven GUI agent that uses an observer for bias-free screen reading and structured memory for compact state transitions to enable efficient long-horizon automation.
DataClaw0 introduces an agentic data-tailoring paradigm, a 9B model trained on a synthetically generated dataset, and a new benchmark, claiming improved downstream adaptation in video generation, VQA, and GUI navigation under limited data.
StainFlow proposes global entity stain tracking and local stain evidence linking modules to improve process rewards for GUI agents, reporting 3.2% relative gain in online RL success and 1.8% in judgment accuracy on AndroidWorld and OGRBench.
citing papers explorer
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GUIGuard-Bench: Toward a General Evaluation for Privacy-Preserving GUI Agents
GUIGuard-Bench is a new benchmark with annotated GUI screenshots that measures privacy recognition, planning fidelity under protection, and utility impact for trajectory-based GUI agents.
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ProCUA-SFT Technical Report
ProCUA-SFT is a 3.1M-sample SFT dataset from 93K verified synthetic trajectories that lifts UI-TARS 7B OSWorld score from 26.3% to 45%.
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A History-Aware Visually Grounded Critic for Computer Use Agents
HiViG is a test-time critic that combines macro-action history summarization with visual grounding of execution coordinates to reduce short-sighted and visually erroneous actions in long-horizon GUI agents.
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SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks
SpatialWorld is a new multi-simulator benchmark showing top multimodal agents achieve under 18% success on interactive spatial tasks requiring active exploration and long-horizon planning.
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Stateful Visual Encoders for Vision-Language Models
Stateful visual encoders condition each visual representation on prior features, yielding consistent gains on multi-image tasks under supervised finetuning across model sizes and domains.
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CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents
CUA-Gym generates 32,112 verified RLVR tuples across 110 mock environments, enabling trained models to reach 62.1% and 72.6% on OSWorld-Verified while transferring to WebArena.
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PAGER: Bridging the Semantic-Execution Gap in Point-Precise Geometric GUI Control
PAGER achieves 4.1x higher task success in point-precise geometric GUI control by combining topology-aware planning with precision-aligned reinforcement learning on the new PAGE Bench dataset of 4,906 problems.
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Covering Human Action Space for Computer Use: Data Synthesis and Benchmark
Presents CUActSpot benchmark and renderer-LLM data synthesis that lets a 4B model outperform larger open-source models on complex computer interactions.
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Weblica: Scalable and Reproducible Training Environments for Visual Web Agents
Weblica scales RL training for visual web agents by building thousands of reproducible environments through HTTP caching for stable replays and LLM synthesis from real sites, yielding an 8B model that beats similar open baselines on navigation benchmarks.
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Training Computer Use Agents to Assess the Usability of Graphical User Interfaces
uxCUA is a trained computer use agent that assesses GUI usability more accurately than larger models by learning to prioritize and execute important user interactions on labeled interface datasets.
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Benchmarking and Improving GUI Agents in High-Dynamic Environments
DynamicUI improves GUI agent performance in high-dynamic environments by processing interaction videos with frame clustering, action-conditioned refinement, and reflection, outperforming prior approaches on the new DynamicGUIBench spanning ten applications.
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MolmoWeb: Open Visual Web Agent and Open Data for the Open Web
Open 4B and 8B visual web agents achieve state-of-the-art results on browser benchmarks by predicting actions from screenshots and instructions, outperforming similar open models and some closed larger-model agents, with full release of data and code planned.
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Learning from Failure: Inference-Time Self-Improvement for Computer-Use Agents
Failure-driven self-improvement raises OpenCUA-72B success rate on OSWorld from 42.3% to 48.9% via LLM diagnosis and inference-time code patches, without retraining.
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One Forward Beats Two: InnerZoom for Accurate and Efficient GUI Grounding
InnerZoom bridges cross-layer evidence in one forward pass to achieve SOTA GUI grounding accuracy on six benchmarks while cutting latency up to 31.8% versus two-pass baselines.
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OSWorld2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks
OSWorld 2.0 is a benchmark of 108 realistic long-horizon computer-use tasks where current agents achieve only 20.6% binary completion, struggling with state inference and constraint tracking.
