Uni-Mo generates 7,488 language-annotated quadruped motions via LLM prompts and video diffusion, lifts them to 3D trajectories, and trains policies achieving 96.7% real-robot success on 392 sampled motions.
Expressive whole- body control for humanoid robots.arXiv preprint arXiv:2402.16796, 2024
32 Pith papers cite this work. Polarity classification is still indexing.
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ReactiveBFM introduces a real-time closed-loop planning-control system for humanoids using curriculum-based error recovery and asynchronous replanning, achieving 93.1% success under severe perturbations in sim-to-sim tests.
FADA is a three-stage Planner-IDM method that achieves few-shot domain adaptation for humanoid control by distilling an oracle policy then finetuning only the IDM on short target-domain rollouts via supervised learning.
CWI decouples MoCap data for upper-body manipulation and lower-body locomotion, using dual discriminators and multi-critic training plus distillation to produce a policy that works from hand poses and velocity commands alone.
OmniContact introduces contact flow as a shared representation of body trajectories and contact signals to learn and chain loco-manipulation meta-skills, reporting 98.7% success on box carrying and 76.5% on push-stack tasks.
CoorDex distills privileged body and hand motion teachers into proprioceptive latent priors and composes them via shared-context residual RL heads to enable continuous high-DoF dexterous loco-manipulation.
OpenHLM is an empirical recipe yielding a whole-body humanoid VLA model that outperforms GR00T N1.6 and Ψ0 baselines on long-horizon tasks using less than half the demonstration time.
Stubborn introduces a unified RL framework with yaw-aligned representation, Bernoulli probabilistic termination, and adaptive sampling for robust humanoid motion tracking and fall recovery.
EgoPriMo learns a unified egocentric motion prior with a Triple-stream DiT model that supports reconstruction, generation, and forecasting of SMPL motions from egocentric views and text, outperforming prior methods and transferable to humanoid controllers.
MPC-based retargeting framework enables cross-morphology whole-body teleoperation from a single XR device via dynamic feasibility optimization, state synchronization, and SLAM feedback, with reported gains in simulation and real-world tests.
A data-centric approach shows that less than 3% of AMASS motion data, filtered by physics feasibility, diversity, and complexity, yields better humanoid tracking policies than the full dataset.
A multi-condition latent diffusion model transfers human motion styles to diverse humanoid robot contents with physics regularizations, achieving 96% success in real-robot trials on Unitree G1.
PHASOR factorizes motion into an FFT-based phase manifold and pose branch with semantic distillation to produce a cross-embodiment, human-anchored action embedding space for humanoid robots.
Lucid-XR uses XR-headset physics simulation and physics-guided video generation to create synthetic data that trains robot policies transferring zero-shot to unseen real-world manipulation tasks.
A weightlessness mechanism enables humanoid robots to dynamically relax joints for stable, contact-rich motions across diverse environments without task-specific tuning.
NMR uses VAE-based clustered expert physics refinement and a CNN-Transformer to learn dynamics-aware retargeting, eliminating joint jumps and self-collisions on Unitree G1 while accelerating downstream control policies.
Humanoid-LLA converts unconstrained natural language commands into stable whole-body motions for humanoid robots using a unified motion vocabulary and two-stage supervised-plus-reinforcement fine-tuning.
A multi-stage RL curriculum produces a unified whole-body controller enabling humanoid robots to sustain badminton rallies in simulation and return shuttles at up to 19.1 m/s in real hardware, with both EKF-based and prediction-free variants.
RIGVid shows that filtered AI-generated videos can serve as effective supervision for complex robotic manipulation tasks without any real demonstrations.
DreamPolicy integrates an autoregressive diffusion world model with policy learning to produce a single scalable policy that generalizes to unseen composite terrains for humanoid locomotion.
A single learned controller called MHC enables real humanoid robots to execute diverse whole-body behaviors from multi-modal inputs via masked target trajectories.
Marope applies hierarchical MARL with decentralized lower-level rope policies and a centralized scheduler to achieve cooperative long rope skipping on Unitree G1 humanoids in simulation and reality.