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Uncertainty Quantification for Computer-Use Agents: A Benchmark across Vision-Language Models and GUI Grounding Datasets
Argus benchmark shows UQ method rankings for GUI grounding agents are stable within models across datasets but degrade across model classes and to closed-source vendors.
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PhoneBuddy: Training Open Models for Agentic Phone Use
PhoneBuddy combines real-app and mock-app RL after shared SFT, raising real-phone task success from 36.67% to 45.33% and AndroidWorld from 60.3% to 83.2%.
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Demo2Tutorial: From Human Experience to Multimodal Software Tutorials
Demo2Tutorial distills human screen recordings into hierarchical image-text tutorials that outperform human-authored ones on a documentation-derived benchmark and improve downstream human task speed and GUI-agent planning.
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Learn from Weaknesses: Automated Domain Specialization for Small Computer-Use Agents
LearnWeak specializes small CUAs via weakness detection by a reference agent, targeted task synthesis, and error-aware training, delivering 11+ point gains on OSWorld.
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ToolCUA: Towards Optimal GUI-Tool Path Orchestration for Computer Use Agents
ToolCUA introduces a trajectory scaling pipeline and staged RL to optimize GUI-tool switching, reaching 46.85% accuracy on OSWorld-MCP for a 66% relative gain over baseline.
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VLAA-GUI: Knowing When to Stop, Recover, and Search, A Modular Framework for GUI Automation
VLAA-GUI adds mandatory visual verifiers, multi-tier loop breakers, and on-demand search to GUI agents, reaching 77.5% on OSWorld and 61.0% on WindowsAgentArena with some models exceeding human performance.
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MGA: Memory-Driven GUI Agent for Observation-Centric Interaction
MGA is a memory-driven GUI agent that uses an observer for bias-free screen reading and structured memory for compact state transitions to enable efficient long-horizon automation.
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DataClaw0: Agentic Tailoring Multimodal Data from Raw Streams
DataClaw0 introduces an agentic data-tailoring paradigm, a 9B model trained on a synthetically generated dataset, and a new benchmark, claiming improved downstream adaptation in video generation, VQA, and GUI navigation under limited data.
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StainFlow: Entity-Stain Tracking and Evidence Linking for Process Rewards in GUI Agents
StainFlow proposes global entity stain tracking and local stain evidence linking modules to improve process rewards for GUI agents, reporting 3.2% relative gain in online RL success and 1.8% in judgment accuracy on AndroidWorld and OGRBench.
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GUI-C$^2$: Coarse-to-Fine GUI Grounding via Difficulty-Aware Reinforcement Learning
GUI-C² pairs a difficulty-scoring data pipeline with an area-gated coarse-to-fine RL mechanism to improve GUI grounding accuracy and training stability.
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Mind the Tool Failures: Achieving Synergistic Tool Gains for Medical Agents
A GRPO-based RL framework with probabilistic risk minimization, disagreement-aware synergy rewards, and entropy-guided sampling enables instance-level tool selection that closes the single-oracle risk gap on medical benchmarks.
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Kimi K2.5: Visual Agentic Intelligence
Kimi K2.5 combines joint text-vision training with an Agent Swarm parallel orchestration framework to reach claimed state-of-the-art results on coding, vision, reasoning, and agent tasks while cutting latency up to 4.5 times.
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Automating SKILL.md Generation for Computer-Using Agents via Interaction Trajectory Mining
Trajectory mining produces readable skill clusters with high purity but GRPO training on them improves skill-step accuracy only from 18.5% to 20.5% and underperforms frequency priors.
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Securing Computer-Use Agents: A Unified Architecture-Lifecycle Framework for Deployment-Grounded Reliability
The paper develops a unified framework that organizes computer-use agent reliability around perception-decision-execution layers and creation-deployment-operation-maintenance stages to map security and alignment interventions.
- GUI-Perturbed: Domain Randomization Reveals Systematic Brittleness in GUI Grounding Models
- PrecisionCUA: Iterative Visual Refinement for Pixel-Precise Cursor Grounding in Code Editors
- IntentScore: Intent-Conditioned Action Evaluation for Computer-Use Agents