Humanoid-GPT is a causal Transformer pre-trained on a unified billion-scale motion dataset that tracks dynamic behaviors with zero-shot generalization to unseen motions and tasks.
ParkourFormer achieves 93.85% average success on multi-terrain humanoid parkour by fusing Transformer sequence modeling with supervised future-state prediction.
citing papers explorer
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Unleashing Infinite Motion: Scaling Expressive Quadrupedal Motion via Generative Video Priors
Uni-Mo generates 7,488 language-annotated quadruped motions via LLM prompts and video diffusion, lifts them to 3D trajectories, and trains policies achieving 96.7% real-robot success on 392 sampled motions.
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ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control
ReactiveBFM introduces a real-time closed-loop planning-control system for humanoids using curriculum-based error recovery and asynchronous replanning, achieving 93.1% success under severe perturbations in sim-to-sim tests.
-
FADA: Few-Shot Domain Adaptation via Dynamics Alignment for Humanoid Control
FADA is a three-stage Planner-IDM method that achieves few-shot domain adaptation for humanoid control by distilling an oracle policy then finetuning only the IDM on short target-domain rollouts via supervised learning.
-
CWI: Composite Humanoid Whole-Body Imitation System for Loco-manipulation
CWI decouples MoCap data for upper-body manipulation and lower-body locomotion, using dual discriminators and multi-critic training plus distillation to produce a policy that works from hand poses and velocity commands alone.
-
OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation
OmniContact introduces contact flow as a shared representation of body trajectories and contact signals to learn and chain loco-manipulation meta-skills, reporting 98.7% success on box carrying and 76.5% on push-stack tasks.
-
CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation
CoorDex distills privileged body and hand motion teachers into proprioceptive latent priors and composes them via shared-context residual RL heads to enable continuous high-DoF dexterous loco-manipulation.
-
OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulation
OpenHLM is an empirical recipe yielding a whole-body humanoid VLA model that outperforms GR00T N1.6 and Ψ0 baselines on long-horizon tasks using less than half the demonstration time.
-
Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids
Stubborn introduces a unified RL framework with yaw-aligned representation, Bernoulli probabilistic termination, and adaptive sampling for robust humanoid motion tracking and fall recovery.
-
EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control
EgoPriMo learns a unified egocentric motion prior with a Triple-stream DiT model that supports reconstruction, generation, and forecasting of SMPL motions from egocentric views and text, outperforming prior methods and transferable to humanoid controllers.
-
X-OP: Cross-Morphology Whole-Body Teleoperation via MPC Retargeting
MPC-based retargeting framework enables cross-morphology whole-body teleoperation from a single XR device via dynamic feasibility optimization, state synchronization, and SLAM feedback, with reported gains in simulation and real-world tests.
-
LIMMT: Less is More for Motion Tracking
A data-centric approach shows that less than 3% of AMASS motion data, filtered by physics feasibility, diversity, and complexity, yields better humanoid tracking policies than the full dataset.
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Bionic Human-Motion Style Transfer for Physically Executable Whole-Body Control of Humanoid Robots
A multi-condition latent diffusion model transfers human motion styles to diverse humanoid robot contents with physics regularizations, achieving 96% success in real-robot trials on Unitree G1.
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PHASOR: Phase-Anchored Universal Action Representations for Humanoid Embodiments
PHASOR factorizes motion into an FFT-based phase manifold and pose branch with semantic distillation to produce a cross-embodiment, human-anchored action embedding space for humanoid robots.
-
Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulation
Lucid-XR uses XR-headset physics simulation and physics-guided video generation to create synthetic data that trains robot policies transferring zero-shot to unseen real-world manipulation tasks.
-
Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robot
A weightlessness mechanism enables humanoid robots to dynamically relax joints for stable, contact-rich motions across diverse environments without task-specific tuning.
-
Make Tracking Easy: Neural Motion Retargeting for Humanoid Whole-body Control
NMR uses VAE-based clustered expert physics refinement and a CNN-Transformer to learn dynamics-aware retargeting, eliminating joint jumps and self-collisions on Unitree G1 while accelerating downstream control policies.
-
Commanding Humanoid by Free-form Language: A Large Language Action Model with Unified Motion Vocabulary
Humanoid-LLA converts unconstrained natural language commands into stable whole-body motions for humanoid robots using a unified motion vocabulary and two-stage supervised-plus-reinforcement fine-tuning.
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Humanoid Whole-Body Badminton via Multi-Stage Reinforcement Learning
A multi-stage RL curriculum produces a unified whole-body controller enabling humanoid robots to sustain badminton rallies in simulation and return shuttles at up to 19.1 m/s in real hardware, with both EKF-based and prediction-free variants.
-
Robotic Manipulation by Imitating Generated Videos Without Physical Demonstrations
RIGVid shows that filtered AI-generated videos can serve as effective supervision for complex robotic manipulation tasks without any real demonstrations.
-
DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotion
DreamPolicy integrates an autoregressive diffusion world model with policy learning to produce a single scalable policy that generalizes to unseen composite terrains for humanoid locomotion.
-
Learning Multi-Modal Whole-Body Control for Real-World Humanoid Robots
A single learned controller called MHC enables real humanoid robots to execute diverse whole-body behaviors from multi-modal inputs via masked target trajectories.
-
Cooperative Long Rope Skipping via Multi-Agent Reinforcement Learning
Marope applies hierarchical MARL with decentralized lower-level rope policies and a centralized scheduler to achieve cooperative long rope skipping on Unitree G1 humanoids in simulation and reality.
-
Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking
Humanoid-GPT is a causal Transformer pre-trained on a unified billion-scale motion dataset that tracks dynamic behaviors with zero-shot generalization to unseen motions and tasks.
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ParkourFormer: Integrating Predictive Supervision and Sequence Modeling into Parkour Locomotion
ParkourFormer achieves 93.85% average success on multi-terrain humanoid parkour by fusing Transformer sequence modeling with supervised future-state prediction.
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MuGen: Multi-Skill Generative Locomotion Controller for Humanoid Robots
MuGen learns a generative latent representation of multi-skill humanoid locomotion from heterogeneous human data using VQ-VAEs and RL, then distills a deployable policy that tracks unseen motions and reuses the latent space.
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Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking
Any2Any transfers humanoid whole-body tracking models across embodiments via kinematic alignment followed by targeted PEFT, matching full-training performance with 1% of the data and compute on tested platforms.
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Switch: Learning Agile Skills Switching for Humanoid Robots
Switch enables humanoid robots to perform agile, seamless transitions between locomotion skills via a kinematic skill graph, DRL tracking policy, and real-time graph-search scheduler.
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Learning Versatile Humanoid Manipulation with Touch Dreaming
HTD, a multimodal transformer policy trained with behavioral cloning and touch dreaming to predict future tactile latents, achieves a 90.9% relative success rate improvement over baselines on five real-world contact-rich humanoid loco-manipulation tasks.
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UniCon: A Unified System for Efficient Robot Learning Transfers
UniCon standardizes states and control logic into modular execution graphs for efficient transfer of learning controllers across heterogeneous robots, with lower latency than ROS.
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Toward Seamless Physical Human-Humanoid Interaction: Insights from Control, Intent, and Modeling with a Vision for What Comes Next
A literature review of pHHI that proposes a taxonomy of interaction types by modality and engagement level while outlining pathways to integrate control, intent, and modeling for more seamless humanoid-human collaboration.
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Learning Agile Striker Skills for Humanoid Soccer Robots from Noisy Sensory Input
A four-stage RL system with teacher-student distillation and online constrained adaptation enables humanoid robots to achieve robust ball-kicking accuracy under noisy perception in simulation and on physical hardware.
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RPG: Robust Policy Gating for Smooth Multi-Skill Transitions in Humanoid Fighting
RPG trains a unified humanoid robot policy using motion and temporal randomization to achieve smooth, stable transitions between fighting skills and locomotion.